
10-26-2014, 09:55 AM
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Banned
Join Date: Oct 2012
Posts: 4,402
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Quote:
Originally Posted by Gongshow
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I've wanted nameplates for AON's for as long as this server existed - still do.
It has nothing to do with what side I am on or even if I'm currently active - it has everything to do with taking melee/stick/joust skill out of the game and out of mass PVP. One could argue that it promotes mass dispelling and using other methods to track targets, and it does - and people use these methods currently. In the end, however, I feel it is way more beneficial to just add the nameplates so that the fast paced fighting/assisting/target calling/etc. can remain the dominant quality of PVP. If you don't have a target key for every target on the opposition, mass PVP can turn into stopping for a second to type /target XXX, then waiting for dispells or some visual cue spam. It's pretty lame actually, just like classic golem wands, gate pots, TStaffs, etc.
There have been enough changes to server where the "it's not classic" argument really doesn't hold up. Sometimes changes are needed for the betterment of the server regardless of if they screw up the nostalgia for the 7 masochists that actually enjoy the design flaws of classic EQ.
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Quote:
Originally Posted by Slathar
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Agree. It's dumb. Have always advocated for this. And I benefit most from this being kept the way it is; I'm an average at best melee who gets targeted. This helps me survive way longer than I should.
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Quote:
Originally Posted by Weta
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100% signed
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Quote:
Originally Posted by fiegi 8.0
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AON so powerful allows the fodder players not to target you.
in a way it extends the skill gap (which is extremly low) between the good players and garbage players.
should throw nameplates on tho i agree
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Quote:
Originally Posted by Zalaerian
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Needs nameplates. As an enchanter, shrunk in skel form, I've been targeted like once in the last 8 months.
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