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#61
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Because none of this matters. If Lite recruited 100 new players and had them geared to the teeth, his guild would monopolize all of the raid mobs. Everyone from Nihilum would jump ship and join Lite's guild. They would be the ones killing every raid mob in the game on the same day in the same exact order every week. Then we'd have the same problem with a different guild name. The problem is that with no variance, it will always revert back to the mean. | |||
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#62
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People that don't like the server state should just stop logging in.
Can always let nihi raid to their hearts content while playing on another server. | ||
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#63
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Variance does nothing to promote pvp. It rewards A) the lucky guild, or B) the guild that spends all their time watching for repops. Both scenarios promote sniping mobs uncontested.
What you really mean is you, the guy not playing on Red99, want to punish the players that are playing by making them sit around day and night while you laugh it up stuffing your face with cheetos and twinkies. | ||
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#64
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I guess you don't understand this though. No problem. | |||
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#65
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Unfortunately having kunark for years here removed that aspect though. Perfect timers & overgeared zergs, god forbid anything changes. [You must be logged in to view images. Log in or Register.] | |||
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#66
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#67
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Hokuten exists right now because we allow it and it benefits us. We take their high level embers looking to expand more into the game of raiding and progressing their toon. They also do things like royals that can spwn with things our guys still need (thanks for the queen shield last night ). EQ is not a game of mere skill. 90% of it is time invested = reward and not one guild will ever out sock the king sockers TLDR bring on variance. You are not prepared
__________________
Ksah <Empire>
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#68
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unlike azrael we have loyal members that actually log on. not my fault lite is a bad guild leader. (what is it azrael 24.0) numbers are numbers either pvp or sit on forums and cry. | |||
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Last edited by LostCause; 07-23-2014 at 03:59 PM..
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#69
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#70
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(I removed some sentences to clarify your points)
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When I mention mobilization, I mean mobilizing a force at 3am on a Wednesday for a single Faydader spawn. Not how fast you can port your preorganized raid day 60 man force to VP after killing Trakanon. How long will your dedicated force be willing to log in to contest a raid mob that no one needs but you kill anyone to keep anyone else from having? Now how about your members who aren't so hardcore and really just log on for the loot pinata every week? Yes, with no variance you will hold down every single velious spawn - giant and dragon faction combined. You guys will create a clearing routine that will allow you to kill certain raid mobs and move to the next mob in an efficient manner, whether that means logging in other characters strategically placed, or porting. You will arrive at pricely the exact time, like a good wizard is supposed to - right when the mob spawns, on time. So you will have 60, 70, maybe 80 players log in for probably 2 days (I assume it will take 2 for full velious clears) each week. The mobs will spawn in the exact order, at the exact moment that they did in the previous week. Right? Quote:
And I agree, EQ is not a game about skill. It's /played + numbers. That's why I argued in the first months about the power that the server rules gave to zerg guilds. Being a zerg guild is already incredibly powerful because so many battles about pure numbers. When you know when every raid mob spawns, it becomes a game of who can get the most players to log in 30 minutes before it's due. Nothing more, nothing less. That's why Nihilum has been notorious for having huge play times on raid days and being vacant from the server for the other 6 days of the week. Pretty obvious what the problem with the server is. | ||||
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