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#1
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Numbers are not indicative of order/importance.
1. Epic MQs removed. The number of level 1-40 rogues with Ragebringers are getting out of hand, and the number of level 40+ players that are getting cockblocked from their epic because of MQ sales is depressing. 2. Enable shared bank slots (encourages multiple characters on one account instead of separate accounts - this, in turn, creates more of a penalty for getting banned.) If there were a way to force players to only own one account, this would be cool too. 3. Cooperative GM events that aren't centered around players getting a piece of flashy loot and more about interacting with each other across tribal lines. Maybe a combined raid against a re-tuned, non-classic raid mob (Clockwork Dragon, for instance) and drops nothing. Perhaps this could be done within level ranges, so everyone could have a shot. I understand this isn't a trivial task. 4. Eventual introduction of AAs and extended race/class combos from Luclin era (i.e. Halfling Ranger, Gnome Shadowknight, etc.) 5. 'Developer Tracker' on the forums. I'd like to see posts by the staff filtered out so I don't have to wade through pages of bullshit just to see an official response on a topic. 6. Filter forums by subforum, not just RnF. I don't care about what Nihilum is up to, and I don't need to see the dozens of threads/polls about it that are active at any given time.
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Nocte: 60 Cleric
Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer | ||
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#2
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Quote:
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#4
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I wouldn't mind being on a server with just my guild and a few close friends, so it was really player vs environment as opposed to player vs player in a race to the environment.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#5
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Well, I think the server used to feel like it was a player run community - the staff dealt with programming, bugs, hacking, and general support. Raid agreements in the player run community never worked out because whoever was #2 or #3 couldn't justify giving up mobs to #4+, so the #1 guild was forced into relentless competition over a small pool of mobs (kinda like a classic server). The GMs never really made any visible or coordinated effort the get mobs past the ~3 organized raid mob machines. Now it feels like the server staff is trying to completely steer the server in their (unnatural) direction. The awesome feeling of a player run community is completely gone.
In my opinion, TMO "wins" because they were so good for so long that terrible changes were forced onto the server. The staff should have intervened by saying, "hey, guilds that are actually good at killing mobs, PLEASE come to a sharing agreement. You don't need every single mob, and the other guilds are in need of content for server/community health." Instead, they came in guns a'balazing and ruined the community aspect of the server. So, I would recommend going back to a true player run community with the simple request that raid guilds play nice with each other (within reason, bc really - fuck the competition) and the guilds that can't quite compete at the same speed of the neckbeard batphone guilds should be included - in a community decided direction. As it stands, we the player community is gone and we are ruled by a crew of god complexes. They did a great job creating this magnificent representation of classic Everquest, too bad our human nature forced them into the roll of emperor. | ||
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Last edited by sanforce; 01-20-2014 at 11:34 PM..
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#6
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2)All the people complaining about MQs or Epic MQs just do not have thier epics yet. Becuase I would guess the majority of Epics come from MQ. And I do not mean just ragebringers and other epic MQs people sell on the forums or in EC. Most raid guilds are not set up to be instantly ready to determine loot once the dragon dies. That is why MQ is super nice. If say INNY died and there was no ranger to loot the stone, and having to go port up an alt would mean reclearing/corpse running up to the INNY room. By allowing MQ, guild leaders can loot no-drop items and decided who gets it after the raid, when they have more time to think about it. Without MQ, really only a handful of people would have some epics. 3)No one said that epic 1.0 is required to play EQ. What I would change about p99 is the aura of entitlement. Everquest on live was not fair. I leveled several characters on live past 50 and NEVER had an epic on any of them. This sense of; well I have been on p99 pretty long so I should just have manastones and fungi's on my characters. People have to work for those things and what is really nice on p99; the people who play real life money for fungi's get banned. If you want something nice; you have to work for it. | |||
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#8
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While I am for all things classic and think the server is fine, if they did take out the hybrid penalty, I can't imagine a single person saying, "OMG, this is such BS. Bring back the hybrid exp penalty!!"
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#9
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Twisting is the whold reason I play a Bard. It's like driving stick shift, I feel a sense of pride those moments when I have 5 songs twisted.
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#10
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Playerbase in therms that everyone is hung up on the mechanics when they are as good as they get. Take away hybrid xp differences? thats how its supposed to be, they are hybrid and get all these cool tools. Shared bank? that would just make it easier to avoid anyone.
Lets not get hung up on candy coating this amazing server and enjoy it the way it is. Let Velious come with all its glory and remember why you are playing....to explore and kill hard shit.
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RED
Color - Enchanter Neko - Bard Phit - Shaman | ||
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