Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-20-2014, 08:08 PM
Nocte Nocte is offline
Sarnak

Nocte's Avatar

Join Date: Apr 2010
Location: Portland, OR
Posts: 435
Default

Numbers are not indicative of order/importance.

1. Epic MQs removed. The number of level 1-40 rogues with Ragebringers are getting out of hand, and the number of level 40+ players that are getting cockblocked from their epic because of MQ sales is depressing.

2. Enable shared bank slots (encourages multiple characters on one account instead of separate accounts - this, in turn, creates more of a penalty for getting banned.) If there were a way to force players to only own one account, this would be cool too.

3. Cooperative GM events that aren't centered around players getting a piece of flashy loot and more about interacting with each other across tribal lines. Maybe a combined raid against a re-tuned, non-classic raid mob (Clockwork Dragon, for instance) and drops nothing. Perhaps this could be done within level ranges, so everyone could have a shot. I understand this isn't a trivial task.

4. Eventual introduction of AAs and extended race/class combos from Luclin era (i.e. Halfling Ranger, Gnome Shadowknight, etc.)

5. 'Developer Tracker' on the forums. I'd like to see posts by the staff filtered out so I don't have to wade through pages of bullshit just to see an official response on a topic.

6. Filter forums by subforum, not just RnF. I don't care about what Nihilum is up to, and I don't need to see the dozens of threads/polls about it that are active at any given time.
__________________
Nocte: 60 Cleric
Duchess: 60 Rogue
Bizarro Nalkin: 55 Gnecromancer
  #2  
Old 01-20-2014, 10:29 PM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,091
Default

Quote:
Originally Posted by Nocte [You must be logged in to view images. Log in or Register.]
5. 'Developer Tracker' on the forums. I'd like to see posts by the staff filtered out so I don't have to wade through pages of bullshit just to see an official response on a topic.
This might help you. http://www.project1999.com/forums/sh...d.php?t=128771
  #3  
Old 01-20-2014, 09:24 PM
kuuky kuuky is offline
Banned


Join Date: Nov 2009
Posts: 776
Default

I most definetly would not change PEATREE's avatar [You must be logged in to view images. Log in or Register.]
  #4  
Old 01-20-2014, 10:15 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

I wouldn't mind being on a server with just my guild and a few close friends, so it was really player vs environment as opposed to player vs player in a race to the environment.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #5  
Old 01-20-2014, 11:32 PM
sanforce sanforce is offline
Banned


Join Date: Dec 2010
Posts: 323
Default

Well, I think the server used to feel like it was a player run community - the staff dealt with programming, bugs, hacking, and general support. Raid agreements in the player run community never worked out because whoever was #2 or #3 couldn't justify giving up mobs to #4+, so the #1 guild was forced into relentless competition over a small pool of mobs (kinda like a classic server). The GMs never really made any visible or coordinated effort the get mobs past the ~3 organized raid mob machines. Now it feels like the server staff is trying to completely steer the server in their (unnatural) direction. The awesome feeling of a player run community is completely gone.

In my opinion, TMO "wins" because they were so good for so long that terrible changes were forced onto the server. The staff should have intervened by saying, "hey, guilds that are actually good at killing mobs, PLEASE come to a sharing agreement. You don't need every single mob, and the other guilds are in need of content for server/community health." Instead, they came in guns a'balazing and ruined the community aspect of the server.

So, I would recommend going back to a true player run community with the simple request that raid guilds play nice with each other (within reason, bc really - fuck the competition) and the guilds that can't quite compete at the same speed of the neckbeard batphone guilds should be included - in a community decided direction. As it stands, we the player community is gone and we are ruled by a crew of god complexes.

They did a great job creating this magnificent representation of classic Everquest, too bad our human nature forced them into the roll of emperor.
Last edited by sanforce; 01-20-2014 at 11:34 PM..
  #6  
Old 01-22-2014, 10:47 AM
sedrie.bellamie sedrie.bellamie is offline
Sarnak


Join Date: May 2011
Posts: 246
Default

Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
Well, I think the server used to feel like it was a player run community - the staff dealt with programming, bugs, hacking, and general support. Raid agreements in the player run community never worked out because whoever was #2 or #3 couldn't justify giving up mobs to #4+, so the #1 guild was forced into relentless competition over a small pool of mobs (kinda like a classic server). The GMs never really made any visible or coordinated effort the get mobs past the ~3 organized raid mob machines. Now it feels like the server staff is trying to completely steer the server in their (unnatural) direction. The awesome feeling of a player run community is completely gone.

In my opinion, TMO "wins" because they were so good for so long that terrible changes were forced onto the server. The staff should have intervened by saying, "hey, guilds that are actually good at killing mobs, PLEASE come to a sharing agreement. You don't need every single mob, and the other guilds are in need of content for server/community health." Instead, they came in guns a'balazing and ruined the community aspect of the server.

So, I would recommend going back to a true player run community with the simple request that raid guilds play nice with each other (within reason, bc really - fuck the competition) and the guilds that can't quite compete at the same speed of the neckbeard batphone guilds should be included - in a community decided direction. As it stands, we the player community is gone and we are ruled by a crew of god complexes.

They did a great job creating this magnificent representation of classic Everquest, too bad our human nature forced them into the roll of emperor.
1)This is pretty accurate. The top guilds are not ever going to help or cooperate with smaller guilds now unless the server staff demands it. The idea that the guilds will work out their own problems is pretty much over. This is the server staffs game and I guess up to them to decided how we play it.

2)All the people complaining about MQs or Epic MQs just do not have thier epics yet. Becuase I would guess the majority of Epics come from MQ. And I do not mean just ragebringers and other epic MQs people sell on the forums or in EC. Most raid guilds are not set up to be instantly ready to determine loot once the dragon dies. That is why MQ is super nice. If say INNY died and there was no ranger to loot the stone, and having to go port up an alt would mean reclearing/corpse running up to the INNY room. By allowing MQ, guild leaders can loot no-drop items and decided who gets it after the raid, when they have more time to think about it. Without MQ, really only a handful of people would have some epics.

3)No one said that epic 1.0 is required to play EQ. What I would change about p99 is the aura of entitlement. Everquest on live was not fair. I leveled several characters on live past 50 and NEVER had an epic on any of them. This sense of; well I have been on p99 pretty long so I should just have manastones and fungi's on my characters. People have to work for those things and what is really nice on p99; the people who play real life money for fungi's get banned. If you want something nice; you have to work for it.
  #7  
Old 01-22-2014, 12:01 PM
Aeaolena Aeaolena is offline
Sarnak

Aeaolena's Avatar

Join Date: Apr 2013
Posts: 301
Default

See graphic below for suggested changes to P1999 Forums:

[You must be logged in to view images. Log in or Register.]
__________________
  #8  
Old 01-21-2014, 01:32 AM
sox7d sox7d is offline
Fire Giant

sox7d's Avatar

Join Date: May 2010
Posts: 841
Default

While I am for all things classic and think the server is fine, if they did take out the hybrid penalty, I can't imagine a single person saying, "OMG, this is such BS. Bring back the hybrid exp penalty!!"
  #9  
Old 01-21-2014, 07:21 AM
Coridan Coridan is offline
Fire Giant


Join Date: Feb 2010
Posts: 668
Default

Twisting is the whold reason I play a Bard. It's like driving stick shift, I feel a sense of pride those moments when I have 5 songs twisted.
  #10  
Old 01-21-2014, 12:42 PM
papercolor papercolor is offline
Kobold

papercolor's Avatar

Join Date: Jun 2010
Location: Long Beach, Ca
Posts: 112
Send a message via AIM to papercolor
Default

Playerbase in therms that everyone is hung up on the mechanics when they are as good as they get. Take away hybrid xp differences? thats how its supposed to be, they are hybrid and get all these cool tools. Shared bank? that would just make it easier to avoid anyone.

Lets not get hung up on candy coating this amazing server and enjoy it the way it is. Let Velious come with all its glory and remember why you are playing....to explore and kill hard shit.
__________________
RED
Color - Enchanter
Neko - Bard
Phit - Shaman
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:49 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.