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#1
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I honestly don't believe this changes the game from "pvp" to "survival". You do know that the exp loss is going to be pretty small, right? Not a full pve death, that would be going way too far. PvP will happen regularly, whether we like it or not. And if we're dying, we're not supposed to like it all that much! XD
And of course, you are free to join in as much as you want! Don't let some minor exp loss deter you from anything!
__________________
“Smile, breathe, and go slowly.”
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#2
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I am fine with the xp penalty and support a heavy penalty for death in general, play smart.
However, I don't think that this server is ready for the grief storm that is headed it's way. Smart rational player gets bind camped or grief'd he /qs for a bit and comes back unharmed. Not a lot of smart rational people that i've encountered so far. The population is going to take a huge dip once people realize that the 5 hours they spent killing blues is wasted in 4 or 5 deaths. | ||
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#3
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PS excited to see who stays mid 30s as a druid and griefs the shit out of lvling nubs
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#4
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To me its glaringly obvious what will happen with XP loss, pvp will happen alot less often. I just dont know how much fun i can have on a PVP server where if i decide to have a 5 hour PVP session i have to deal with the fact that i will have to grind some XP back in PVE.
PVE is already grindy enough, weve most of us done it all on blue, I just cant see the benefits either of having XP loss. It will most likely mean less population, more power for zerg guilds, and it probably will have a spiral effect where people leave because theres less people to PVP with... | ||
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#5
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Quote:
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#6
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Quote:
Theres no meaning in EQ pvp anyway, its not like im gaining territory in 00 in eve... the pvp is meaningless, im fine with it. I enjoy it for its own sake, because i like to pvp, I dont need some more hurdles to make pvp boring on top of sitting down for 5-10 minutes to med, corpse running, before you can pvp again each time you die. The corpse runs, the downtime is already boring enough, and youre adding more PVE grind on top of each death. The people who are going to bear the majority of the boredom burden are the new guys and the small guilds. You can still chase some people away from a camp by PVPing them. Xp loss is just too much, and i want this server to have a healthy population because i want to keep having fun PVPing on it. Quote:
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Last edited by oldfish; 11-06-2011 at 03:29 AM..
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#7
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Quote:
But I'm really glad that the devs have decided on this exp loss system [You must be logged in to view images. Log in or Register.] Anyway, we've been going in circles for hours. Goodnight, friends!
__________________
“Smile, breathe, and go slowly.”
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#8
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I thought RZ peoples were hardcore.
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#9
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I feel the sort of player to quit over a tiny bit of exp loss would be the sort that would quit after dealing with Holocaust/Fish Bait encounters anyway. And this is EQ, original home of devastating exp loss. It doesn't seem to be scaring too many people away from Blue99.
__________________
“Smile, breathe, and go slowly.”
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#10
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Quote:
In one world I see brawls and fights that go on for hours just for the fun of it. In the other I see people leaving/logging after 2 deaths because the exp loss will cost them too much time. If you want it to be killing people to get them out of a zone entirely because the risks, then that is absolutely fine and has many of its own merits. However, some of us here think the idea of no exp loss promoting enemies to return for round 3, 4 and 5+ sounds like way more fun. | |||
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