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#1
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Quote:
Avoidance works the same for all classes. The same numbers are used no matter if you are a Monk or an Enchanter. The only difference is having a HIGHER defensive skill. Here is the formula (T is Agility): Avoidance = (T from table) + (Defense * 16/9), but never less than 0 Mitigation is a lot different. Melee have a different bonus applied to RAW AC than Casters do. It is also different for spell buffs. Defense skill is also calculated differently. Formula: Caster Mitigation = (Buffs/3) + (Defense/2) + (Equipment + 1) Melee Mitigation = (Buffs/4) + (Defense/3) + (Equipment * 4/3) It is also important to note that there was NO SOFTCAP on AC until after Velious, only the Hardcap. I made a pretty extensive post here trying to explain how AC should work. This should be able to help you with most of your questions about it. I have to agree that it should be fixed before the PVP server is made live. http://www.project1999.org/forums/sh...ad.php?t=48312 | |||
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#3
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it shows nothing, thats not parsing any relevant sample size. have you people ever had a statistics class in middle school? all info you need to understand this concept is learned there.
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#4
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thank god
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#5
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Yea, Slayer and Nerfed didn't follow Null's instructions yesterday while we were testing ac/atk at all. /facepalm
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#6
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#7
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I support forum bans for troll-tards.
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