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| View Poll Results: so? | |||
| no teams |
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70 | 57.85% |
| 2 teams |
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22 | 18.18% |
| 3 teams |
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29 | 23.97% |
| Voters: 121. You may not vote on this poll | |||
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#1
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300 people is a lot less than it sounds when trying to justify mechanics that depended on numbers much, much higher than that. Good vs. Evil would be the only team setup that would have even a remote chance of not harming the server, but at this point why even bother? What will it really add to an emulated server in 2011? | |||
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#2
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On launch day, yes. That's likely to drop by a fair bit as the new car smell wears off, and anyway the numbers are half to a third of the peak numbers for like 12 hours of the day. If we expect 2-300 players, which is a little optimistic, divide that by whatever number of teams and you have the effective playerbase for group/raid availability. For PvP, you have the playerbase minus your own team. With FFA, there's no such limitation and you've minimized the risk of population-related problems as much as you can without actually attracting more players; and since a significant majority seem in favor of FFA, it's safe to say that FFA will actually attract more players in the first place.
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#3
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__________________
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#4
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For you people asking for teams, you're planning on rolling evil right? I mean, just curious.
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#5
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Mitic<Transatlantic Nihilum> | |||
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#6
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70% bros. Looks like No Teams
__________________
The Rushmore Doctrine
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#8
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How about the burn out after definite failure road?
I used to have the same let's fight the zerg mentality but its just a stupid idea in the end. As far as teams how can they police people having characters on multiple teams? Do you know what that can lead to? | ||
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#9
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Quote:
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Mitic<Transatlantic Nihilum> | |||
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#10
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no teams, stop trying
fail trollers | ||
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