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View Poll Results: so?
no teams 70 57.85%
2 teams 22 18.18%
3 teams 29 23.97%
Voters: 121. You may not vote on this poll

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  #51  
Old 09-13-2011, 09:41 AM
Billbike Billbike is offline
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Quote:
Originally Posted by Ziggy [You must be logged in to view images. Log in or Register.]
im seeing a common misconception here; teams do not prevent you from grouping with anyone.

maybe you wont want to group with those gnomes, but you could
Who doesn't want to group with gnomes?! But if I was a human, could I fight another human in an enemy group?

No?

Then I vote FFA.
  #52  
Old 09-13-2011, 11:20 AM
greatdane greatdane is offline
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Quote:
Originally Posted by Ziggy [You must be logged in to view images. Log in or Register.]
im seeing a common misconception here; teams do not prevent you from grouping with anyone.

maybe you wont want to group with those gnomes, but you could
Having softcoded teams brings even more problems. X-team guilds where you couldn't attack some of their members, unattackable healers, endless tears because half your group wants to invite the elf and the other half are homophobic... honestly, teams need to be hardcoded if there are to be teams at all. FFA gets rid of all the mechanical problems of other PvP rulesets, and the only real risk is a tougher beginner transition. Since virtually everyone who'll play red99 has already played on VZTZ and/or p99, it's not as if we'll get many actual newbies. I'm not too worried about that, at least.
Last edited by greatdane; 09-13-2011 at 11:24 AM..
  #53  
Old 09-13-2011, 11:52 AM
solid solid is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Source of this data?
I'll subtract 'data' and interject 'conventional wisdom.'

Frankly, I don't care enough about this debate to bother to find data; and by the same token, if something as rudimentary as the population makeup of the four Zek servers are news to anyone- they shouldn't be involved in this debate to begin with.
  #54  
Old 09-13-2011, 12:09 PM
Atmas Atmas is offline
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Race teams were fun and made for interesting guilds like Liberation of the Underfoot (short only pvp guild). The only things that sucked were, as mentioend before the inability to kill someone on your team who was annoying and OOR healing.

Also it often ended up being 3 vs 1 with Short/Humans/Elves vs. Darks. But the dark team was also defintely the biggest team.
  #55  
Old 09-13-2011, 03:28 PM
Ziggy Ziggy is offline
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im sorry but i disagree. softcoded race teams (vz style) are clearly the best choice. yes there is x-teaming and immy healing. these things are classic and part of the game.

there is simply no other team setup as dynamic and fun as vz style race teams.


that being said, my second choice (and probably the one that r99 will choose) is ffa
  #56  
Old 09-13-2011, 03:31 PM
Nirgon Nirgon is offline
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[You must be logged in to view images. Log in or Register.]

What the hell is wrong with you people!?

(And by you people, I mean why you think teams makes sense)
  #57  
Old 09-13-2011, 03:58 PM
Nimblerot Nimblerot is offline
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Teams are a bad idea simply because we don't have the population to support it. I'm not sure why that isn't very easy to understand.
  #58  
Old 09-13-2011, 04:05 PM
mitic mitic is offline
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Quote:
Originally Posted by Nimblerot [You must be logged in to view images. Log in or Register.]
Teams are a bad idea simply because we don't have the population to support it. I'm not sure why that isn't very easy to understand.
oh look, we have a time traveller posting in our forums!
  #59  
Old 09-13-2011, 04:08 PM
Ziggy Ziggy is offline
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Quote:
Originally Posted by Nimblerot [You must be logged in to view images. Log in or Register.]
Teams are a bad idea simply because we don't have the population to support it. I'm not sure why that isn't very easy to understand.
I don't understand why you think population is going to be lacking, i think we can expect a MINIMUM of 300 players on launch day
  #60  
Old 09-13-2011, 04:16 PM
greatdane greatdane is offline
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On launch day, yes. That's likely to drop by a fair bit as the new car smell wears off, and anyway the numbers are half to a third of the peak numbers for like 12 hours of the day. If we expect 2-300 players, which is a little optimistic, divide that by whatever number of teams and you have the effective playerbase for group/raid availability. For PvP, you have the playerbase minus your own team. With FFA, there's no such limitation and you've minimized the risk of population-related problems as much as you can without actually attracting more players; and since a significant majority seem in favor of FFA, it's safe to say that FFA will actually attract more players in the first place.
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