greatdane |
09-11-2011 06:56 PM |
Good vs. evil would be pretty lopsided since there's only three evil races (four in Kunark) and the non-evil races that can be evil via religion would start in the middle of enemy territory. A two-team setup also inevitably becomes unbalanced because there's almost no way for two sides to remain evenly matched. A third team would be necessary, and the SZ setup could work, though I don't like how one team has monopoly on two of the strongest PvP classes while the two other teams just have the largely irrelevant dru/pal/rng.
Personally, I think FFA would be nicest since part of the incentive to create a PvP server is presumably to let players handle camp and raid disputes among themselves, and that wouldn't work so well with teams. Could also try something new like continent-based teams. Faydwer - Main Antonica - Qeynos/Halas/Odus sounds like an interesting experiment. That limits classes even more, though. Or we could go the modern MMORPG route with three teams that aren't distinguishable in any tangible way and the smallest one gets a +25% XP to encourage roughly even numbers. Just have team 1, team 2 and team 3, and give each new character three different books to turn into PoD at level 6 to determine which team they join. That seems like it could provide a nicely competitive and fair (by design, at least) PvP environment.
So, either no teams or three teams. Two teams just becomes a WoW/WAR 3:1 snoozefest as soon as it becomes obvious which team the latest incarnation of Heresy decides to join.
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