Project 1999

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-   -   team or pure red? (/forums/showthread.php?t=48278)

mitic 09-11-2011 06:49 PM

team or pure red?
 
i think red99 has the potential to attract enough players to make teams a viable option. it doesnt necassarely has to be 3teams. just good and evil alligned should fit perfectly. i loved the zone control aspect on sullon back the day!

Lasher 09-11-2011 06:50 PM

here we go again

greatdane 09-11-2011 06:56 PM

Good vs. evil would be pretty lopsided since there's only three evil races (four in Kunark) and the non-evil races that can be evil via religion would start in the middle of enemy territory. A two-team setup also inevitably becomes unbalanced because there's almost no way for two sides to remain evenly matched. A third team would be necessary, and the SZ setup could work, though I don't like how one team has monopoly on two of the strongest PvP classes while the two other teams just have the largely irrelevant dru/pal/rng.

Personally, I think FFA would be nicest since part of the incentive to create a PvP server is presumably to let players handle camp and raid disputes among themselves, and that wouldn't work so well with teams. Could also try something new like continent-based teams. Faydwer - Main Antonica - Qeynos/Halas/Odus sounds like an interesting experiment. That limits classes even more, though. Or we could go the modern MMORPG route with three teams that aren't distinguishable in any tangible way and the smallest one gets a +25% XP to encourage roughly even numbers. Just have team 1, team 2 and team 3, and give each new character three different books to turn into PoD at level 6 to determine which team they join. That seems like it could provide a nicely competitive and fair (by design, at least) PvP environment.

So, either no teams or three teams. Two teams just becomes a WoW/WAR 3:1 snoozefest as soon as it becomes obvious which team the latest incarnation of Heresy decides to join.

solid 09-11-2011 07:05 PM

Not gonna have the pop for teams

mitic 09-11-2011 07:09 PM

Quote:

Originally Posted by solid (Post 397330)
Not gonna have the pop for teams

this is not the corrupt garage box we are talkin about. 400+ pop, mark my words!

vinx 09-11-2011 07:14 PM

Quote:

Originally Posted by Lasher (Post 397320)
here we go again


solid 09-11-2011 07:18 PM

Quote:

Originally Posted by mitic (Post 397336)
this is not the corrupt garage box we are talkin about. 400+ pop, mark my words!

Shouldn't really be discussing teams unless we're dealing with thousands of people (we won't be). Whatever pop r99 gets will sustain a red server np, we shouldn't even bother trying to deal w/ chopping the playerbase to pvp with/against in half, let alone in thirds, with a few hundred potential players.

Futhermore, if I were hardcoded and forced to have to ally with most of you fuckheads I wouldn't even bother.

Smedy 09-11-2011 07:24 PM

i am always on the pure team, clean whistle, no free fungis or gm favors. /eye lasher

georgie 09-11-2011 07:40 PM

c'mon noob....

Ziggy 09-11-2011 07:40 PM

D) 4 teams

however i do share the population concerns, let me say that it SHOULD NOT be less than 3 teams.

a 2 team environment is not fun, it draws the line between friend and foe too boldly and has the potential to become unbalanced


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