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  #51  
Old 03-17-2015, 02:52 PM
Genedin Genedin is offline
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It's a valid point, but you have to remember that so many of the people playing here are already geared and there is an endless cycle of new recruits they have to gear and that will never be seen again.

If the intention of people was really to PVP and have mass PVP battles it would be happening because the fully geared players would just make their own guilds for this reason, instead you get one dominant guild focused on amassing pixels.

I'm not ridiculing anyone, but the fact is people are playing the server the way the people in power want it to be played, either because they like it like that, or they don't have any other options.
  #52  
Old 03-17-2015, 02:55 PM
Ragnaros Ragnaros is offline
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Velious will kill the server and pvp
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  #53  
Old 03-17-2015, 02:57 PM
Tune Tune is offline
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stay on topic , can u guys think of anyway to circumvent this rule?

krazy and kergan has good points

i dont see the alts being too much of a problem

and a check when the mob is engaged and dies should fix people zoning out during the fight
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  #54  
Old 03-17-2015, 03:00 PM
Genedin Genedin is offline
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Tune bro.

You of all people know how many shits the GM's give about this server and how realistic asking any type of custom rules or coding for this server to the end you are trying to achieve really is.

Remember that time we were going to get our down dedicated CSR members and the GM's were going to care about this server.

I remember the last three times....
  #55  
Old 03-17-2015, 03:06 PM
Kergan Kergan is offline
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The issue with reducing loot is it is so easily circumvented by having half the guild sit on the other side of the zone line and zone in to loot as awarded. You're essentially duplicating the raid cap without any of the restrictions that made it a viable way to reduce guild size (i.e. you can't get items if you weren't part of the kill).

Even instancing isn't a very workable solution, most of the top WoW guilds have A, B, C teams for people who quit or develop assbergers and need to be removed.

I guess my point was unless you want to mess with the way EQ is built at its core in the classic era this isn't a problem that has a solution. If you're willing to start messing with it you've got a custom server and that has repeatedly been rejected.

I hope at some point the people who own the code to this box will decide to give a custom server addressing all the issues EQ has while maintaining the classic code with NPCs, pathing, quests, etc a shot. There is no reason that with 15 years of consideration we as a community couldn't build a better mouse trap. [You must be logged in to view images. Log in or Register.]
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  #56  
Old 03-17-2015, 03:14 PM
Smedy Smedy is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
make the number of loots from bosses be dependent on the number of people in the zone at the time the boss is killed.

rough example would be

18 people = normal drops
less than 18 people = normal drops + 1 bonus drop
each group of people over 18 = -1 drop

this would create some scenarios in my head but i haven't seen a major problem
would be easily griefed and also very hard to accomplish code wise.

another way to discourage zerging is variance, look at ragefire, the only time anyone shows up to pvp is the first 2 random spawns, cause its the only one spawn where people know holocaust might not be able to get twice the numbers, people dont even show up for the static ones when they know that holocaust has the timer cause they know they'll be outnumbered 3to1 so variance in ragefire scenario the random spawns definitly leads to more pvp

and zerging on a variance box would give you a bigger shot at finding mobs up, but also be very detrimental as your loot would be so spread out and there would be nice as fuck for smaller guilds

either way nothing is happening as 70% of box is in holocaust and will vote down any suggestion that would put their current guild structure out of shape, it's not about having fun, its about getting as many pixels as possible with as little risk as possible
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  #57  
Old 03-17-2015, 03:14 PM
Tune Tune is offline
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yes you would have to make most of the guild wait outside... that would still accomplish something tho

it would still break the zerg up temporarily ( a good thing)

it would force fewer members to actually defeat the mob (more challenging)

also would make it possible for a contesting guild to camp inside to disrupt things
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  #58  
Old 03-17-2015, 03:20 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
stay on topic , can u guys think of anyway to circumvent this rule?

krazy and kergan has good points

i dont see the alts being too much of a problem

and a check when the mob is engaged and dies should fix people zoning out during the fight
you do realize that losing -1 loot for every group over a certain number would mean zergs would be killing mobs for 0 loot every single week, which would amount to guilds making caps, which would probably just amount to one giant guild making 3 different guilds formed under the same leadership to kill mobs and get all the loot

this is EQ, zergs happen
  #59  
Old 03-17-2015, 03:22 PM
Kringe Kringe is offline
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I will come back and lead a small guild to kill the zerg in velious...

BE PREPARED you HAVE BEEN Warned ahead of time!
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The reason they were given lures was because high resists routinely countered wizards in PvP.
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kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
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  #60  
Old 03-17-2015, 03:25 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
would be easily griefed and also very hard to accomplish code wise.

another way to discourage zerging is variance, look at ragefire, the only time anyone shows up to pvp is the first 2 random spawns, cause its the only one spawn where people know holocaust might not be able to get twice the numbers, people dont even show up for the static ones when they know that holocaust has the timer cause they know they'll be outnumbered 3to1 so variance in ragefire scenario the random spawns definitly leads to more pvp

and zerging on a variance box would give you a bigger shot at finding mobs up, but also be very detrimental as your loot would be so spread out and there would be nice as fuck for smaller guilds

either way nothing is happening as 70% of box is in holocaust and will vote down any suggestion that would put their current guild structure out of shape, it's not about having fun, its about getting as many pixels as possible with as little risk as possible
It's pretty simple math to understand that being part of a larger force gives you better coverage for randomness. Even if you think guilds like Fresh, Azrael, Friends, etc will get more mobs with variance it still does absolutely nothing to change the fact that Holo still has the best odds at any mob and therefor nothing changes.

The only way people stop zerging is if they have a better chance at pixels not joining the zerg. That would effectively force a soft cap on guild size where adding more bodies actually hinders the character progression of people in the guild.

Very easy to do this actually, just change all the raid targets to 4 hour timers. Hell, at this point the gear saturation is so ridiculous compared to live you aren't even hurting anything. People will fragment just in time for Velious and maybe it'll stick who knows.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
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