Project 1999

Project 1999 (/forums/index.php)
-   Red Server Chat (/forums/forumdisplay.php?f=54)
-   -   an idea to stop zerging (/forums/showthread.php?t=185604)

Tune 03-17-2015 12:44 PM

an idea to stop zerging
 
make the number of loots from bosses be dependent on the number of people in the zone 10+ minutes before the time the boss is killed.

rough example would be

16 - 18 people = normal drops
less than 16 people = normal drops + 1 bonus drop
each group of people over 18 = -1 drop

this would force the zerg to break up for a period of time

Tassador 03-17-2015 12:47 PM

Classic server is LoZ, I have no chars in holo but all I got to say is it wasn't a problem for you in nihium. Also, i remember you running around on a 60 vp bard killing level 52's admitting it was no challenge but had to be done.

Basically calling you out for being a hypocrite and 100% you'd do the same shit again giving the chance.

Tune 03-17-2015 12:48 PM

Quote:

Originally Posted by Tassador (Post 1823101)
Classic server is LoZ, I have no chars in holo but all I got to say is it wasn't a problem for you in nihium. Also, i remember you running around on a 60 vp bard killing level 52's admitting it was no challenge but had to be done.

Basically calling you out for being a hypocrite and 100% you'd do the same shit again giving the chance.

stay on topic

would like feedback on the current idea

Kergan 03-17-2015 12:48 PM

Would flood the zone with lvl 46 alts to prevent enemy guild from getting loot

Tune 03-17-2015 12:49 PM

Quote:

Originally Posted by Kergan (Post 1823104)
Would flood the zone with lvl 46 alts to prevent enemy guild from getting loot

FFA would have to be mandatory then, good call.

but not necessarily

lobie alts cant really kill the target. and u could just go after something else

and even if the lobies could beat it it would give gear to other people, they would need more lobies to win anyway and would receive less loot.

Agatha 03-17-2015 12:49 PM

i have been telling staff that they need to play an active roll on this server if they want to see this server as a pvp server.

limit guilds to a set amount of players, and you are done. simple as that.

its either a red server or not, so far the staff has let whoever zerged the hardest win this game. normally on live there would be a reputation based server and if you did the things you did on this server you would be seen in a negative light and noone would join your zerg.

this is untrue for this server since the majority of this server is for rejects from blue who just want to see pixels.

its a half in half out bullshit, i feel for anyone who truely wants to dragon pvp on this server because it will never happen, if they made this a pvp server the pop would drop. as long as things stay the same population will continue.

but dragon pvp will never happen on this server. it doesnt matter who is in top slot, could be azrael, could be holocaust, when u have a chance at dominating the server, without guild caps, you will always try to outzerg to secure the pixels.

edit: you are DUMB if you do not zerg to continue your dominance once you have the dragons locked down. as long as its not against the rules to zerg the server i don't fault any guild for doing it, its a viable strat as long as its not against the rules.

god, can you imagine how awesome this server would be if guilds were limited to 24 man raids though? how much fun we would be having right now?

krazyGlue 03-17-2015 12:51 PM

I like this idea . But there could be some srs flaws for example pulling a raid boss to a Zoneline and having 90% of the raid zone as the mob is about to die

Kergan 03-17-2015 12:51 PM

The guild membership cap is easily the most retarded idea I've ever heard.

Agatha 03-17-2015 12:52 PM

Quote:

Originally Posted by Kergan (Post 1823113)
The guild membership cap is easily the most retarded idea I've ever heard.

why?

Tune 03-17-2015 12:52 PM

Quote:

Originally Posted by krazyGlue (Post 1823111)
I like this idea . But there could be some srs flaws for example pulling a raid boss to a Zoneline and having 90% of the raid zone as the mob is about to die

oh i understand now , hrmm lemme think a way around this 1

you could make a check when the boss is engaged and when it dies?


All times are GMT -4. The time now is 09:53 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.