Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-01-2015, 07:09 PM
Toodles Toodles is offline
Kobold


Join Date: Aug 2012
Posts: 170
Default

Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
...When I first started here in 02 there as a map on the game. So immensely useful. I quit after a month or two and came back right around the time they had removed it and there were so many nerds just beaming with pride over their hardcore classic experience, pretending they and everyone else aren't simply looking at the maps online via the wiki and cross checking coordinates. To me it seems pointless to strip a feature out of the game that's just going to cause individuals to have to leave the game on a regular basis to utilize a tool that would have been unnecessary had that feature been left in game.
So true. I harp on about how the developers KNEW long before this server was a reality, that times have changed. Between the knowledge people have amassed over the years, the advent of the internet and the increase in communication options(Voice/VOIP etc) - trying to juxtapose a truly classic EverQuest server, would be impossible.

The 'it's classic' excuse seems to be just that, an excuse - to silence any sort of creativity or constructive criticism.
The problem is that 'classic' became subjective, not objective, which is obvious by the adjustments they did make, sadly none that happen to be anything but a hindrance to the server.
  #2  
Old 02-02-2015, 02:58 AM
Mistle Mistle is offline
Kobold


Join Date: Nov 2013
Posts: 164
Default

Quote:
Originally Posted by Toodles [You must be logged in to view images. Log in or Register.]
So true. I harp on about how the developers KNEW long before this server was a reality, that times have changed. Between the knowledge people have amassed over the years, the advent of the internet and the increase in communication options(Voice/VOIP etc) - trying to juxtapose a truly classic EverQuest server, would be impossible.

The 'it's classic' excuse seems to be just that, an excuse - to silence any sort of creativity or constructive criticism.
The problem is that 'classic' became subjective, not objective, which is obvious by the adjustments they did make, sadly none that happen to be anything but a hindrance to the server.
You are welcome to play on a different emulated server then. This is how this one is going to be.
  #3  
Old 01-26-2015, 05:10 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Oh to the people who have issues with classic removing things like your map, compass, target window, con color in target box, etc.

Those things removed the challenge which you site as your reason for playing here.

Part of the game's challenge comes from tedium and cumbersomeness.

Stuff like being able to cycle targets, or see your exact mana value or have 40 hotkeys between 4 hotbars... Make many aspects of the game MUCH easier than they were in classic. Without many of those abilities/UI pieces people wouldn't be able to accomplish as much as they can now. Fumbling through bags for clickies (remember in classic you couldn't open all 8 bags or have an inventory slot as part of your UI unless you set it as a hotkey), fumbling through different pages of your single hotbar for a Hotkey, trying to target different mobs to keep them locked down with no cycle target, etc.

While you see it as just convenience, I see it as powerful aspects of the game that allow people to accomplish far more than was capable back in 2000-2001, and not because we are more knowledgeable now. Because the mechanics of the game didn't allow it.

Oh - Another thing I get annoyed with. People who think our current incarnation of sneak pulling is legit and how it worked back in the day. Nope, not even close.
  #4  
Old 01-26-2015, 05:16 PM
Xer0 Xer0 is offline
Fire Giant

Xer0's Avatar

Join Date: Jul 2012
Posts: 833
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Oh to the people who have issues with classic removing things like your map, compass, target window, con color in target box, etc.

Those things removed the challenge which you site as your reason for playing here.

Part of the game's challenge comes from tedium and cumbersomeness.

Stuff like being able to cycle targets, or see your exact mana value or have 40 hotkeys between 4 hotbars... Make many aspects of the game MUCH easier than they were in classic. Without many of those abilities/UI pieces people wouldn't be able to accomplish as much as they can now. Fumbling through bags for clickies (remember in classic you couldn't open all 8 bags or have an inventory slot as part of your UI unless you set it as a hotkey), fumbling through different pages of your single hotbar for a Hotkey, trying to target different mobs to keep them locked down with no cycle target, etc.

While you see it as just convenience, I see it as powerful aspects of the game that allow people to accomplish far more than was capable back in 2000-2001, and not because we are more knowledgeable now. Because the mechanics of the game didn't allow it.

Oh - Another thing I get annoyed with. People who think our current incarnation of sneak pulling is legit and how it worked back in the day. Nope, not even close.
ITT: Individual misunderstands the terms Easy vs. Convenient.

cited*

Please don't attempt to speak for me. The map has nothing to do with the challenge, I'm referring to things like Regen rates of mana and HP, the difficulty of taking an even con mob (even well equipped, solo vs an even con mob will often result in death unless everything goes perfectly smooth.) Nothing about having maps in the game makes it the game itself easier. It makes navigating more convenient, but the game easier? Please you're reaching pretty fucking hard to make that connection.

Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
In game map feature was being hugely abused by ppl with mq2, removing it was insanely good for the server. Nobody should have the ability to see everything in the zone in real time just by pressing backspace.
I can't speak for hackers or exploiters, but the map that I remember didn't show everything in zone; just physical borders. zone walls, entrnaces and the like. ALl the same information I can get from a wiki map, which I will ALWAYS have open for a zone that I am unfamiliar with.

Also if that's not classic why do we allow use of the wiki maps? Same feature, just not in game. Were wiki's a thing back then?
Last edited by Xer0; 01-26-2015 at 05:19 PM..
  #5  
Old 01-26-2015, 05:59 PM
Pint Pint is offline
Planar Protector

Pint's Avatar

Join Date: Jun 2010
Location: Plane of Hate
Posts: 2,047
Default

Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]

I can't speak for hackers or exploiters, but the map that I remember didn't show everything in zone; just physical borders. zone walls, entrnaces and the like. ALl the same information I can get from a wiki map, which I will ALWAYS have open for a zone that I am unfamiliar with.

Also if that's not classic why do we allow use of the wiki maps? Same feature, just not in game. Were wiki's a thing back then?
I'm just saying it was worth the inconvenience to get this ability removed
__________________
Pint
  #6  
Old 01-27-2015, 07:50 AM
myriverse myriverse is offline
Planar Protector

myriverse's Avatar

Join Date: Jan 2013
Location: Swamp of N.O. Hope
Posts: 2,469
Default

Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
Also if that's not classic why do we allow use of the wiki maps? Same feature, just not in game. Were wiki's a thing back then?
There were not Wikis, but there were various websites, which were sort of prototypes for Wikis.

But I agree. I just don't see the difference between plotting points and paths on a screen and doing it on paper. There was nothing at all about the ingame map that made the game easier.

Anyway, the philosophy I hate most is the general "classic" grognardism. Next is the Bard hate (just don't get it).
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk
"If you can't eat a frog, then eat two."
Last edited by myriverse; 01-27-2015 at 07:56 AM..
  #7  
Old 01-27-2015, 11:08 AM
drktmplr12 drktmplr12 is offline
Sarnak

drktmplr12's Avatar

Join Date: Feb 2012
Posts: 483
Default

Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
There were not Wikis, but there were various websites, which were sort of prototypes for Wikis.

But I agree. I just don't see the difference between plotting points and paths on a screen and doing it on paper. There was nothing at all about the ingame map that made the game easier.
I just want to point out that the interactive nature of an in game map is completely different than having a map on another monitor or printed out (this is how i did it in 2000) on your desk. Your character is a little "+" in the center. I could navigate through an entire zone without even looking at anything 3D, just by navigating my little "+" through the map that someone else made. I think directions along the lines of "follow the left wall until" is a testament to the difference between no map and an interactive map.

Anyone else ever buy this? EQ Atlas I loved mine. Had lore and points of interest, but it was lost/thrown out one time i moved. Sad.
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling)
  #8  
Old 01-27-2015, 11:47 AM
Xer0 Xer0 is offline
Fire Giant

Xer0's Avatar

Join Date: Jul 2012
Posts: 833
Default

Quote:
Originally Posted by drktmplr12 [You must be logged in to view images. Log in or Register.]
I just want to point out that the interactive nature of an in game map is completely different than having a map on another monitor or printed out (this is how i did it in 2000) on your desk. Your character is a little "+" in the center. I could navigate through an entire zone without even looking at anything 3D, just by navigating my little "+" through the map that someone else made. I think directions along the lines of "follow the left wall until" is a testament to the difference between no map and an interactive map.

Anyone else ever buy this? EQ Atlas I loved mine. Had lore and points of interest, but it was lost/thrown out one time i moved. Sad.

>Implying people pay attention to anything but the zone wall when attempting to navigate around a zone for the first time.


We're all aware that you don't get a cursor to follow your character, but it does not make the game itself any easier, and that right there is what I cannot stand. People think in order for the game to be good and challenging it has to be a stripped down barebones featureless mockup of a game and that simply is not true.

Unless the great challenge EQ posed to you was attempting to find a specific area in a zone, you've posed an entirely pointless argument.

Keep in mind I'm not at all trying to get the maps back, in the few months since I've returned I've managed to get most of the zones down pat (well trulyn I never forgot most of it from my last stint in '14), I just find the attitude of most of the "shits classic" fanatics to be nothing short of deplorable.
Last edited by Xer0; 01-27-2015 at 11:59 AM..
  #9  
Old 01-27-2015, 12:05 PM
86753o9 86753o9 is offline
Kobold

86753o9's Avatar

Join Date: Jun 2012
Posts: 112
Default

Quote:
Originally Posted by drktmplr12 [You must be logged in to view images. Log in or Register.]
I just want to point out that the interactive nature of an in game map is completely different than having a map on another monitor or printed out (this is how i did it in 2000) on your desk. Your character is a little "+" in the center. I could navigate through an entire zone without even looking at anything 3D, just by navigating my little "+" through the map that someone else made. I think directions along the lines of "follow the left wall until" is a testament to the difference between no map and an interactive map.

Anyone else ever buy this? EQ Atlas I loved mine. Had lore and points of interest, but it was lost/thrown out one time i moved. Sad.
Nope but I did have a binder of maps I downloaded and printed from EQatlas. Which is where p99wiki got it's zone maps btw.
  #10  
Old 05-01-2015, 12:13 AM
RevengeofGio RevengeofGio is offline
Sarnak

RevengeofGio's Avatar

Join Date: Feb 2012
Posts: 229
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Oh to the people who have issues with classic removing things like your map, compass, target window, con color in target box, etc.

Those things removed the challenge which you site as your reason for playing here.

Part of the game's challenge comes from tedium and cumbersomeness.

Stuff like being able to cycle targets, or see your exact mana value or have 40 hotkeys between 4 hotbars... Make many aspects of the game MUCH easier than they were in classic. Without many of those abilities/UI pieces people wouldn't be able to accomplish as much as they can now. Fumbling through bags for clickies (remember in classic you couldn't open all 8 bags or have an inventory slot as part of your UI unless you set it as a hotkey), fumbling through different pages of your single hotbar for a Hotkey, trying to target different mobs to keep them locked down with no cycle target, etc.

While you see it as just convenience, I see it as powerful aspects of the game that allow people to accomplish far more than was capable back in 2000-2001, and not because we are more knowledgeable now. Because the mechanics of the game didn't allow it.

Oh - Another thing I get annoyed with. People who think our current incarnation of sneak pulling is legit and how it worked back in the day. Nope, not even close.

Tedium isn't a challenge though..... it's not a challenge to do something 100 times rather than once. Tedium was never added for challenge either [You must be logged in to view images. Log in or Register.]
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.