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  #51  
Old 06-29-2014, 01:09 PM
Ikonoclastia Ikonoclastia is offline
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Am I threatening your little non-classic exploit? [You must be logged in to view images. Log in or Register.]
  #52  
Old 06-29-2014, 01:36 PM
Lisset Lisset is offline
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It was classic. I remember doing tons of AE on live, particularly in the Hole. Having a faulty memory and pulling out random patch notes doesn't make you right.
  #53  
Old 06-29-2014, 01:43 PM
Bruno Bruno is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Am I threatening your little non-classic exploit? [You must be logged in to view images. Log in or Register.]
It actually sounds like it's threatening you lol. You're the only one that seems to be crying about it.
  #54  
Old 06-29-2014, 01:57 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Lisset [You must be logged in to view images. Log in or Register.]
It was classic. I remember doing tons of AE on live, particularly in the Hole. Having a faulty memory and pulling out random patch notes doesn't make you right.
The hole was not Kunark with its aggro rules and pet pulling zonewide was impossible. The evidence I linked is outright proof that it was not classic and never could have been done in classic EQ.

Theres around 20 different posts from multiple sources, as well as Sony documentation in there that shows that the 180+ mob rubbish in Chardok on here was impossible on live.

That's also disregarding the resist issues: (2002 Luclin Era)

Quote:
Chardok -- lots of resists and stuns, unmanageable past 20 unless you stick to the entrance, but then you can't find more than 15 mobs anyway.
http://www.graffe.com/forums/showthr...u-AOE-group-at
  #55  
Old 06-29-2014, 02:31 PM
Tewaz Tewaz is offline
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Even if they nerf the pull leashing, the groups will just pull to a more central location.
  #56  
Old 06-29-2014, 03:11 PM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
Even if they nerf the pull leashing, the groups will just pull to a more central location.
Pulling to a central location is fine. That's how you aoe'd Chardok in the day. In stages. Was doing a bit more research, I think this thread if you read it pretty much explains a lot.

This is probably the best part of the thread as it gives a general idea of the chase range in Chardok:

Quote:
Quote:Hmm last time I tried to pull him to zone he ended up warping back to his room like a tethered mob.

He's a kunark mob so he works in the same fashion as all kunark mobs: if you outrun them, they run away from you and end up back at their spawn point until you get within "range" again. Generally the range is a few dozen feet out of casting range, so you have to be sure it stays within that distance the whole way up (z-axis ignored).
Thread is here => http://www.thesafehouse.org/forums/s...ead.php?t=3782
  #57  
Old 06-29-2014, 03:18 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Pulling to a central location is fine. That's how you aoe'd Chardok in the day. In stages. Was doing a bit more research, I think this thread if you read it pretty much explains a lot.

This is probably the best part of the thread as it gives a general idea of the chase range in Chardok:



Thread is here => http://www.thesafehouse.org/forums/s...ead.php?t=3782
And the only reason you could pull those is because casters couldn't finish their casts without LOS and a reasonable distance (just slightly farther then initial cast range). If it would come with this change, I'd gladly have it come. But we've been dealing with that shit for a long, long time now.
  #58  
Old 06-29-2014, 03:34 PM
mrmop520 mrmop520 is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
And the only reason you could pull those is because casters couldn't finish their casts without LOS and a reasonable distance (just slightly farther then initial cast range). If it would come with this change, I'd gladly have it come. But we've been dealing with that shit for a long, long time now.
Monks would rejoice at this being fixed lol
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  #59  
Old 06-29-2014, 03:41 PM
Gaffin 7.0 Gaffin 7.0 is offline
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you can honestly AE anywhere, ive done it in seb, even though I personally think its redic people level so fast and easy and agree with you, let them keep it in chardok instead of other zones. who the fuck really goes there anyway, its got decent loot but horrible pathing.
  #60  
Old 06-29-2014, 04:07 PM
Swish Swish is offline
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used to duo in chardok (ench/cleric) before the masses came and got mad at people wanting to spoil their party.
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