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  #51  
Old 01-20-2017, 10:15 PM
Haynar Haynar is offline
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Also. FYI. In a dungeon, the chase distance is actual pathing distance. Not straight line distance. It is not a simple mechanic to reproduce. More data is needed for raid mobs. So it will likely require several updates. Then people will exploit mechanics. Get banned. Making more changes needed. It is such fun, trying to predict what FTE exploit is next.
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  #52  
Old 01-20-2017, 10:19 PM
Haynar Haynar is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
(on live servers)
It requires multiple chars. Watching when they stop following. Since I am also a dev for showeq, i usually use myseq on multiple chars to figure out where they stopped chasing. In dungeons i get on a test emu box then, and use some specialized commands to calc pathing distance between multiple points. Its really a pain in the ass actually.
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  #53  
Old 02-13-2017, 09:42 AM
Izmael Izmael is offline
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I'm pretty sure Lazy aggro went in after Luclin was released.

This breaks a fundamental mechanic that contributes setting classic EQ apart from most/all comparable MMORPG out there.

Please consider restricting lazy aggro to relevant zones such as ToV. <3
Last edited by Izmael; 02-13-2017 at 09:52 AM..
  #54  
Old 02-13-2017, 10:02 AM
khanable khanable is offline
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^ prove it
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  #55  
Old 02-13-2017, 10:35 AM
Izmael Izmael is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
^ prove it
Ask anyone who played before Luclin was released and I'm sure they will confirm that once you aggroed a mob, you could run away from him from as long as you'd like, the mob would never forget you.

It's something that has been added WAY past Luclin release.
  #56  
Old 02-13-2017, 10:39 AM
khanable khanable is offline
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That's not proof
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  #57  
Old 02-13-2017, 11:01 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Ask anyone who played before Luclin was released and I'm sure they will confirm that once you aggroed a mob, you could run away from him from as long as you'd like, the mob would never forget you.

It's something that has been added WAY past Luclin release.
There are a lot of posts pre-luclin supporting this.

So saying your memory is more correct than posts from that era isn't proof.
  #58  
Old 02-13-2017, 11:44 AM
Izmael Izmael is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
There are a lot of posts pre-luclin supporting this.

So saying your memory is more correct than posts from that era isn't proof.
Link to one which is convincingly dated and I'll eat my hat.
  #59  
Old 02-13-2017, 11:46 AM
Izmael Izmael is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
That's not proof
Actual firsthand witness isn't proof? Of course it is.
  #60  
Old 02-13-2017, 12:22 PM
khanable khanable is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Link to one which is convincingly dated and I'll eat my hat.
Read the thread
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