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Old 06-25-2014, 09:57 PM
Ikonoclastia Ikonoclastia is offline
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Default Lazy Mobs Kunark / Velious

Mobs in Velious and Kunark are using old world chase mechanics. They should be deaggroing after you move out of chase range.

Posts from 2001 or earlier:

Guide on Pulling in Trakonons Teeth
Quote:
Use Snare on random attackers. You will get attacked by lots of wandering creatures. It's best to snare them and keep pulling or tracking your real target. These snared creatures will stop chasing and therefor will not be added to your pull once at your group.
http://invectus.www5.50megs.com/guides/TrakTeeth.htm

Monk Pulling Guide
Quote:
Lazy Aggro

In Kunark and Velious, if you are beyond a certain distance from a mob, it will lose interest and no longer pursue you, though will still maintain you on the hate list with an increased aggro radius.
Quote:
When the mobs return, the snared mob slowly seperates from the group and can now be tagged safely. Can also be used with reverse pulling. Should a CoH not be available, you can have the snarer zone out or run outside of lazy aggro range.
Quote:
If not successful immediately, you may use this to increase the distance between the two mobs enough to use lazy aggro and aggro radius to tag or chain tag one.
http://youngsdojo.tripod.com/Pulling.html

Post On Sneak (Luclin era)
Quote:
have someone outside agro range inviso you, get up run and then drop inviso and mob is off like a shot after you ( with old world agro, Kunark and Veli agro has the lazy arse mob factor as I call it, things that are still agro'ed on you but won't waste the energy to beat on you unless you get back into a decent range where they don't have to run as far ).
http://www.monkly-business.net/forum...ead.php?t=8889


Post on Snaring Giants and Wolfs in Great Divide, Running to Thurg out of Aggro and sitting while you get faction from people killing your deagrroed previously snared mobs.
Quote:
The method im talking about is simple, go to Great Divide, where most people go to kill giants and drakkel wolves, sow yourself and start running around snaring all the drakkel wolves and giants you see, snared they are easily outrunned so you will be pretty safe no matter how many of them you hit. After doing that for a while, just go to a safe place, sit to med and check how faction raise on its own. You will get all the faction hits for the giants and wolves the people out there is killing. I got A LOT of faction hits this way in an hour, by far much more than the ones i could get in a strong group, and finally raise to dubious with CoV and to ally with dwarfs.
Quote:
The mobs are snared, so just go run out of lazy aggro. Personally, i would go sit near the enterence to thurg, you should be far enough away that the giants will not come after you, but as long as you stay in the zone, you will get the faction hit when they die.
http://everquest.allakhazam.com/db/f...ml?faction=191

I tested this on Beta today, snared a bunch of giants and wolves, ran to Thurg, about 2 to 3 mins later they arrived so not working as it should I don't think.
  #2  
Old 06-25-2014, 10:05 PM
Vega Vega is offline
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Seems like I've seen this talked about a couple times before. Here's atleast one thread on it:

http://www.project1999.com/forums/sh...ad.php?t=44743
  #3  
Old 06-25-2014, 10:16 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Vega [You must be logged in to view images. Log in or Register.]
Seems like I've seen this talked about a couple times before. Here's atleast one thread on it:

http://www.project1999.com/forums/sh...ad.php?t=44743
Yeah I haven't seen any real evidence of it posted though. So I did some digging to try to get some.

I think given Velious is very faction oriented without chase working correctly its going to be trivial to raise faction (bard kiting entire zones) and trivial pulling named / bosses next to zone outs with friendly faction pullers.
  #4  
Old 06-26-2014, 01:07 AM
Ikonoclastia Ikonoclastia is offline
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Got some more info on it:

Quote:
In the original zones, e.g. North Ro, West Commonlands, West Karana etc. mobs will chase you until you zone. In kunark and later zones they made things a bit more sophisticated - if you are on a mobs aggro list and out of a set range, they will "forget about you". Now thats not the same as being off their aggro list - you are still on it, but they just aren't chasing you. If you re-enter their range then they will come after you again. This "range" seems to differ from zone to zone, in Plane of Storms its quite small, while in LOIO if you can see the mob then its re-aggro'd you.
Now I seem to remember, but haven't tested myself, some people saying that they changed a lot of the classic zones to the kunark aggro system when they revamp them e.g. Nek Forest, Cazic Thule were all revamped from their original state.
Quote:
If you get far enough away from them they will. i.e. put distance between them. But if you dont zone you are still on there agro list so if you go back out they can and will reagro you.
https://forums.station.sony.com/eq/i...e-chase.28270/

Quote:
Aggro drop due to proximity was put in during Kunark I believe it was part of the announcements of the mechanics of the expansion, it certainly was not in place during original EQ.
Which would be as long as I can remember, because I started playing during Kunark.
http://www.elitegamerslounge.com/hom...=1415&t=177118

Quote:
Bards are talking about it everywhere, since their songs affect the whole party. Partly I believe this has to do with the fact that mobs can "forget" about you in Kunark, but I'm not sure.
http://www.eqclerics.org/forums/showthread.php?t=9847


Quote:
The thing is to pull to a place where the banishing point is in Trak's lazy aggro range and getting him into summoning mode before the first trak touch lands.
http://beastlords.org/index.php?topic=6486.0


Quote:
theres aggro range and theirs lazy aggro range, where your still on the hate list, but they arnt aggro on you if you get back into normal aggro range, but they dont chase
http://www.eqclerics.org/forums//sho...19836&langid=2

Quote:
I usually describe it as three different names:

1) Aggro range

2) Assist range (range a mob sends a 'help' cry around itself)

3) Lazy aggro range (range a kunark or later mob will start chasing again if a person got out of their range earlier)



I think he's talking about Aggro and Lazy Aggro on the Shrooms but I've never fought them so not sure of their characteristics.
http://www.monkly-business.net/forum...?t=8794&page=2
  #5  
Old 11-28-2014, 11:16 PM
Freakish Freakish is offline
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Bumping because I remember this. I came back from a WoW hiatus to play on live again and ran from a mob to the zoneline. I sat, regenerated then was shocked when he came after me when I got closer.
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  #6  
Old 12-02-2016, 04:30 AM
Ikon Ikon is offline
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Wondering if this was ever addressed or do mobs still chase you forever in Kunark and Velious. Haven't had a chance to go there yet. It was a fundamental mechanic of Kunark and Velious and not having it in makes aggro management, swarming, kiting, raids and taking named mobs down very different from live.
Last edited by Ikon; 12-02-2016 at 04:47 AM..
  #7  
Old 12-02-2016, 09:21 AM
Daldaen Daldaen is offline
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Never got addressed.

A mob aggroed and rooted on Ogre/Spiroc island in TD will chase you 12000' down to the cleric epic cove 15 minutes later.

This is of course incorrect but it will completely change up all ToV raid pulls so I wouldn't hold your breath on this change going in, as much as a good shake up would be nice (and classic).
  #8  
Old 12-02-2016, 10:08 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Never got addressed.

A mob aggroed and rooted on Ogre/Spiroc island in TD will chase you 12000' down to the cleric epic cove 15 minutes later.

This is of course incorrect but it will completely change up all ToV raid pulls so I wouldn't hold your breath on this change going in, as much as a good shake up would be nice (and classic).
Ahh well, both good as well as bad sides to that, I get to experiment with pulling in Kunark and Velious with pre-kunark mechanics, something new. Perhaps its technically difficult or impossible to implement. Love and appreciate the server nonetheless.
  #9  
Old 12-02-2016, 02:15 PM
vouss vouss is offline
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working as intended move to resolved please
  #10  
Old 12-02-2016, 02:16 PM
Raev Raev is offline
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This should be a pretty easy fix from a coding standpoint (just filter the hatelist by distance when selecting targets).

There is no need to consider the feelings of the neckbeards here. We will all figure out how to train pull anyway.
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