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#1
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Quote:
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This is a comparison for illustrative purposes but not accurate to true values. Shadow Knight Trolly is level 30 and he just dinged. He has 168,000 total experience Warrior Halflingy is level 30 and he just dinged. He has 89,500 total experience Assume level 30 for a character with no penalty/bonus is 100,000 Halflingy and Trolly team up and kill an Orc. This Orc is worth 1000 experience points. Trolly has nearly twice as much experience already at this point as Halflingy so Trolly gets more experience. Because it is proportional to the total amount of experience earned Trolly gets roughly 650 exp while Halflingy gets 350. If Halflingy had teamed up with halflingette the level 30 Female Halfling Warrior, both of them would have received 500 experience points. As it stands, Halflingy was penalized 150 experience points for grouping with Trolly because Trolly took a greater % of the total experience available. You're arguing the semantics of the situation. Trolly has to gain more experience per kill to level up than Halflingy in order for Trolly and Halflingy to level up at the same rate while grouped. This means Halflingy is sharing Trollys penalty by receiving less experience than he would get if he grouped with Halflingette.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||||
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Last edited by baalzy; 01-20-2014 at 07:51 PM..
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#2
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#3
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#4
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#6
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Don't the hybrid penalties go away in Velious? Hang in there ...
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#7
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http://everquest.allakhazam.com/edit...rs_letter.html With that said, the anti grouping sentiment for hybrids is so severe that I would implement this fix regardless of timeline. In other words, divide up group xp based on level, not based on class. This would make it so that hybrids are not shunned (like the poor Ogre SK). Then in velious, one can remove the class penalties altogether. But I'd advocate removing the group penalty right away. | |||
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#8
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i would eliminate all iksars because they are gross. church.
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#9
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Maybe a bit late now, but remove epic MQs. Don't care if it's classic. I think MQ of epic pieces is really damaging to the server.
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#10
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Again, read http://wiki.project1999.com/Game_Mec...perience_Works
That is a patch note from Live EQ that you posted. In it, it states that experience before that letter worked as it is stated in the wiki. Here's a quote: "So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together. " The way they changed it, and remember that this is Live, not P1999: "This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience." Also, that patch happened over a month after Velious was released. Velious has not released on this server. tl;dr That's not how experience works on Project1999. Read http://wiki.project1999.com/Game_Mec...perience_Works | ||
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