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  #1  
Old 01-20-2014, 07:47 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works

Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
Again, read http://wiki.project1999.com/Game_Mec...perience_Works

That is a patch note from Live EQ that you posted. In it, it states that experience before that letter worked as it is stated in the wiki. Here's a quote: "So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together. "

The way they changed it, and remember that this is Live, not P1999: "This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience."

Also, that patch happened over a month after Velious was released. Velious has not released on this server.

tl;dr That's not how experience works on Project1999. Read http://wiki.project1999.com/Game_Mec...perience_Works

This is a comparison for illustrative purposes but not accurate to true values.


Shadow Knight Trolly is level 30 and he just dinged. He has 168,000 total experience
Warrior Halflingy is level 30 and he just dinged. He has 89,500 total experience
Assume level 30 for a character with no penalty/bonus is 100,000

Halflingy and Trolly team up and kill an Orc. This Orc is worth 1000 experience points.

Trolly has nearly twice as much experience already at this point as Halflingy so Trolly gets more experience. Because it is proportional to the total amount of experience earned Trolly gets roughly 650 exp while Halflingy gets 350.

If Halflingy had teamed up with halflingette the level 30 Female Halfling Warrior, both of them would have received 500 experience points.

As it stands, Halflingy was penalized 150 experience points for grouping with Trolly because Trolly took a greater % of the total experience available.

You're arguing the semantics of the situation. Trolly has to gain more experience per kill to level up than Halflingy in order for Trolly and Halflingy to level up at the same rate while grouped. This means Halflingy is sharing Trollys penalty by receiving less experience than he would get if he grouped with Halflingette.
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Last edited by baalzy; 01-20-2014 at 07:51 PM..
  #2  
Old 01-20-2014, 09:08 PM
LizardNecro LizardNecro is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works
15 years later and people are still confused about this, lol. The link you posted should have clarified this for you. If you read it, it should be very clear why nobody would want to group with a lvl 59 hybrid (for example).
  #3  
Old 01-20-2014, 09:19 PM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
15 years later and people are still confused about this, lol. The link you posted should have clarified this for you. If you read it, it should be very clear why nobody would want to group with a lvl 59 hybrid (for example).
Pretty much any hybrid 55+ is going to take a higher portion of experience from the group. Not disputing that. What I am disputing is that groups get the exp penalty of the hybrid. They get reduced experience for ANY character that has a higher experience total than them. Just like a level 50 grouping with a 59-60 warrior would get reduced experience.
  #4  
Old 01-20-2014, 09:22 PM
LizardNecro LizardNecro is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
Pretty much any hybrid 55+ is going to take a higher portion of experience from the group. Not disputing that. What I am disputing is that groups get the exp penalty of the hybrid. They get reduced experience for ANY character that has a higher experience total than them. Just like a level 50 grouping with a 59-60 warrior would get reduced experience.
Hence my observation that this makes it so that people shun hybrids, and thus my wish that xp was distributed by level instead.
  #5  
Old 01-20-2014, 09:33 PM
Atmas Atmas is offline
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Would take it to Luclin actually PoP.
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  #6  
Old 01-20-2014, 06:55 PM
loramin loramin is offline
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Don't the hybrid penalties go away in Velious? Hang in there ...
  #7  
Old 01-20-2014, 07:01 PM
LizardNecro LizardNecro is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Don't the hybrid penalties go away in Velious? Hang in there ...
Yep.

http://everquest.allakhazam.com/edit...rs_letter.html

With that said, the anti grouping sentiment for hybrids is so severe that I would implement this fix regardless of timeline. In other words, divide up group xp based on level, not based on class. This would make it so that hybrids are not shunned (like the poor Ogre SK).

Then in velious, one can remove the class penalties altogether. But I'd advocate removing the group penalty right away.
  #8  
Old 01-20-2014, 06:56 PM
phacemeltar phacemeltar is offline
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i would eliminate all iksars because they are gross. church.
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  #9  
Old 01-20-2014, 07:09 PM
Hitpoint Hitpoint is offline
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Maybe a bit late now, but remove epic MQs. Don't care if it's classic. I think MQ of epic pieces is really damaging to the server.
  #10  
Old 01-20-2014, 07:31 PM
Shaakglith12194 Shaakglith12194 is offline
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Again, read http://wiki.project1999.com/Game_Mec...perience_Works

That is a patch note from Live EQ that you posted. In it, it states that experience before that letter worked as it is stated in the wiki. Here's a quote: "So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together. "

The way they changed it, and remember that this is Live, not P1999: "This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience."

Also, that patch happened over a month after Velious was released. Velious has not released on this server.

tl;dr That's not how experience works on Project1999. Read http://wiki.project1999.com/Game_Mec...perience_Works
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