Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-11-2013, 05:16 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
so basically red99 with 3 hard coded guilds. the difference in teams will be what?
Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
teams 99 and its staff do not revolve around aiding nilly for potential merge complications nor for providing a more beneficial rule set for you, or one that is more to your liking.
Last edited by Lowlife; 11-11-2013 at 05:20 PM..
  #2  
Old 11-11-2013, 05:22 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
so basically red99 with 3 hard coded guilds. the difference in teams will be what?
Thats just it genius - there is no fucking difference except people within a guild (team) have protection from players on that team... and of course when a small sect within that team decides they want to run the show, the rest of that team gets cut out and forced to use blue mechanics to compete.
__________________
  #3  
Old 11-11-2013, 05:26 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

u kinda belong to a zerg, not sure you realize how blue you are

your lack of pvp experience showd
__________________
Current Games:
Naw
  #4  
Old 11-11-2013, 05:30 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

i think players should be on the teams server round table, they are the ones playing after all and have the most pvp experience
__________________
Current Games:
Naw
  #5  
Old 11-12-2013, 07:32 PM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

zomg i just marked out so hard at the thought of Gnome Monk
__________________
Escapegoat / Pharmakos / Madriax
  #6  
Old 11-12-2013, 07:39 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,219
Default

I think it's obvious how these custom team ideas get more and more ridiculous when you actually drill down on them and try to make them balanced.

Gnome monks? Halfling Shamans?

And people tell me that buffing starting stats of Good races is too extreme?

SZ teams with minor tweaks remains the best option by a mile.
  #7  
Old 11-12-2013, 07:46 PM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

i still think it should just be boys vs. girls
__________________
Escapegoat / Pharmakos / Madriax
Last edited by pharmakos; 11-12-2013 at 07:47 PM.. Reason: and katrik is the neutral team
  #8  
Old 11-12-2013, 07:50 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
i still think it should just be boys vs. girls
Boys vs Girls vs Transgendered for 3 teams.
  #9  
Old 11-12-2013, 07:52 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

The minor tweaks are the hard part though. Elegant ideas are more difficult to come up with then crushing the problem with a sledgehammer.

Plus, there isn't even a consensus if some of the problems are problems at all. On top of that without knowing how teams would be divided we don't know what the problems even are yet. But it's sort of a catch 22, you create the teams to try to solve the balance problems, but no matter how you divide the teams up (aside from just having people pick a team and get a different color nametag) you create a different set of balance issues.

You can't just do SZ, give good/neutral some summon corpse potions and call it good. That still does nothing to overcome the racial stat and location superiority posses by the evil team, not to mention they have the only three races that have in-combat based racial abilities (stun immunity, regen). There is no debate, ogres/trolls/iksars are top 3 in every class they can choose. Does buffing up stats solve the problem? I don't know, I guess that is one thing to be debated.
  #10  
Old 11-12-2013, 08:09 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The minor tweaks are the hard part though. Elegant ideas are more difficult to come up with then crushing the problem with a sledgehammer.

Plus, there isn't even a consensus if some of the problems are problems at all. On top of that without knowing how teams would be divided we don't know what the problems even are yet. But it's sort of a catch 22, you create the teams to try to solve the balance problems, but no matter how you divide the teams up (aside from just having people pick a team and get a different color nametag) you create a different set of balance issues.

You can't just do SZ, give good/neutral some summon corpse potions and call it good. That still does nothing to overcome the racial stat and location superiority posses by the evil team, not to mention they have the only three races that have in-combat based racial abilities (stun immunity, regen). There is no debate, ogres/trolls/iksars are top 3 in every class they can choose. Does buffing up stats solve the problem? I don't know, I guess that is one thing to be debated.
I agree with kergans perspective here. Balancing EQ via teams is a bad idea. At least I gather that.

But I think basing teams off of a city vs a racial/religious alignment would be funner than an SZ style system.

I really don't have a problem with some ogres on the good team having to earn faction, and some on the bad team. There's an ogre that hates dark elves in EFP at the docks at the bar. There's a troll on Mithaniel Marrs good side in HHK. It seems fine to just do it that way.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:52 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.