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  #41  
Old 11-06-2011, 02:39 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Im not sure how many ways i can put this to you, so ill try one last time and then ill stop.

Consequences:

- Coin loss

- Corpse runs

- Downtime after each death, which you will get a whole of a lot of if you are not zerging.

- slower leveling as a consequence of not being part of the overwhelming odds team
I understand what you are saying, and in response to that I am saying that those consequences are hardly consequences. On VZ, the real consequence was losing the right to the zone you died in. Here, without exp loss (and maybe even with it), people are not going to follow the VZ lns rule. It's a different community, for better or worse.

So the devs had to introduce a new consequence, one that's hard-coded and unavoidable. And I feel it was a very good idea [You must be logged in to view images. Log in or Register.]
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  #42  
Old 11-06-2011, 02:39 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
People can and will deal with exp loss accordingly, but the problem is that the way to deal with it is to never engage in a risky/challenging fight.

Would people rather a constant brawl throughout their leveling experience?
Or would they rather a game where sneaking around and leaving/logging at the first sign of competition is commonplace?

I'm not here to argue one or the other, either way people will make it work and adapt. But the issue is that one of these promotes pvp and the other promotes survival.

Both have their own merits of fun/strategy. But I'd guarantee removing the exp penalty would greatly promote how often pvp takes place, as well as increase the server's long-term population.

Once twinks exist a few months down the road, if the exp loss is still in place, I sure hope there is something else in place to keep new people interested.
This guy gets it
Last edited by oldfish; 11-06-2011 at 02:45 AM..
  #43  
Old 11-06-2011, 02:41 AM
Kain Kain is offline
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What concerns me is the Survival game will largely favor the twinks that are already set to go.

Its the newcomers that will be screwed.

Bleh I'm too tired I'm going to sleep* but basically I'm siding with oldfish and Dweed on this debate.
Last edited by Kain; 11-06-2011 at 02:47 AM..
  #44  
Old 11-06-2011, 02:45 AM
vinx vinx is offline
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Quote:
Originally Posted by Kain [You must be logged in to view images. Log in or Register.]
What concerns me is the Survival game will largely favor the twinks that are already set to go.

Its the newcomers that will be screwed.
Twinks are a byproduct of endgame people (or guilds)
endgame people/guilds have huge time investments


who is the server catering to??
Its nice to just throw up a server, but really...
you want people to play it

If you want twinks or be in raid/engame pvp ... you will need to stick it out
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  #45  
Old 11-06-2011, 02:46 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Kain [You must be logged in to view images. Log in or Register.]
What concerns me is the Survival game will largely favor the twinks that are already set to go.

Its the newcomers that will be screwed.
If you're worried about this, why not do all you can to help the newcomers? I plan on making friends with the newcomers by healing and buffing them when I'm of a higher level. Spending time in CB watching over the nooblings as they grow sounds like a lot of fun :P

And we can always make twinks, too. It would be cool to make a twink to help protect the new people from the bad guy twinks imo.

Taking out the exp loss would cheapen the entire experience.
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  #46  
Old 11-06-2011, 02:49 AM
Dweed Dweed is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Taking out the exp loss would cheapen the entire experience.
No, it would not.

And your answer to this server never getting new players after the first few months is "I'm going to help for 2 hours every few weeks!" Get real.
  #47  
Old 11-06-2011, 02:50 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
No, it would not.

And your answer to this server never getting new players after the first few months is "I'm going to help for 2 hours every few weeks!" Get real.
Also: the sky is falling! :O
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  #48  
Old 11-06-2011, 02:51 AM
Kain Kain is offline
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Yes the server caters to those who plays longer, but you have to leave open the chance that there will be newcomers who will lose interest fast if they can't even play the game due to some lvl 5 with a mith 2 hander.

Counter twinking for anti pvp does sound interesting... If enough people participates it would be pretty cool.

Ahh I passed up drinking and meeting girls to post on a forum debate, I think there's something wrong with me. Ok G'night!
  #49  
Old 11-06-2011, 02:52 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]

Taking out the exp loss would cheapen the entire experience.
Like dweed articulated it much better than i did, its a question of what you want for the server.

Do you want a low pop "hide and seek" server where only big guilds get to jump people or a higher pop PVP server where pvp happens regularly and everyone gets to join in as much as theyd like?
  #50  
Old 11-06-2011, 02:57 AM
Softcore PK Softcore PK is offline
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I honestly don't believe this changes the game from "pvp" to "survival". You do know that the exp loss is going to be pretty small, right? Not a full pve death, that would be going way too far. PvP will happen regularly, whether we like it or not. And if we're dying, we're not supposed to like it all that much! XD

And of course, you are free to join in as much as you want! Don't let some minor exp loss deter you from anything!
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