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#1
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![]() how do you ignore someone on forums ?
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[ANONYMOUS]
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#2
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![]() Do any of you know how the current AC code works and have suggestions or are you just bitching? I think AC needs some changes but provide more than just "it's broken braw"
In any case you can't just add up the first 31 hits or whatever. Let me ask if you are aware of what a 0 hit gets registered as? I'm pretty sure there is another thread that details they appear just as misses. So in essence you eliminating fully mitigated damage from your equation.
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#3
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#4
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![]() I literally touched nothing in the mitigation code because I figured testing done by players on beta would provide much better results than anything I could do by myself. In the small amount of mitigation testing I did before betas release it appeared that AC was having an impact on damage.
Nothing was said prior to the event about AC or mitigation in general and the resist code was getting mostly positive feedback aside from 'its not classic'. We dumped large amounts of high level gear into the population, shifting people out of low-medium gear levels into best in slot situations and dregs freak out because shit isn't working flawlessly. Thats the whole damn point of beta guys, you need to chill the fuck out. | ||
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#5
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![]() Remember the characters can sit to gaurantee a hit
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#6
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![]() Oh and I forgot to add one thing. If you sit and get attacked by a player then you won't get hit for max damage, it will count as a regular standing hit.
I assume you're suppose to be dealt max damage when sitting. It's always been the case when I played this game at least. | ||
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#7
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#8
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![]() Nerfed, that just shows that a ranger melee skill pwns a clerics which should be the case......
Someone who can should go up against another of the same class who is naked using same weapon vs you being armored and having higher ac. That would be a very good test. Like you 50 cleric, enamled black mace 700 ac vs a 50 cleric, same weapon, naked with super low ac. | ||
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#9
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The big thing that I am noticing is that AC and ATK is pretty constant among players (probably due to wearing a bunch of resist gear). I do not remember a whole hell of a lot about AC and ATK numbers from back then. Was this the case and if it was, did the weapon/defensive skills seperate melee classes from casters or was there an underline mechanic in place that made sure melees hit harder than casters? I guess what I am asking is IF a melee and a caster had the same stats, weapon and skills, would the melee still hit on average harder than the caster? | |||
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#10
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