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| View Poll Results: so? | |||
| no teams |
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70 | 57.85% |
| 2 teams |
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22 | 18.18% |
| 3 teams |
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29 | 23.97% |
| Voters: 121. You may not vote on this poll | |||
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#41
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(as long it isnt written in stone already by p99 staff what it will be)
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Mitic<Transatlantic Nihilum> | |||
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#42
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Next, I have no idea what you're basing your 'teams = more population' argument around, but you're ignoring the only population check that could possibly serve as a test, which is when all 4 Zek servers were up and running at once. Population: RZ (no hardcoded teams) > VZ/TZ (softcoded teams) > SZ (hardcoded teams) If you're going to claim 'teams= more population' the burden of proof is on you to prove it, because any data that we have indicates otherwise. And finally, I'm not going to even dignify the 'if you don't like the people you're hardcoded to be on a team with, then just reroll' argument with a response. | |||
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#43
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Really, it comes down to the fact that most of the purpose of making red99 is to let players work their disputes out among themselves. Teams are counterintuitive to that goal, and that's without touching the strong likelihood of unbalanced teams, x-teaming, and the fact that teams effectively reduce the population since there'll be not only less people to PvP against but also to group with. FFA allows you to group with and PvP against anyone, and since it's optimistic to expect even half of p99's population on red99, I think that'll become a necessity pretty quickly. Nothing indicates that teams will result in a larger population, and beyond the very early levels where you're so vulnerable and classes are so undeveloped that PvP doesn't have much of a point, FFA fulfills every purpose and solves every demographic-related problem that the server is likely to encounter. The number of players required to make the server well-populated is directly proportional to the number of teams, because the more teams there are, the more players it'll take. Without teams, we could probably do alright with a 100-200ish player average. With three teams, there wouldn't be enough on any of the teams to get anything done.
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#44
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I want to group, raid, or kill whomever I please.
Telling anyone to reroll on a server with classic xp is fail. No teams. Don't listen to the commies. | ||
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#45
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im seeing a common misconception here; teams do not prevent you from grouping with anyone.
maybe you wont want to group with those gnomes, but you could | ||
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#46
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#47
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I vote for a religious teams!
Bertoxxulous: The Plaguebringer Brell Serilis: The Duke of Below, Duke of Underfoot Bristlebane: The King of Thieves Cazic-Thule: The Faceless, Lord of Fear Erollisi Marr: The Queen of Love Mithaniel Marr: The Lightbearer Prexus: The Oceanlord Quellious: The Tranquil Rallos Zek: The Warlord Rodcet Nife: The Prime Healer Solusek Ro: The Burning Prince, Lord of Flame 11 teams!! Nothing feeds hate as mutch as religion!! Add 11 teams votable aswell! | ||
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#48
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#49
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Oh snap! i forgot the most important one =) Make it 12 damnit! Agnostic is my personal favorit!
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#50
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Teams was fun because of the coin loot, it allowed for more raiding due to better geared players but the PvP suffered because of cross race guilds using immune healers and such. FFA was fun because you could attack anyone but the raiding suffered.
FFA with coin loot is the way to go. The only way I would support teams is if guild/group restrictions were coded in or guilds that cross invited from other teams became their own team. | ||
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