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#1
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if u ever seen a full on geared out lvl 60 wizard with like torpor level gears like the effort put in for epic, and all that stuff u would be like hmmm 'thats kind of a cool and interesting class'
problem is everyone remembers naked newbie wizards from like lvl 30 in guk lol You should make wizard friends just as hard as u make torp shaman and enchanter/cleric friends | ||
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#2
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#3
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I feel like wizards should have been more of a group buff class.
Like a bard but more wizardy some how. And just leave their DPS alone. Funny, basically Im saying give them C instead of enchanter. But think about how like, in LOTR gandalf is just providing support really, lighting up the room. Wizards should have had something idk, to make them have more of that DnD feel of having magical utility spells I guess they tried to do that with magicians but nobody needs bags that eat their gear lol Maybe an ability to summon group members from different zones like a COTH+ would have been cool, or to be able to warp to party members, and then warp them back to the group if they got stuck pulling im sure a version of COTH in mistmoore levels would be helpful. /warp mq2 spell would have been rad for them. | ||
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Last edited by Jibartik; 12-23-2021 at 01:57 PM..
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#4
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#5
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#6
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#7
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I have an idea make them more like rangers and rangers more like wizards.
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#8
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Wizards have a lot of utility but a lot of it is shared by other classes.
They should at the very least have the only spell that provides invis and invis to undead, and the regular versions of those spells should be not stackable. Player summoning would be a cool thing but combined with that kind of invis spell it might be way too easy to get people into dungeons. I think they should have paladin level dps overall but consisting of more 50 percent mob HP execution style spells so they’re finishing mobs left and right with some kinda dice roll. It equals pally dps but all at once. I love the wizard class but I’m happy to be one of the few. | ||
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#9
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I'd like to meet an active group wizard that doesn't have an enchanter/bard/necro to CC.
Then the wizard uses their stuns and roots to CC mobs away from the main combat. ...but oh wait, netflix is better. Get outta here lazy wizards.
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#10
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On the subject of nuke efficiency, and the DS magicians offer and segueying back to hopeless unclassic wishlisting for 'fixing wizards'...
O'Keil's Radiation is a level 4 wizard spell with a Damage Shield Seconds per mana equivalent to the 60 magician DS (about 30 - but admittedly it is much worse practically on account of only being 2 damage and not being a group buff). The wizard receives an 'upgrade' with Velious at 34 (O'Keill's Flickering Flame) which doubles the damage per hit (from 2 to 4-5 depending on level), slightly increases the duration but costs 115 mana instead of 15 and keeps the fire resist at +10. It always felt pretty limp. A part of my unclassic 'wizard fix' would be to make this spell actually feel like an upgrade, instead of being a worse damage shield second per mana than it's predecessor. Clearly the design philosophy was against giving wizards a powerful single target damage shield - so I will respect that with my fix. The 29 magician DS has about 40 Damage Shield Seconds per mana, and 20 fire resist. I believe the 34 Velious Wizard DS should be similarly mana effective, if not so much damage per hit. As such, my suggestion is to up the duration of O'Keil's Flickering Flame from ~5 to 15 minutes at level 60. This will make it more efficient than the level 4 version, roughly similar in efficiency to the 29 mage counterpart, but no more powerful per hit. This isn't my be all and end all fix, but I think it is a good way to gently improve a spell which otherwise never gets used. | ||
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