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 Wizard fix Remove clarity from Enchanter and add to Wizard.  This would at least give a group a reason to invite a Wizard.  And tone down Enchanter slightly which most agree is OP. | 
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 Great idea, but it's incredibly unclassic and will never happen. However, proposed changes to charm (coming soon?) might make Enchanters a little closer to how they were in classic. | 
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 Old suggestion and non-classic. Hey I’d like theft of thought too. Quote: 
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 Both you guys say non classic but there are plenty of non classic things in game.  It's pointless to say non classic in my opinion. | 
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 The Enchanter toolkit is insane.  Clarity/aoe stun should've gone to Wizards. Any form of root and mana sieve spells should've gone to Mages. You could probably pull 4 entire spell lines out of Enchanter and redistributed them and they would still be pretty OP. | 
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 I'll quote my own thought from a different recent thread rather than re-type the same thing: Quote: 
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 I feed off class envy.  It sustains me | 
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 Giving wizards a full manabar lay on hands would be cool. Usable once every 72 mins. Along with a doubly efficient harvest. And bring their single target dds upto like 12 dpm at high lvl. Give them more single target stuns that land on mobs up to lvl 57 and are .5 seconds casts. Long enough stun so they can run a full 8 seconds lead. Give them a dd line with a blind component. Make that one half the dpm of the efficient line. A hotkey instant blink or yonder. Increase their rune strength by half again and also make them .5 seconds cast with slightly cheaper component costs than dots. All that would bring them in line with how velious melees are tuned and give them solo toolkit options. | 
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