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#1
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SOE made the mistake of upgrading gear too quickly with new expansions, starting with Kunark (epics).
Instead of making end-of-expansion gear like 200% or 300% better than the end-of-previous-expansion gear, they should have made it maybe 10% or 20% better. People would still play because we are all EQ crackheads. Velious and the insane NToV loot is where it started getting completely out of hand. But there's hope. P99 leaders said they might make custom content (not on red/blue, supposedly on a new server), and hopefully that new custom content/expansion would address these mudflation issues, by making obtainable gear only marginally better than what is obtainable now. Everyone would still eagerly play the new content I'm sure. | ||
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#2
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That's a great idea for a new MMORPG... like wasn't there something in one of the old Phantasy Star games which had generations of characters if you played it long enough?
Also reminds me of career mode on Fight Night (boxing game)... you become the champ, take on all comers but you start to age and get fragile [You must be logged in to view images. Log in or Register.]
__________________
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#3
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The Solution: An In-Game Tax.
You are required to pay tribute (tax) to your diety in the form of gear or money, pay a city tax when entering, pay a banking tax to make deposits where a % is taken regularly, and if you keep "too much" money on yourself you will be mugged by the tax officials who patrol the area. Also, if you accumulate too much In-Game wealth you have to give your best gear to the nearest Tribute-Master(s) where it will be redistributed to the lower level players after the TM takes their cut. If you don't you will be de-leveled, imprisoned, or killed (randomly). NO one should be able to accumulate too much In-Game wealth. No one should be able to level so high. We need to even the playing field. This would solve Mudflation problems. | ||
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#4
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#5
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That is a cool idea Nizmer!
Imagine if the more wealthy you are the more likely you are to be targeted by random muggings (or, if you become super draconic in your wealth, perhaps kings will start hiring bands of adventurers to raid your stashes and so on). | ||
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#6
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How about instead of having expansions simply add to the current world, they instead change the old world? Let Kelethin be overrun by Dark Elves and Orcs for an expansion and then have the Wood Elves retake it in another. Let Mistmoore be cleansed and turned into a new starting city for another race. Let Firiona Vie sink into the ocean after an epic battle, creating a new underwater zone controller by ghouls.
Adjust starting zones, mid level zones and raid content throughout the life of the game. Create new weapons and equipment that can only be acquired until that zone changes again as the lore dictates. Make the world dynamic. Make it feel like its a living, breathing entity. | ||
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#7
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#8
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Oh, I love these ideas.
Item tax: use inns to log out, and charge a rent to store equipment. If you log out, after an hour(whatever time) you automatically return to last inn you stayed at, and charged a premium. Item degradation: items should deteriorate and become completely broken. But repairable to some extent for awhile. Skill based: instead of levels, use EXP to gain skills. EXP should be spendable on skills/hp. | ||
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#9
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Quote:
__________________
The Ancient Ranger
Awake again. | |||
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#10
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We came to this server to play EQ...not some custom MMORPG maker. Not a big fan of the custom content idea vs just releasing Luclin/PoP.
Games are hard to make. We should just play the one that was made, not expect a couple of guys to do something better. | ||
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