Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 09-01-2015, 12:35 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by fiveeauxfour [You must be logged in to view images. Log in or Register.]
This is probably the biggest gripe I have with raiding on this server. I really do enjoy the dungeon crawl culminating in the big bad boss kill, and I wish it was a possibility here, but it just isn't for extremely obvious reasons.

It's like we have taken a WoW approach to EQ, and IMO it does ultimately destroys the "classic" feeling when it comes to raiding. This is just my opinion, of course.
See this is one of the things I enjoy the most. A team of pullers working to split a mob out of a dangerous area without having to clear a bunch of unnecessary mobs.

Sometimes I end up in a situation like Alunova mentions though. In those times I just come back later with a different strategy.

I absolutely despise grind groups or pointless trash clears. They bore me to no end. I want a goal, kill big bad boss/named and get out.
  #42  
Old 09-01-2015, 12:48 PM
nyclin nyclin is offline
Fire Giant

nyclin's Avatar

Join Date: Jul 2014
Posts: 611
Default

Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
I witnessed a kill recently where the pullers spent almost an hour pulling so they could avoid 6 trash mobs that could have been killed in 15 minutes. Sometimes I wonder..
probably practicing for competitive fte.. if you're racing for fte, clearing 6 trash mobs can be the difference between winning and losing
  #43  
Old 09-01-2015, 12:50 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Raiding simply satisfies a primal need in (especially male) human beings to be part of a tribe performing a useful task towards a group goal. Many people don't find their soulsucking wage slave jobs provide this, so they seek it in other ways.
  #44  
Old 09-01-2015, 02:43 PM
Rararboker Rararboker is offline
Banned


Join Date: Oct 2013
Posts: 728
Default

Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
I witnessed a kill recently where the pullers spent almost an hour pulling so they could avoid 6 trash mobs that could have been killed in 15 minutes. Sometimes I wonder..
Main reason this happens is because of leap frogging. If Guild A pulls mob #1, then guild B pulls #2, then A pulls #3, and then B pulls #4 and then guild A pulls #5, what happens?

Guild B swoops in and solo pulls the boss and splits it from that final trash mob with ease. So, really, it is the natural way to deal with raid mob and dungeon clears when FTE and variance are part of the system.

Likewise, if one guild is obviously going to clear, what use is there pulling anything? Wait until they've cleared most of the trash and then snipe the FTE on the raid mob. Saves your raid a lot of hassle and gets you the more interesting boss and his extremely shiny shinies.
  #45  
Old 09-01-2015, 02:51 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

And that children is why sim repops need to make a comeback.
  #46  
Old 09-01-2015, 03:54 PM
Celatus Celatus is offline
Kobold


Join Date: Dec 2014
Posts: 134
Default

Quote:
Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
That depends entirely on the guild. Right now on this server though, yes, the top guild is a Zerg.
If you think its zerging you have obviously not raided with the top guild. We often do stuff in off hours with minimum players. We just killed the first warder in ST with 19 people. Major zerg there. Raiding can be boring at times the trash in tov is absurdly hard even with a good number of people. Requires a good heal rotation although trash can drop some good loot as well. Raiding is fun because of the cooperation of many different people to accomplish a goal often a very difficult one with half the numbers the content was designed for.

In FoH back in the day we had 2-3x as many people raiding as nearly any guild on this server we did not have 4 years of kunark gear but we had 90% of the high end gear on our toons. Even then on much of velious content it was not a zerg it required a lot of skill and discipline.
__________________
  #47  
Old 09-01-2015, 04:50 PM
Spyder73 Spyder73 is offline
Banned


Join Date: Oct 2014
Location: 36th Chamber
Posts: 1,901
Default

The only reason people raid is pixel lust - either you have the fever or you dont
  #48  
Old 09-01-2015, 04:56 PM
fiveeauxfour fiveeauxfour is offline
Fire Giant

fiveeauxfour's Avatar

Join Date: Jul 2013
Location: EC Tunnel
Posts: 908
Default

Im with you Dald, clearing trash endlessly does get extremely boring. There is a middle ground, however, between the fte train strat and what was previously mentioned. Namely, the dungeon crawl --> getting a bunch of people together and progressing through content. Mobs in raid zones were not designed and placed for the sole purpose of being in a train (I could be wrong about this, I don't know); rather for me, raiding is about both the complicated boss pull as well as raid management throughout the zone.
__________________
Florid - The Will of Quellious - IMMERSION
  #49  
Old 09-01-2015, 05:37 PM
Celatus Celatus is offline
Kobold


Join Date: Dec 2014
Posts: 134
Default

Quote:
Originally Posted by fiveeauxfour [You must be logged in to view images. Log in or Register.]
Im with you Dald, clearing trash endlessly does get extremely boring. There is a middle ground, however, between the fte train strat and what was previously mentioned. Namely, the dungeon crawl --> getting a bunch of people together and progressing through content. Mobs in raid zones were not designed and placed for the sole purpose of being in a train (I could be wrong about this, I don't know); rather for me, raiding is about both the complicated boss pull as well as raid management throughout the zone.
Problem with the dungeon crawl is non classic variance. You can't wait for everything to pop and do it the way it was meant to be done because someone else will come in and snipe the easy stuff. So you have to be creative in how you pull or you have to clear trash 10+ times as stuff pops. Its pretty absurd.
__________________
  #50  
Old 09-01-2015, 05:51 PM
captnamazing captnamazing is offline
Banned


Join Date: Jan 2013
Location: Rivervale
Posts: 1,481
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Raiding simply satisfies a primal need in (especially male) human beings to be part of a tribe performing a useful task towards a group goal. Many people don't find their soulsucking wage slave jobs provide this, so they seek it in other ways.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.