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#41
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Sometimes I end up in a situation like Alunova mentions though. In those times I just come back later with a different strategy. I absolutely despise grind groups or pointless trash clears. They bore me to no end. I want a goal, kill big bad boss/named and get out.
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#42
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#43
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Raiding simply satisfies a primal need in (especially male) human beings to be part of a tribe performing a useful task towards a group goal. Many people don't find their soulsucking wage slave jobs provide this, so they seek it in other ways.
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#44
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Guild B swoops in and solo pulls the boss and splits it from that final trash mob with ease. So, really, it is the natural way to deal with raid mob and dungeon clears when FTE and variance are part of the system. Likewise, if one guild is obviously going to clear, what use is there pulling anything? Wait until they've cleared most of the trash and then snipe the FTE on the raid mob. Saves your raid a lot of hassle and gets you the more interesting boss and his extremely shiny shinies. | |||
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#45
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And that children is why sim repops need to make a comeback.
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#46
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In FoH back in the day we had 2-3x as many people raiding as nearly any guild on this server we did not have 4 years of kunark gear but we had 90% of the high end gear on our toons. Even then on much of velious content it was not a zerg it required a lot of skill and discipline.
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#47
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The only reason people raid is pixel lust - either you have the fever or you dont
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#48
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Im with you Dald, clearing trash endlessly does get extremely boring. There is a middle ground, however, between the fte train strat and what was previously mentioned. Namely, the dungeon crawl --> getting a bunch of people together and progressing through content. Mobs in raid zones were not designed and placed for the sole purpose of being in a train (I could be wrong about this, I don't know); rather for me, raiding is about both the complicated boss pull as well as raid management throughout the zone.
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#49
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#50
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