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#41
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Quote:
I remember dead side guk on live was: BR Ass/sup/rit Cav/sav/sage/exe Frenzy/sent Lord/Am (maybe hand) And a group at safehall cleaning up all the trash (and maybe hand). | |||
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#42
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Should probably be one named camp per player, none of this Am/frenzy/lord farming crap. That should simplify things.
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#43
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everyone has a different idea on what is correct in these situations, including the GMs, and due to the fact that the GMs should be doing things other than babysitting, I've decided that there will now be a forced rotation on all named mobs in lguk. you're free to contact me ingame with questions/concerns to this new policy.
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#44
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Quote:
__________________
"well, shit son." - ZITHAX ![]() | |||
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#45
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Yes i remember when doing Ass/Supplier was a total of like 8 spawns. And we liked it. | |||
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#46
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"You guys remember guk on live you were lucky to even get one camp so don't be greedy and take half of the zone just because there is not 50 people in the zone now."
Exactly. People shouldnt take the same attitude on this server this isnt live and people arent flowing through the door. We should all be working as a team building a community, not cockblocking each other over paltry items such as Guk loot. Every new player through the door is better than 100 pieces of Guk crap. Im sure one person monopolising the whole zone is not what the admins, or the majority of players want on this server. | ||
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#47
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Quote:
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#48
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Quote:
__________________
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#49
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I think you should have 1 camp and you can go do other stuff while you are waiting for it to spawn. If you don't make it back by the time the PH/Named spawns and someone else engages it, you lose the camp. If you are camping something while checking on another spawn and someone else moves into your other spawn, you lose it.
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#50
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Quote:
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