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  #1  
Old 05-14-2015, 11:37 AM
Thulack Thulack is offline
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Quote:
Originally Posted by skootr [You must be logged in to view images. Log in or Register.]
Only if you fix (wipe) the server. End game/raiding is toxic on P99. Economy is fucked. Most people will do the same as they will on Ragefire. Poke their nose in for a bit at the lower levels, realize end game is a shit sandwich and quit.
Its the people that make it toxic. Thats never going to change. Wipe would do nothing.
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  #2  
Old 05-17-2015, 10:32 AM
HalflingWarrior HalflingWarrior is offline
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Man even the TLP Beta server is a shit show. We were doing in CB when a 4box of mages showed up. They followed us around killing everything that spawned. 30 minutes later we had a group of 6, with w mages of our own.

What happened? The KSER brought his betabuffed Druid and prevented us from xping. So it's already happening on just the fucking BETA SERVER.

Have fun on the real server camping an FBSS for 8 hours just to have some guy log his lvl 50 wizard boxes who're camped at the FBSS spawn login and KS you!!!!
  #3  
Old 05-18-2015, 05:45 PM
Kegir Kegir is offline
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Quote:
Originally Posted by HalflingWarrior [You must be logged in to view images. Log in or Register.]
Have fun on the real server camping an FBSS for 8 hours just to have some guy log his lvl 50 wizard boxes who're camped at the FBSS spawn login and KS you!!!!
They really plan on allowing this? Seems like they have to implement something to mitigate this.
  #4  
Old 05-18-2015, 10:03 PM
Turp Turp is offline
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Quote:
Originally Posted by Kegir [You must be logged in to view images. Log in or Register.]
They really plan on allowing this? Seems like they have to implement something to mitigate this.
No I was wrong in my OP. They have enacted a PnP.

RAGEFIRE server PLAY NICE POLICY RULES -
https://help.daybreakgames.com/app/a...ail/a_id/16211

They say this about "camps" "-There will be no first in force or engage rules arbitrated or enforced by a Game Master on any server. We believe players can resolve disputes about camps and raid bosses between each other.Game Masters will not help-"
(LOL [You must be logged in to view images. Log in or Register.] , not sure if that will work GM's)

BUT than they say stuff like this.
1. Foul language is not permitted, in any language.
3. You may not disrupt the normal playability of a zone or area.

Zone/Camp Disruption:
This includes, but is not limited to::

o Monopolizing most or all of the kills in an area.

o Deliberately blocking a doorway or narrow area so other players cannot get past.

o Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.).

o Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

o Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.)

4. You may not defraud other players.
7. You may not operate a guild that habitually violates these rules. (so griefer guilds will be disbanded.)

So i am not positive but i think general griefing will be frowned upon an suspendable. But with that first paragraph saying no first in force will be enacted for camps. Maybe they should reword that to say first in force at a non raid camp is legit?

You won't see a fresh Luclin/PoP here on p99. Come check it out if you are a EQ addict. IMO will be fun.
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  #5  
Old 05-14-2015, 11:54 AM
LostCause LostCause is offline
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im sure it will be fun but the server will be far from classic.

prob be past velious on progression time velious is out here lol.
  #6  
Old 05-14-2015, 11:56 AM
Deckk Deckk is offline
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Honestly, instancing dungeons would fix a LOT of issues. Downside? It's not classic EQ.

And you'd have to do a LOT of tweaking with loot tables to make that work. You can't have "sure" drops from mobs any more. You could run a plane every day (unless you made it so the instance can only open once every 7 days). But even then, to make it "real" you'd have to make sure that the drop rates are slightly decreased. Same guild doing content every week is going to gear up quick and run out of stuff to do. Drop rates would need to be nerfed quite a bit. And does anyone really want that?
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  #7  
Old 05-14-2015, 08:32 PM
Turp Turp is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I'd do it if they do it right, but it seems like they're taking the low maintenance/max profit approach... little by way of guides preventing bad stuff happening.
I think it will work out ok.
One thing that is good is no hacks will be on Ragefire afaik. After people said their would be hacks, i did some searching an found this.

Maker of MQ2 quote (or knows the maker from the way he talked) said this...

"We're shying away from supporting MQ2 on Ragefire, if only to stay on Daybreak's good side. It might work, just don't expect official support from the admins.
Besides, MQ2 didn't exist until LDoN / Gates of Discord. It wouldn't be true progression if we had it before then"


AND maker of another group of hacks for everquest said this.

"Kiss hax INC. will NOT WORK on the Ragefire progression. I have no interest in making it work either. We intend to stay off of Daybreak's Radar by not supporting the new server at all."

So no major hax right?
boxing will be rampant at first but should die off a little.

Quote:
Originally Posted by LostCause [You must be logged in to view images. Log in or Register.]
im sure it will be fun
prob be past velious on progression time velious is out here lol.
A 6 month timer starts after all raid content for that era is defeated.
Currently set for 6 months until PoP than it goes into 3 months per expansion.
Possible for people to vote sooner but should stick to the setup timeline pretty nice.
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  #8  
Old 05-14-2015, 11:20 PM
pharmakos pharmakos is offline
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if MQ2 works on other current EQLive servers, then it will work on Ragefire, whether the dev officially supports it there or not.
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  #9  
Old 05-15-2015, 03:59 AM
Turp Turp is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
if MQ2 works on other current EQLive servers, then it will work on Ragefire, whether the dev officially supports it there or not.
I hope not. But the maker of MQ2 said that Daybreak disables stuff on Ragefire that live uses so it fucks with the MQ2 an breaks , unless they fix it.

Guy asks same question as you stated.
"I'm confused, unless daybreak runs the progression server off its own client like test, won't MQ2 work as long as its updated for live?"
they say
"It will use the same exe as live uses. They just disable stuff that mq2/kiss requires to work , that were expansion features."
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  #10  
Old 05-15-2015, 01:38 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Turp [You must be logged in to view images. Log in or Register.]
I hope not. But the maker of MQ2 said that Daybreak disables stuff on Ragefire that live uses so it fucks with the MQ2 an breaks , unless they fix it.

Guy asks same question as you stated.
"I'm confused, unless daybreak runs the progression server off its own client like test, won't MQ2 work as long as its updated for live?"
they say
"It will use the same exe as live uses. They just disable stuff that mq2/kiss requires to work , that were expansion features."
so maybe a few features will be broken. the bulk of MQ2 will still work.
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