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  #41  
Old 04-30-2015, 12:02 PM
HalflingWarrior HalflingWarrior is offline
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Quote:
Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
While I think you could revamp the PNP policy to protect newer players and exclude the high end player, I personally don't think anyone on a pvp server should have an inherent right to safety. Many of the big guilds already have systems in place to power level and protect low level characters while they get set up on red and actively recruit anyone they can to replace the churn of the endgame raid scenes.

Being a new player on Rallos Zek, you had no inherent right to safety and the ability to be killed multiple times and harassed with item loss. The players formed communities and anti-pk alliances where they protected themselves in vigilante anti-pk groups that would protect new players as well as punish and ostracize undesirable players.

With current policy there is little reason for player interaction as you simply LNS without risk to the next zone and continue on your leveling process with no risk to yourself and no real way to punish a PK player as he can simply do the same. This creates a game play system where building fellowships with other players is unnecessary as you can solve all your problems yourself, which is against the very nature of a community driven game like Everquest.
Problem is that reputation means NOTHING here. There is no ostracizing a players poor behavior. In fact being the smelliest douche you can while remaining within the "ruleset" is openly encouraged.

Its the same thing on blue. People on live didn't act this way because your characters reputation meant something; and you didn't have 6 or 7 level 60 toons to fall back on
  #42  
Old 04-30-2015, 12:14 PM
Colgate Colgate is offline
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reputation does matter; why do you think no one wants to play with Lite?
  #43  
Old 04-30-2015, 12:17 PM
dillweed dillweed is offline
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This reminds me of the velious NRO raft cockblock which won't happen... but should.

IMO they should turn LnS off for just NRO for that week so we can see some real nasty shit.

Instead everyone gets to go after one LnS call.

I personally will be getting CoH'd onto the raft before it hits zoneline and moonwalk my way into velious without LnS like a boss though. (Not even sure if that's possible but it sounds pro)
  #44  
Old 04-30-2015, 12:21 PM
fred schnarf fred schnarf is offline
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already 5 pages of waa

im going to side with chewie when you die in pvp you should recieve a large electric shock and be forced to logout for 24 hours
  #45  
Old 04-30-2015, 01:03 PM
Luniz Luniz is offline
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itt: nonfactor stomping feet
  #46  
Old 04-30-2015, 01:14 PM
vouss vouss is offline
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Agree with OP meaningful pvp > more pvp
  #47  
Old 04-30-2015, 01:14 PM
Samsung Samsung is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
reputation does matter; why do you think no one wants to play with Lite?
Plenty of people want to play with him.
  #48  
Old 04-30-2015, 01:27 PM
Rednaros Rednaros is offline
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Originally Posted by Samsung [You must be logged in to view images. Log in or Register.]
Plenty of people want to play with him.
Only people who dont have options , aka sektor, brobb,
  #49  
Old 04-30-2015, 01:39 PM
Guido Guido is offline
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Quote:
Originally Posted by Zalaerian [You must be logged in to view images. Log in or Register.]
While I'm for removal of PNP, I can easily see how it protects newer/under geared players from just getting greifed out. I'd be for a middle ground where if your taged empire/az/friends, or participating w said guilds, pnp does not apply to you, tho you will need to respect pnp if pvping an non-waved pnp guild
I like this

pvp is why we play red - for a new player it should be in effect

for higher end guilds - pnp should be removed

good thoughts ksah
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  #50  
Old 04-30-2015, 01:39 PM
Guide.Chroma Guide.Chroma is offline
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Quote:
Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
This is made worse by the fact that a defending force in ToV and an offensive force in Western Wastes is a stalemate that is very common in Velious and the offensive force can continually engage the defensive force with no risk to themselves as they can call LNS at any time for their raid, take a 1 hour time out outside while they rebuff and reinforce, and engage you again further into your NTOV clear.
The lockout affects any zones in which large fighting/deaths occurred. "In large scale PvP there is no limit to the number of zones a force can be locked out of. If a fight took place across multiple zones the lockout will apply to all zones a PvP related death occurred in."

I'm not saying LNS is perfect, and if R99 was just being started I would advocate against it, mostly for the community building reasons above. However, since it's been a part of the creation of the culture of R99, taking it away would decimate the population and general enjoyment. Twinks who are "the slayers of virgins" are celebrated in the larger circles of R99.

I don't think straight removal of LNS is the answer, but there are definitely changes that could be made. It's supposed to be a tradeoff for the scooter, caused by the lockout. Perhaps one possibility is increasing the duration, or allowing the victor to name the zone (likely more important for guild vs guild engagements)?

I think it's ideal to have meaningful PvP, without punishing people that aren't twinked beyond reason in the lower levels. I wouldn't expect the red community to step up to bat for that.
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