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#41
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+/- 4 has nothing to do with population being low.
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#42
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I think someone put it best in a thread from a while ago in regards to pop: there were simply far more people and servers that were blue than red. the percentage of players remaining/coming back on these servers and playing reflects that, it would seem that for the idk how many blue servers more there were that the pop on blue looks like a blue server somewhere near its prime because so many other blue servers produced players of that version of EQ, whereas PvP and more specifically ffa PvP was a far less widespread idea.
tl;dr in classic more blue pop/servers=more 99 blue players, in classic less PvP pop/servers=less r99 pop I guess one could also argue the same point about the quantity of blue emu v red [You must be logged in to view images. Log in or Register.]
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Freddi
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Last edited by Laugher; 08-30-2014 at 10:36 AM..
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#43
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Going from .25x to .5x swayed a lot a people to play on red. myself and some RLers included. That small exp increase is why we have a population more than 40 but just think what 2x, 3x, 4x, or even 5x would do. Starting a new character wouldn't feel like a job leveling him up. You could get to where everyone else is in a matter of days, instead of weeks. Could have time starting a new char without putting your chips(time) into one char.
Changing the pvp lvl range isn't going to bring in the numbers like an exp boost would. That shit is minor. People who play on other servers would definitely give it a try, knowing they wouldn't have to commit to such a time consuming grind. This server should be about pvp, not leveling. | ||
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#44
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the lvl change for pvp was just too late, if it was implemented way earlier before people quit it might would have done some change but the mindset of the server is past it
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#45
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Quote:
Rallos Zek was at one time the only pvp server and it had a higher pop than all blue servers. Sony never tried to create allot of pvp server's. If your logic was correct than games like Shadowbane(which were all pvp) wouldn't have been the number 1 game on launch. You can make red totally blue, you will lose all pvp and watch the server be nothing but people raiding dragons, wait we tried that for 3 years, logic dictates that's not the answer. [You must be logged in to view images. Log in or Register.] | |||
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#46
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Loving the "keep it classic" people. You realize there were 4 (arguably 5) PVP servers right? This shit isn't classic, you left that station when you nerfed recharges and Loops.
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#47
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Quote:
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#48
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bump it back to +-8 for pvp
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#50
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I think you missed the point of my post Swyft
think about it this way: 1/50 players of 25 PvE servers at 2k pop a night (~50k people, probably more according to wikipedia) play blue (1k people) 1/50 of the PvP server players @ 4-5 servers, 2-3k pop (10-12k total since you say the PvP servers were more populated) play red (this adds up to ~150-250 people) pt being that the numbers on both servers are proportionate (to some degree) in reference to the live server quantity from which they came (even if the numbers aren't the same assuming the quantity of servers for PvP and PvE was about 5:1 this seems accurate) (of course you could argue these numbers were made up (cz they were), or that variables such as getting a job/family/griefed off the server/began post-velious etc etc. weren't accounted for) Its not a criticism to red but more to show that it is operating at about the same level as blue, on its own terms/within its own community also, back on topic: I don't think the level range is the straw that's breaking the camel's back here when we talk population
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Freddi
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Last edited by Laugher; 08-30-2014 at 04:56 PM..
Reason: clarity
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