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Old 01-20-2014, 05:02 PM
Buriedpast Buriedpast is offline
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If I could change one single thing:

I would start a new blue server at the current timeline.

Not many Donals would drop between now and velious. Guises only from gm events. It would be fairly close to classic progression for how Morell Thule was which launched at kunark. People would have their mains, and that main or maybe one alt 60 by velious. Not the 2-12 60's we have now per raiding main.


If it were a simple mechanic to change, then I would remove all no drop tags as per FV.

If it was something crazy non classic, then I would make it so you can choose what to equip a raid mob with, and it drops more loot based on that, with a corresponding increase in difficulty. A npc sells items in EC you can give to a herald pre raid mob. Give him a certain item, he flurries. Give him a caster robe, he adds an AE. Give him something else, he gains immunity in a random resist.

That would let you tailor mobs, sort of like wow heroic, so
drop the base loot; and by increasing his difficulty so does the RVR remain consistent. So if Trakanon is Trakanon, but you give his npc friend a few items he now drops 4bp's etc. just cheap shit like from ec.
  #2  
Old 01-20-2014, 05:25 PM
tristantio tristantio is offline
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Fix outstanding bug reports I filed 3 years ago:
  • Pets do not wield Weighted Axe at all (they should)
  • Items cannot be stored in stationary tradeskill containers (forge etc.)
  • Staring at spellbook (fix with suggested blind fix)

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  #3  
Old 01-20-2014, 06:18 PM
JayN JayN is offline
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i WOULD ADD velious
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  #4  
Old 01-20-2014, 06:29 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Remove MQ
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  #5  
Old 01-20-2014, 06:52 PM
LizardNecro LizardNecro is offline
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I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.

Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them.

This causes less interaction in EQ. EQ should promote grouping, not exclusion.
  #6  
Old 01-20-2014, 07:11 PM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.

Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them.

This causes less interaction in EQ. EQ should promote grouping, not exclusion.
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works
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Old 01-20-2014, 07:20 PM
Millburn Millburn is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works
Here's a snippet from a producers letter addressing some velious changes.

Quote:
http://everquest.allakhazam.com/edit...rs_letter.html

Classes no longer have a true class-based experience penalty, making it easier for people to play the class that they want to play, rather than the class that they feel compelled to play due to faster advancement.

Race based penalties are no longer shared with the group, and in truth are not severe enough to greatly impact the advancement speed of any particular race. Even the race with the worst penalty will level no slower than a human monk does now, and in truth will level faster due to the other changes that went in.
Does our xp penalty here on P99 not share with group?
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Old 01-20-2014, 07:23 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works
I love how people say this and then go "see, it's not a penalty".

Right, the pie is the same size. Just that troll shadowknight who is the same level as you happens to be eating more than you.

Yes, having a high penalty character in your group causes you to get less xp per kill then if a same level non/low penalty character were in the group.

That said, nobody seems to realize that an iksar monk has a higher penalty than any ranger/paladin/bard (44% vs 40%) and in practice it isn't much of a big deal. Especially for SKs & Paladins who bring great utility (snap agro).

Rangers get the short end of the stick since most of their utility isn't needed in a group and they can't really even do more damage then a warrior 50+ cause they have lower offensive/weapon skill caps.
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Last edited by baalzy; 01-20-2014 at 07:31 PM..
  #9  
Old 01-20-2014, 07:48 PM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
I love how people say this and then go "see, it's not a penalty".

Right, the pie is the same size. Just that troll shadowknight who is the same level as you happens to be eating more than you.

Yes, having a high penalty character in your group causes you to get less xp per kill then if a same level non/low penalty character were in the group.

That said, nobody seems to realize that an iksar monk has a higher penalty than any ranger/paladin/bard (44% vs 40%) and in practice it isn't much of a big deal. Especially for SKs & Paladins who bring great utility (snap agro).

Rangers get the short end of the stick since most of their utility isn't needed in a group and they can't really even do more damage then a warrior 50+ cause they have lower offensive/weapon skill caps.
The wiki article clearly states "Group with people who have similar xp totals to you" and says it 3 times over to hammer the point home. If a group of 55's invites a 50-52 SK/PAL, the exp totals will be similar and the distribution will be equal. If a group of 52's invite a 54 SK/PAL, the hybrid will get a large chunk of experience. In the second scenario, it would be like inviting a 58-60 warrior. Use common sense. If you wouldn't invite a level 58-60 warrior because you think you'd get less experience due to his higher experience total, then don't invite the level 54 troll sk. Being informed is better than being ignorant.
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Old 01-20-2014, 07:56 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
The wiki article clearly states "Group with people who have similar xp totals to you" and says it 3 times over to hammer the point home. If a group of 55's invites a 50-52 SK/PAL, the exp totals will be similar and the distribution will be equal. If a group of 52's invite a 54 SK/PAL, the hybrid will get a large chunk of experience. In the second scenario, it would be like inviting a 58-60 warrior. Use common sense. If you wouldn't invite a level 58-60 warrior because you think you'd get less experience due to his higher experience total, then don't invite the level 54 troll sk. Being informed is better than being ignorant.
And this equates to not being a penalty how? I'm not saying people shouldn't be grouping with people just because of experience penalties but you keep insisting that the group is not being penalized when they are clearly sharing in the penalty.
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