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#1
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If I could change one single thing:
I would start a new blue server at the current timeline. Not many Donals would drop between now and velious. Guises only from gm events. It would be fairly close to classic progression for how Morell Thule was which launched at kunark. People would have their mains, and that main or maybe one alt 60 by velious. Not the 2-12 60's we have now per raiding main. If it were a simple mechanic to change, then I would remove all no drop tags as per FV. If it was something crazy non classic, then I would make it so you can choose what to equip a raid mob with, and it drops more loot based on that, with a corresponding increase in difficulty. A npc sells items in EC you can give to a herald pre raid mob. Give him a certain item, he flurries. Give him a caster robe, he adds an AE. Give him something else, he gains immunity in a random resist. That would let you tailor mobs, sort of like wow heroic, so drop the base loot; and by increasing his difficulty so does the RVR remain consistent. So if Trakanon is Trakanon, but you give his npc friend a few items he now drops 4bp's etc. just cheap shit like from ec. | ||
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#2
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Fix outstanding bug reports I filed 3 years ago:
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Realtime auction logger: http://ahungry.com/eqauctions/
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#3
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i WOULD ADD velious
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IS HERE! | ||
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#4
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Remove MQ
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#5
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I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.
Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them. This causes less interaction in EQ. EQ should promote grouping, not exclusion. | ||
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#6
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Quote:
http://wiki.project1999.com/Game_Mec...perience_Works | |||
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#7
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Quote:
Quote:
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![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||||
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#8
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Quote:
Right, the pie is the same size. Just that troll shadowknight who is the same level as you happens to be eating more than you. Yes, having a high penalty character in your group causes you to get less xp per kill then if a same level non/low penalty character were in the group. That said, nobody seems to realize that an iksar monk has a higher penalty than any ranger/paladin/bard (44% vs 40%) and in practice it isn't much of a big deal. Especially for SKs & Paladins who bring great utility (snap agro). Rangers get the short end of the stick since most of their utility isn't needed in a group and they can't really even do more damage then a warrior 50+ cause they have lower offensive/weapon skill caps.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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Last edited by baalzy; 01-20-2014 at 07:31 PM..
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#9
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Quote:
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#10
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Quote:
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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