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  #41  
Old 11-19-2013, 01:37 PM
Alecta Alecta is offline
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http://www.foodrepublic.com/2012/08/15/7-moles-oaxaca

Got a decent run down there of some of the major types, but I havent tried any commercially prepared ones. Most of restaurants will have house moles that vary from place to place. Had some solid rojo, verde, and guess manchamantel ones.
  #42  
Old 11-19-2013, 01:43 PM
Nirgon Nirgon is offline
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Take that discussion to off topic, moles
  #43  
Old 11-19-2013, 01:47 PM
Alecta Alecta is offline
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You started it, Mr. Chocolate Pizza Sauce Analogy Man!

(And now I really want some mole.)

-----
Now returning to your 5,000 posts of regularly scheduled horse beating.
Last edited by Alecta; 11-19-2013 at 01:52 PM..
  #44  
Old 11-19-2013, 02:12 PM
Nirgon Nirgon is offline
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It's 12k, you mole and the classic horse needs a vigorous beating around here.

Good to have you on board, I find myself giving fucks about things again. Hopefully you've got a thicker skin than the average casual PoP player around here.
  #45  
Old 11-19-2013, 04:32 PM
Retti_ Retti_ is offline
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Mole on pizza ur a sick fuck

Nirgons point still true
  #46  
Old 11-19-2013, 08:04 PM
Old_PVP Old_PVP is offline
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Teams - Teams are a must obviously. 3 team rulesets are the best. 2 team just leads to one of them dominating and then all the sheeple will reroll to the winning side. 3rd team is the balancing factor. As far as 3 team rulesets, SZ style was nice, but I would honestly be happy with any 3 team setup.

Item loot - YES, for various reasons that have been discussed to death. Randomized item looting was a pretty good idea brought up in another thread. This will minimize the risk of traditional item loot, and make it easier to swallow for most people.

No drop/droppable - Make it ALL droppable, FV style. (Except certain items like epics, or other high end questables) NO-DROP systems lead to everyone being cookie cutter replicates of each other because of course no one wants to wear droppables when there is the option of NO-DROP.

The people that are against removing NO-DROP and making everything droppable can't come to terms with the fact that they may lose some of their hard earned pixels, because they were counting on the NO-DROP gear as a safety net. They are struggling against their inner bluebie.

If everything is made droppable, this also opens up alternatives to bluebie raids on XYZ boss. Now hardcore pvpers can get high end raid gear without having to be in a raid guild, by looting other players, or even buying it.

The removal of NO-DROP tags will lead to better quality pvp, since more people will have access to high end gear, hardcore raiders, random pkers, and casuals alike. Also ALL gear under this system would be devalued, which will lead to more people actually wearing gear on an item loot server. ALL Droppable gear = better pvp and better economy for the server.

Language barrier - YES, with a team channel. Give people a reason to learn languages and remove common tongue. I don't think it should be impossible to understand an enemy, however you need to put the work into learning the language first. It also makes logical sense, a dumbass troll would not know how to communicate with a dwarf right off the bat.

Global faction loss - YES, global faction loss creates an atmosphere of warfare. It makes people say "fuck that whole race, and if I am pking elves consistently, I might as well murder their guards too." This is good for a pvp server, it reinforces the whole team dynamic. PVP servers need an atmosphere of total war. Take no prisoners, and give no mercy. If trolls and dark elves are your enemy, it makes no sense to be able to do business with Grobb and Neriak.

Other - TBA
  #47  
Old 11-19-2013, 08:11 PM
Nirgon Nirgon is offline
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Teams - 3rd team usually so small, it is ignored and typicall the "good" not neutral or evil team.

Item loot - random? I kill someone at random and get tcrown, they kill me back and at random get 7mr bracer? Not good.

No drop/non droppable - monk epic OK to be looted? Dunno FV style, haven't looked it up. Probably not the best idea, esp when random.

Language barrier - not the worst idea.

Global faction loss - So I can't bank in freeport? Sounds like I should make a half elf and go attack everyone so if they kill me in return they can't use the bank anymore. I like to get Neriak faction using the wine quest on most of my chars. Does that mean I shouldn't fight back against attacking DE's?

Classic system is still best and was carefully decided. Alecta still top mole.
  #48  
Old 11-19-2013, 08:24 PM
fredschnarf fredschnarf is offline
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0 fucks still given

nirgon still caring 2 years later

nothing achieved
  #49  
Old 11-19-2013, 09:03 PM
Kastro Kastro is offline
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Ok here is a compile of most of what I've got to say on this issue, I believe my suggestions would bring back PVP, Make the Team Server Fun, and allow Smaller Guilds to Thrive...



**** Item Loot: 2 Different Options that would work.. Both with Firona Vie Loot Rules
As they Apply here: >>>The Trivial Loot Code will be in effect in all zones.
Very few items will be No-Drop. Exceptions will include things such as newbie notes and epic weapons.
Bind Affinity will be restricted for all characters to locations where melee characters can bind on other servers.
/emote will be language specific<<<<<

*** The First Option is Rallos Zek Rules except only the killer or in "exp" group can loot... and anyone can lock it by right clicking ... closing... so your friends can protect your corpse.... Or only killer can lock could work also.. either way.. BY Rallos Zek rules, just everything but epics, Primary, secondary , range, and certain quest rewards lootable ( need to make sure these are one of items, not whole sets ect, like armor )

*** Option 2 is everything is droppable till you loot it, then it is attuned and is now no drop... anything in Inventory, even in bags is lootable if it has not been worn... So only stuff you were going to sell, trade, or give away are going to get ganked for the most part...

Both options make it unnecessary to join an Uber guild to compete... as all the loot you need outside epics will be available from PVP, Friends, or Trading... on the plus side for uber guilds... they can gear out new players pretty quickly if they decide to... but then of course those players can leave, quit, change guilds, or just lose some of that gear during PVP...


Because players will end up losing " pre-nerf" items in PVP... Just never institute any item nerfs besides maybe adding the nerfed to the loot table, but keep original drop... like Pre Nerf COS, Fungi Greatstaff, Guise, Manastone... Ect... It will keep all the old school zones like lower guk, Najena, Highkeep, ect very relevent...
Also since it is an Item loot server, increase all rare drop rates, and decrease spawn time of rares and Uber mobs... so Dragons on lets say 36 or 60 Hour Spawn cycle ( have it alternate 12 hours so not on the same time... )

As far as Level Limits, Looting and FFA zones... I have a Compromise:

6 Levels in all zones .... EXCEPT in Zones where a Dragon or God is Spawned... Serverwide message goes out maybe 30 minutes prior.. and at like 5 minutes prior to spawn PVP range goes Free for all... but Item looting still stays at 6 levels... EXCEPT when a lower level KILLS a Higher Level.... ( this would not be put in place till after the Dragon or God is Killed for the First Time )


Level lock the server.. so Neckbeards don't exploit it to 50 in 2 weeks and players quit... lock to 10 or so levels per week till 50 then keep Kunark, ect locked till All Sky content downed then unlock at like 2 levels per week till 60

Can do Good VS Evil and a third Red Team ( Outcast, Rebel )... Or a more balanced approach would be a east VS West or something... I think it is important all teams have access to every class... But that's just me... As long as the teams don't suck... The loot system is the most important thing...

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Has any server done region-based teams?

example 2 teams.. this is a rough example, plz excuse bad photoshop

[You must be logged in to view images. Log in or Register.]

West side:

Erudites
Barbarians
Humans - Qeynos
Half Elves - Qeynos
Dark Elves
Ogres

East side:
High Elves
Gnomes
Dwarves
Trolls
Wood Elves
Half Elves - Kelethin
Iksar

Freeport - Point of contention. Humans spawning here can ally to either side.(?)

Just curious how this would play out.
West = Blue

East = Yellow or Orange...

Maybe have Iksars on both Teams... East Cabalis Vs West Cabb..

Can use them to make sure both teams have access to all classes.. and neither owns Kunark...


Outcast ( those who turn in POD book ) = Red

So the third team is available to those who want to be able to kill everyone not on their team... they are just KOS in all starting cities.... ( no one creates a toon on this team, you leave your team and are joined to this one... any Red Player can Kill and Loot any other Player in their level range that is not in their own guild)

They are ok in places like Highkeep, Overthere, FV... ect...



The Red team is so lets say... 2/3 server rolls west.. and 1/3 rolls east... and on West team there are 2 strong guilds that are competing for content... if they cannot come to an agreement... or start training each other... one can flag red... Invite a few friends from West Team and kill them...

On the other hand... RED team has no starting cities and is KOS in all of them... maybe have a mechanic where there is some PVP sickness or minor Exp loss after PVP death that can only be cure by hailing a certain NPC in one of your Teams Cities... So the advantage is to stay on a team... but another very viable option is to go red if you dont like how it is shaken out...

How do you think people on Evil Team on Sullon Zek felt about being essentially locked out from the cutting edge content by members of their own team? SO with this ruleset.. there is never an excuse to train members of your team... you always have the option to leave....

This solves that....Makes it to where the advantage is to stay on a starting team... but in some instances it might make sense to go red... even if just for a time period...

Just make sure there is a lockout period of at least a week ( 3 weeks would be better) and make it somewhat expensive to rejoin your team ( have to farm NPC heads, Turn in Plat, and at least one full EXP sacrifice... )

Think of Vallon Zek and Tallon Zek History.. at the end of the day the Ubers want to group together.... They Xteamed.... So why not just let them.. and just add a penalty and take away any safety from a team they may have... so instead of the uber guild being immune from the rest of their team.. if other team members dont like it they can go Red and Fight them.... Allows some fluidity to the server,, yet gives players a sense of team and safety while leveling up.... and they can keep it that way at top level and have the safety of Guards protecting them when they are just hanging out... they Reds will not have that option...

And really with Firona View/ Rallos Zek Loot rules Zerg Guilding will only take you so far... smaller well organized guilds will do just fine harvesting the Zerg Players for Gear.... Again think of Tallon Zek... Did Pandemonium Start Before or AFTER item loot was removed... same on Vallon Zek....
And Really the Bluebieness of Rallos Zek was driven by No DROP...

Hell even think of VZTZ... it wasnt until Item Loot was removed that Reviction was Formed ( Heresy and Core TZT crew )
Last edited by Kastro; 11-19-2013 at 09:17 PM..
  #50  
Old 11-19-2013, 10:38 PM
Retti_ Retti_ is offline
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how about not global faction loss, but actual los faction loss

didnt RZ have that?

kill an elf, lose elf faction when guards see u do it?
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