Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 09-04-2013, 01:32 PM
Elderan Elderan is offline
Planar Protector

Elderan's Avatar

Join Date: Aug 2012
Posts: 1,425
Default

Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
Well there's a lot of people who think teams creates a better sense of community and more dynamic PvP. Both servers will have the issues that bothers current Red players fixed, so it will give PvP players an option on which style they like. If I'm wrong, Red will win and finally have population to support it. If I'm right, well then we'll all be glad they opened a better PvP server, and that's the point.
There were much easier ways to do that on R99 though which would have brought in more people to an existing population.

In 6 months when the servers merge those people will be facing 50-70 fully VP geared characters for those same raid mobs, when they will barely have any Trakanon loot.

So in the end we get to the same place...
  #42  
Old 09-04-2013, 01:38 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,905
Default

Quote:
Originally Posted by Tikku82 [You must be logged in to view images. Log in or Register.]
Easy fix for OP evil team : Don't give them Wizards (no port for the team makes it even)
I'm ALLLLL for this. http://www.project1999.org/forums/sh...d.php?t=119456

Unfortunately, I know they won't go that far.

Which is why this is the best we can realistically get - http://www.project1999.org/forums/sh...d.php?t=120312
__________________
  #43  
Old 09-04-2013, 01:59 PM
Something'Witty Something'Witty is offline
Sarnak

Something'Witty's Avatar

Join Date: Mar 2013
Location: Hanging in a pond on Sala-ma-Sond
Posts: 495
Default

Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
In 6 months when the servers merge those people will be facing 50-70 fully VP geared characters for those same raid mobs, when they will barely have any Trakanon loot.
Don't forget the influx of plat / tradable items upon the merger.


Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
So in the end we get to the same place...
You're only partly right. Friends / guild members from R99 will frequently end up on opposite teams. If they are hardcoded teams, then you are SOL. If teams are softcoded, then you end up getting all the BS that comes along with cross teaming (e.g., immy healing, watching your friend die to one of your "teammates," etc.). In my eyes it is a lose / lose situation.
__________________
Vanzan Somethingwitty - Freelance Phantasmist on R99
  #44  
Old 09-04-2013, 02:02 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

Nobody is going to play on some nerd mental maturbation of a server that is unrecognizable from real EQ. You guys are proposing candyland.

There are already EMU's (like all of them, pretty much) that have "creative" rulesets. Nobody really plays on them. If you couldn't use MQ on a lot of them, practically no one would. You know where the pops are? P99, because it's doing it's best to be like actual EQ.
__________________
Last edited by Weekapaug; 09-04-2013 at 02:10 PM..
  #45  
Old 09-04-2013, 02:16 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,219
Default

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Nobody is going to play on some nerd mental maturbation of a server that is unrecognizable from real EQ. You guys are proposing candyland.

There are already EMU's (like all of them, pretty much) that have "creative" rulesets. Nobody really plays on them. You know where the pops are? P99, because it's actual EQ, or is doing it's best to be, at least.
Like I said, it's either a custom ruleset (which need hardly be "candyland", rather very light modifications) or no server at all.

Any new server based on the existing vanilla EQ PvP rulesets (RZ, VZ/TZ or SZ) will fail very hard. A custom ruleset to address their weaknesses is needed.

If you're a "pure classic" fetishist for its own sake, that's your prerogative, but realize you're in the vast minority. Most people would rather have a server that's 99% classic and thrives than one that's 100% classic and a ghost town. And it's extremely disingenuous to compare a server with small, behind the scenes changes to emu's with tons of customized, game-altering changes.
  #46  
Old 09-04-2013, 02:17 PM
Elderan Elderan is offline
Planar Protector

Elderan's Avatar

Join Date: Aug 2012
Posts: 1,425
Default

Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
Don't forget the influx of plat / tradable items upon the merger.




You're only partly right. Friends / guild members from R99 will frequently end up on opposite teams. If they are hardcoded teams, then you are SOL. If teams are softcoded, then you end up getting all the BS that comes along with cross teaming (e.g., immy healing, watching your friend die to one of your "teammates," etc.). In my eyes it is a lose / lose situation.
We have been assured that when/if a transfer happens to the teams server we would be able to play with friends/guild. So my assumption is that we would be able to pick teams or some other option.
  #47  
Old 09-04-2013, 02:27 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,905
Default

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Nobody is going to play on some nerd mental maturbation of a server that is unrecognizable from real EQ. You guys are proposing candyland.

There are already EMU's (like all of them, pretty much) that have "creative" rulesets. Nobody really plays on them. If you couldn't use MQ on a lot of them, practically no one would. You know where the pops are? P99, because it's doing it's best to be like actual EQ.
It's hardly unrecognizable from real EQ; exactly the opposite in fact. It's the realest EQ experience you can get, because the only way to actually get something like the "classic EQ experience" is to put in rules that shape the game towards what EQ in 1999 was actually like (and intended to be like). Just copying the code doesn't create the same result. The server has done a great job at making zones/monsters/items/skills like they were in Classic and that's the important framework. You don't need to strictly copy everything else. Trying to do so just hinders the game and makes it less like Classic Everquest, because people have already figured out the entire game and put it on a wiki, which massively changes how the game is played.
__________________
  #48  
Old 09-04-2013, 02:45 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Like I said, it's either a custom ruleset (which need hardly be "candyland", rather very light modifications) or no server at all.
Oh, really? No, there is going to be a teams based pvp server. All other details are still up for discussion. I missed the part of the twitch feed where you were put in charge of deciding that it would be "a custom ruleset or no server at all." It's happening, whether you like the ruleset or not, skippy.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Any new server based on the existing vanilla EQ PvP rulesets (RZ, VZ/TZ or SZ) will fail very hard. A custom ruleset to address their weaknesses is needed.
Broad sweeping statements based on zero fact, or with even evidence presented to back up your OPINION, which is all any of what you are saying is. Which is fine, you are entitled to it, but you and the other guy's matter-of-fact statements about this being the best, and that will fail blah blah are getting old. Stop presenting your opinon as fact, especially when you offer no examples as to why you think that. It's ridiculous.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Most people would rather have a server that's 99% classic and thrives than one that's 100% classic and a ghost town. And it's extremely disingenuous to compare a server with small, behind the scenes changes to emu's with tons of customized, game-altering changes.
First, you don't speak for "most people." You may think you do, you may say you do, but you don't.

Second, what you are proposing isn't 99% classic. You start inventing faction items, and FV hammers and all manner of candyland non-EQ content and it won't even be 75% classic.

Third, a server that is "100% classic" being a ghost town is, again, your own conjecture. Nothing more. SZ was an overwhelming success without broad sweeping changes to the game. Which is what you are proposing not, as you say, "behind the scenes" changes. You can keep repeating that over and over if you want, but it doesn't change the fact that you are proposing a cocked up ruleset server, making it just like every other EMU out there that nobody plays on.

It's ridiculous.

I say again, strict SZ ruleset...no pvp limit after level 6, allow training, with velious content, no item loot and it will be a fantastic server, because SZ was a fantastic server....The problems came with expansions that we won't be getting here. There's no need to cock it up with a bunch of little tweaks and this and that and the other designed to handhold everybody in an effort to avoid griefing. Griefing always happens in PvP, and every little ruleset change you make to prevent it only makes it worse. Leave the game open, and difficult, and allow training and let the players work it out. The only tweak I would consider a good idea, possibly, is allowing evil to pk itself....They nearly put that in on live, but didn't at the last min. And thats a big maybe.

That's MY opinion. Not facts, opinion. Based on observing first hand what happened with the actual successful SZ server on live. You are welcome to have yours, but please for all that is holy, stop stating your opinion as fact and making broad sweeping statements that are nothing more than conjecture on your part.
__________________
  #49  
Old 09-04-2013, 03:16 PM
Something'Witty Something'Witty is offline
Sarnak

Something'Witty's Avatar

Join Date: Mar 2013
Location: Hanging in a pond on Sala-ma-Sond
Posts: 495
Default

Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
We have been assured that when/if a transfer happens to the teams server we would be able to play with friends/guild. So my assumption is that we would be able to pick teams or some other option.
True, it was mentioned in the roundtable. Unfortunately, I guess I have become a bit of a cynic in light of recent events.
__________________
Vanzan Somethingwitty - Freelance Phantasmist on R99
  #50  
Old 09-04-2013, 03:19 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,219
Default

No point arguing with you. The ruleset I suggested simply corrects the problems with the vanilla SZ ruleset, and the devs have stated they have no interest in simply porting over any of the classic PvP rulesets. They are committed to making a Teams PvP server that can actually be successful at this point in time, and that requires at least a small bit of customization. If you don't think that's a good thing, that's your opinion, and you don't have to play there. Most people aren't so incredibly anal about sticking 100% to classic, however.

You seem to have a fetish for a totally classic experience, so nothing short of a time machine will ever satisfy you. Good luck with that.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.