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#42
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![]() nice! I can continue my hydrophobic ways
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#43
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2. He just posted you can avoid the heals on live. 3. The only changes needed is the correct pathing the king/ph should take to get there (making getting him single just a little harder but not much different) and fixing the run mechanic. The run mechanic as it is right now is that if mobs on the same faction are within a certain distance of the mob you are fighting it won't run. So that does need to be fixed. 4. Level range of the person doing it won't change much. The mechanic stopping adds both in his test and here is the lack of line of sight that the water causes. Which was classic and is the same on live now. | |||
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#44
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![]() The king did get healed several times on a few of our kills, but it had to do with how high he was in the water. If he was as low as possible, never got healed no matter where he was, if he was higher up, he got CHed a couple times.
On live if you are 20 levels higher than a mob, it will run. Not a good test to say that he should run here I don't think, but I could be wrong.
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"All we really lose is one Warrior."
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#45
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![]() I don't mind it being harder here. Let him run.
60 NEC LFG King. Will snare.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#46
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also, Eabon come home. | |||
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#47
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![]() Have you guys been pulling him straight into the water from the king room, or pathing him around and into the water?
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Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue | ||
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#48
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![]() I dunno where all the questions about pathing have come from. I've pulled the spawn dozens of times and he always runs away from the water, off his little tower, and then all the way back around the corner to the far right before coming down the hall to the water. Haven't seen him come off the front of his tower once.
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#49
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#50
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Can't you just flag king to always run unless snared?
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Pint
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Last edited by Pint; 05-20-2014 at 08:04 PM..
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