Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 05-19-2014, 11:15 PM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

[You must be logged in to view images. Log in or Register.]
Last edited by HeallunRumblebelly; 05-19-2014 at 11:19 PM..
  #42  
Old 05-19-2014, 11:29 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

nice! I can continue my hydrophobic ways
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #43  
Old 05-19-2014, 11:39 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Maybe I'm not understanding this thread?

1. King paths off platform differently here than live.
2. Mushroom healers in a certain location were healing on live, but they aren't at all on here (or this is what it sounded like to me, based on this thread alone).
3. Haynar didn't get any adds on live, but he also wasn't playing a level 60.
4. King ran on live, but he doesn't when fought in the lake on here.

Maybe these things are issues and maybe they aren't... but this thread hardly seemed to settle this.
1. The point was he was still able to single pull it to that spot.
2. He just posted you can avoid the heals on live.
3. The only changes needed is the correct pathing the king/ph should take to get there (making getting him single just a little harder but not much different) and fixing the run mechanic. The run mechanic as it is right now is that if mobs on the same faction are within a certain distance of the mob you are fighting it won't run. So that does need to be fixed.
4. Level range of the person doing it won't change much. The mechanic stopping adds both in his test and here is the lack of line of sight that the water causes. Which was classic and is the same on live now.
  #44  
Old 05-19-2014, 11:57 PM
Detoxx Detoxx is offline
Planar Protector

Detoxx's Avatar

Join Date: Jul 2012
Posts: 1,627
Default

The king did get healed several times on a few of our kills, but it had to do with how high he was in the water. If he was as low as possible, never got healed no matter where he was, if he was higher up, he got CHed a couple times.

On live if you are 20 levels higher than a mob, it will run. Not a good test to say that he should run here I don't think, but I could be wrong.
__________________
"All we really lose is one Warrior."
  #45  
Old 05-20-2014, 12:26 AM
Freakish Freakish is offline
Planar Protector


Join Date: Sep 2010
Posts: 1,273
Default

I don't mind it being harder here. Let him run.
60 NEC LFG King. Will snare.
__________________
Butchh | Facetious | Knockers
Jayce | Briefs | Squash
  #46  
Old 05-20-2014, 01:21 AM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
I don't mind it being harder here. Let him run.
60 NEC LFG King. Will snare.
halfling warrior / halfling cleric sneak tag. Warrior with a snare whip. Get that necro shit out of here :P

also, Eabon come home.
  #47  
Old 05-20-2014, 01:35 AM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,501
Default

Have you guys been pulling him straight into the water from the king room, or pathing him around and into the water?
__________________
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #48  
Old 05-20-2014, 05:25 AM
Socratic Socratic is offline
Sarnak


Join Date: Mar 2012
Posts: 264
Default

I dunno where all the questions about pathing have come from. I've pulled the spawn dozens of times and he always runs away from the water, off his little tower, and then all the way back around the corner to the far right before coming down the hall to the water. Haven't seen him come off the front of his tower once.
  #49  
Old 05-20-2014, 06:09 AM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Socratic [You must be logged in to view images. Log in or Register.]
I dunno where all the questions about pathing have come from. I've pulled the spawn dozens of times and he always runs away from the water, off his little tower, and then all the way back around the corner to the far right before coming down the hall to the water. Haven't seen him come off the front of his tower once.
He can come off the front too directly to the water. Depends how close to him you are. Which is the problem with pathing I think they are talking about.
  #50  
Old 05-20-2014, 08:01 PM
Pint Pint is offline
Planar Protector

Pint's Avatar

Join Date: Jun 2010
Location: Plane of Hate
Posts: 2,025
Default

Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
He can come off the front too directly to the water. Depends how close to him you are. Which is the problem with pathing I think they are talking about.
I've never seen this happen, I'd take a guess and say I've killed 70 phs/kings with this pull, maybe a little more.

Can't you just flag king to always run unless snared?
__________________
Pint
Last edited by Pint; 05-20-2014 at 08:04 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:34 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.