Project 1999

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-   -   Game Mechanics: myconid spore king (/forums/showthread.php?t=150637)

Detoxx 05-12-2014 10:07 PM

myconid spore king
 
Moved to Private, can delete.

khanable 05-12-2014 10:16 PM

So that's how people started duoing it..

Neat.

How does the shaman get in there?

arsenalpow 05-12-2014 10:18 PM

There's a ton of different pulls where pathing can be advantageous (every fucking chardok pull? Jumpy and friends in Trak lair?) so it doesn't sound like an exploit to me. If you were running back and forth non stop to make those mobs never touch you that would be one thing, but tagging, waiting a tick, flopping, then sneak tagging doesn't sounds any more exploity than every other sneak pull.

Potus 05-12-2014 10:24 PM

That just sounds smart. Not an exploit.

quido 05-12-2014 10:25 PM

seems innocent enough to me

SamwiseRed 05-12-2014 10:27 PM

so sneak pulling is an exploit now?

4WOFURY 05-12-2014 10:54 PM

#FreeDetoxx

Unless there is more to the story.

That is indeed the way to pull king now. Boo on you for posting the strat... Lol

Nirgon 05-13-2014 02:52 PM

Do this in front of Sirken and see how smart you feel afterwards.

Supaskillz 05-14-2014 10:12 AM

Anyone care to share op?

I don't think it requires any pathing exploits to solo pull king. I'm a rogue and it's possible for me to do it. Is the about lev over the lake and how sometimes they try to path through water and sometimes go around so you can use positioning to bounce them around a bit? The real innovation is fighting underwater so you don't have to worry about other npcs.

Haynar 05-14-2014 01:21 PM

Looks like the issue is either the aggro distance or assist distance of the other shrooms.

Sneak pull mechanics are classic.

Exploiting pathing, will get u banned.

Making mobs move back and forth pathing, is exploiting.

Safe spots around king, not so classic.

H


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