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  #391  
Old 10-01-2025, 03:18 PM
Cecily Cecily is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
If you're prioritizing mana on a ranger, that is an idiot thought. but go ahead keep recasting cotp to make it feel relevant
If you can't see how having a large mana pool is helpful for a ranger in terms of overall gameplay, you're not smart enough to continue interacting with. We're done.
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  #392  
Old 10-01-2025, 03:21 PM
Crede Crede is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
If you can't see how having a large mana pool is helpful for a ranger in terms of overall gameplay, you're not smart enough to continue interacting with. We're done.
Never said there weren't uses or it's not helpful in certain situations. It just should not be a priority for rangers over other stats. If you are still trying to make a case for ranger greater heal being relevant on solo artist mobs, then we are indeed done interacting.

I already said it was useful for random greens/trash. Feel free to provide more examples other than "things".
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  #393  
Old 10-01-2025, 04:49 PM
Jimjam Jimjam is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
DW push is a nightmare on raids. Watching many of those people enrage death though makes it a bit easier to be tolerate.
dw is a great faction hit dodge on raids, but this thread is more orientated around solo remember [You must be logged in to view images. Log in or Register.]
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  #394  
Old 10-01-2025, 05:05 PM
Snaggles Snaggles is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
It didn't need testing. Its a slow and a rune proc. Nothing is going to beat that as far as mobs per hour solo.

I've never played a ranger and I could have told you this.
I’ve had my Ranger since 2011 and couldn’t tell you withcertainty to what degree it would be better or worse. That’s why I tested it. Also why I hadn’t used my Earthcaller in a few years outside some yolo Klandicar bump openers.

A shame you didn’t mention this in the first 30 pages. I truly was more in the Rip camp of logic before I tried it. Now I’m bagging my warriors Eashen sword until the ToD procs while soloing to 60. Live and learn…
Last edited by Snaggles; 10-01-2025 at 05:08 PM..
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  #395  
Old 10-01-2025, 05:24 PM
Jimjam Jimjam is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Mathematical summary:
=========================

Even though you started with:
10% chance to Parry
10% chance to Riposte
10% chance to Dodge
10% chance to Block

Does NOT mean only 60% of hits will get through!!!

In reality:

In this example, for every time a mob attacks you there is:
10 % chance you Parry it
9 % chance you Riposte it
8.1 % chance you Dodge it
7.29 % chance you Block it

and a 65.61% chance the mob hits you

So Block has a 10% chance to work, but an effective use of 7.29% because of earlier defensive checks.
I previously was interested in how the different defence skills stacked up. I had planned on a more detailed write up, but lost the heart. Here are some notes I had previously shared in pm.

I compared riposte vs swings on two different level 53 halfling warriors - one which had trained dodge and parry, the other which hadn't.

115/2644 = 0.434 ripostes per enemy swing when dodge/parry has been trained

vs

116/2593 = 0.447 ripostes per enemy swing when dodge/parry has NOT been trained

That is just shy of 3% more ripostes when no dodge/parry was being made. That is the direction we would expect if dodge or parry override riposte... Was this down to chance? IDK. A simple statistical test like Chi square would explain away the difference as being down to chance.

I hope this wasn't too random a tangent.
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  #396  
Old 10-01-2025, 05:35 PM
loramin loramin is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
on two different level 53 halfling warriors - one which had trained dodge and parry, the other which hadn't.
I need to hear the story of how someone got a Warrior to 53 without training dodge or parry.
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  #397  
Old 10-01-2025, 06:16 PM
Jimjam Jimjam is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I need to hear the story of how someone got a Warrior to 53 without training dodge or parry.
Well I had one with the skills trained, so I did another one without. I think I had the idea when i was playing on a level 25 warrior in guk - “how can i riposte more?” - Was curious whether it would score more hits with riposte and cut down fight times anything worthwhile with parry/defence untrained. Plus more hits incoming means better value from DS buffs and pots. Was a fun investigation, but didn’t really go anywhere.
Last edited by Jimjam; 10-01-2025 at 06:19 PM..
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  #398  
Old 10-01-2025, 06:35 PM
loramin loramin is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Well I had one with the skills trained, so I did another one without. I think I had the idea when i was playing on a level 25 warrior in guk - “how can i riposte more?” - Was curious whether it would score more hits with riposte and cut down fight times anything worthwhile with parry/defence untrained. Plus more hits incoming means better value from DS buffs and pots. Was a fun investigation, but didn’t really go anywhere.
And yet you took him all the way to 53!

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  #399  
Old 10-01-2025, 07:13 PM
Cecily Cecily is offline
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I doubt you feel any difference. Short of a monk, and that's solely due to the excellent block sound effect, avoidance only really noticeable when you double dodge incoming 1500s.
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  #400  
Old 10-01-2025, 07:22 PM
Jimjam Jimjam is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I doubt you feel any difference. Short of a monk, and that's solely due to the excellent block sound effect, avoidance only really noticeable when you double dodge incoming 1500s.
Yeah the lack of dodge/parry was basically unnoticable. It didn't really make things any harder than the previous characters I'd levelled.
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