Top Issue Before Release
With the increased power of Casters against high resist opponents it is critical to have AC properly increase mitigation before release. Right now the pure melee classes which are arguably the weakest classes in classic, are now even weaker than what live was like because AC does not provide increased mitigation. This is going to make leveling even more challenging, and makes them far weaker than they should be in PVP combat because they will suffer the same damage as a cloth class from pets or melee classes.
I don't particularly care to argue about built in hit rates for archetypes, I'm aware it is harder for a caster to hit a melee than vice versa, but a skeleton pet will hit a warrior as hard as a caster regardless of their gear.
Give us some incentive to strategize our gear for different PVP/PVE encounters as a melee, on live players would keep a set of high AC gear for pvp against melee opponents.
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