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  #31  
Old 11-06-2011, 02:11 AM
vinx vinx is offline
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xp loss is just a tool for minimizing PVP
its basically P99 turned red (its NOT a RZ/VZ/TZ/SZ recreation)

all that matters is how endgame is handled
in which case PVP will do justice for the strong and create a different/fun atmosphere on endgame targets versus the poopsock
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  #32  
Old 11-06-2011, 02:13 AM
oldfish oldfish is offline
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Quote:
Originally Posted by vinx [You must be logged in to view images. Log in or Register.]
xp loss is just a tool for minimizing PVP
its basically P99 turned red

all that matters is how endgame is handled
in which case PVP will do justice for the strong and create a different/fun atmosphere on endgame targets versus the poopsock
So basically its a PVE server where people are avoiding PVP most of the times and where GMs dont have to get involved in poopsocking disputes during end game.

Sounds like a fun pvp server...
  #33  
Old 11-06-2011, 02:15 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
So basically its a PVE server where people are avoiding PVP most of the times and where GMs dont have to get involved in poopsocking disputes during end game.

Sounds like a fun pvp server...
If anyone's avoiding pvp most of the time, it's only because they decided not to take that risk. Not to be mean, but you're the one that sounds scared and blue..
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  #34  
Old 11-06-2011, 02:18 AM
vinx vinx is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
So basically its a PVE server where people are avoiding PVP most of the times and where GMs dont have to get involved in poopsocking disputes during end game.

Sounds like a fun pvp server...
basically yes, you forget your on an emulated server...
guys who are doing this for xp, not some company that wants to or needs to

they dont want to babysit your ass 24/7
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  #35  
Old 11-06-2011, 02:22 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
If anyone's avoiding pvp most of the time, it's only because they decided not to take that risk. Not to be mean, but you're the one that sounds scared and blue..
I can garantee you that once people get steamrolled by the big guilds, thats what they will do.

Theres no "risk" you will get steamrolled.

With no xp loss you could try having fun getting around these odds, just like on Rallos.

Ill still play the server if XP loss is in, just to see what happens. Maybe im wrong and it wont be as bad as i think, but id be willing to bet my first 1000 plat on it.
Last edited by oldfish; 11-06-2011 at 02:26 AM..
  #36  
Old 11-06-2011, 02:25 AM
Lulz Sect Lulz Sect is offline
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all i hear is

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  #37  
Old 11-06-2011, 02:28 AM
Kain Kain is offline
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I understand the part about GM's not wanting to get involved past coding to avoid disputes.

However "avoiding pvp most of the times" doesn't sound like an open field battle to me.

Sounds like PvP Hunters grouped up looking for prey that's logged off or hiding in the city. That doesn't sound very exciting. For the hunter or the prey.

Avoiding PvP wouldn't be a result of being scared and blue, but it would come as a result of being practical.

Example: 5 guys that are higher level and grouped just ganked you. You have no guild, your low level, naked. So now you log off or start baking?
Last edited by Kain; 11-06-2011 at 02:33 AM..
  #38  
Old 11-06-2011, 02:31 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
I can garantee you that once people get steamrolled by the big guilds, thats what they will do.

Theres no "risk" you will get steamrolled.

With no xp loss you could try having fun getting around these odds, just like on Rallos.
I dunno what to tell you :/

EQ is not a fps. Dying has consequences, and it's a social game. People that kill you for no reason are bad guys. Bad guys are mean, and mean people cause us exp loss. You can be a bad guy if you want, too, but then you'll have to be mean [You must be logged in to view images. Log in or Register.]

It adds to the immersion when the bad guys are mean. We don't like the bad guys, and the bad guys revel in our losses. Things become a little more real, you know? It's not a big FFA deathmatch where everyone kills everyone and they all laugh about it.
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Last edited by Softcore PK; 11-06-2011 at 02:34 AM..
  #39  
Old 11-06-2011, 02:34 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
I dunno what to tell you :/

EQ is not a fps. Dying has consequences, and it's a social game. People that kill you for no reason are bad guys. Bad guys are mean, and mean people cause us exp loss. You can be a bad guy if you want too, but then you'll have to be mean [You must be logged in to view images. Log in or Register.]

It adds to the immersion when the bad guys are mean. We don't like the bad guys, and the bad guys revel in our losses. Things become a little more real, you know? It's not a big FFA deathmatch where everyone kills everyone and they all laugh about it.
Im not sure how many ways i can put this to you, so ill try one last time and then ill stop.

Consequences:

- Coin loss

- Corpse runs

- Downtime after each death, which you will get a whole of a lot of if you are not zerging.

- slower leveling as a consequence of not being part of the overwhelming odds team
  #40  
Old 11-06-2011, 02:38 AM
Dweed Dweed is offline
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People can and will deal with exp loss accordingly, but the problem is that the way to deal with it is to never engage in a risky/challenging fight.

Would people rather a constant brawl throughout their leveling experience?
Or would they rather a game where sneaking around and leaving/logging at the first sign of competition is commonplace?

I'm not here to argue one or the other, either way people will make it work and adapt. But the issue is that one of these promotes pvp and the other promotes survival.

Both have their own merits of fun/strategy. But I'd guarantee removing the exp penalty would greatly promote how often pvp takes place, as well as increase the server's long-term population.

Once twinks exist a few months down the road, if the exp loss is still in place, I sure hope there is something else in place to keep new people interested.
Last edited by Dweed; 11-06-2011 at 02:40 AM..
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