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  #31  
Old Yesterday, 01:53 PM
sajbert sajbert is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Agreed. SK is usually the better option for a more casual character. You don't need as much expensive raid gear on an SK to do a bunch of fun stuff. Monks have a higher ceiling than SK's in BiS gear, but Monk raid gear is generally more expensive than SK raid gear.
SK twink gear is more expensive than monk though. CoS + Narandi Crown makes SK one of the most expensive twinks even if you don't "need" pegi cloak.
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  #32  
Old Yesterday, 01:55 PM
kjs86z2 kjs86z2 is offline
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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
SK twink gear is more expensive than monk though. CoS + Narandi Crown makes SK one of the most expensive twinks even if you don't "need" pegi cloak.
Technically you don't really "need" pre nerf CoS either.

Don't get me wrong, its amazing...but not a hard requirement like Narandi crown.
Last edited by kjs86z2; Yesterday at 01:58 PM..
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  #33  
Old Yesterday, 01:56 PM
Snaggles Snaggles is offline
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Keebz summed it up well.

Hybrids certainly have a wide window of performance based on gear but pure melees have a proper performance ramp. If your stat table > the mob’s stat table = no problem. If you need to push that envelope often a hybrid can cheat their way to victory. It will just dredge on longer than you might like. They may struggle against targets that are better to kill quicker than slower (mana drain casters that summon).

Outside the upper echelon of gearing and performance, if a monk can kill with less than 70% health with bind and bind wound you can kill much quicker. Higher dps, better mitigation and avoidance, faster recovery.

There is also what you actually want to play. No wrong answers on a time-locked server with free accounts…
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  #34  
Old Yesterday, 02:16 PM
Ripqozko Ripqozko is offline
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The correct answer is rolling a caster then spend 6 months gearing any melee in fuse so that you don't suck on your melee. Doesn't matter what you roll with 5-6k dkp.
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  #35  
Old Yesterday, 02:40 PM
Jimjam Jimjam is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
The correct answer is rolling a caster then spend 6 months gearing any melee in fuse so that you don't suck on your melee. Doesn't matter what you roll with 5-6k dkp.
The context of the thread is literally that op has a caster and wants to start a melee [You must be logged in to view images. Log in or Register.].
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  #36  
Old Yesterday, 07:29 PM
Zuranthium Zuranthium is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Like pet tracking, Verant fixed lulls later so you could easily argue it was broken in the first place.
Lulls were meant to not be very good. It wasn't some unintended, little-known bug. Enchanters will need to deal with merely being S tier rather than God-like, and people will need to duo/group more.

I feel bad for Paladins, but better to have the game functioning more like it should. Lulls aren't a thing Paladins should be doing anyway if the game was balanced better.
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  #37  
Old Yesterday, 09:36 PM
Ripqozko Ripqozko is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
The context of the thread is literally that op has a caster and wants to start a melee [You must be logged in to view images. Log in or Register.].
And my context is being in top guild to dkp dump on it is more important than the class.
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  #38  
Old Today, 10:31 AM
Goregasmic Goregasmic is online now
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Lulls were meant to not be very good. It wasn't some unintended, little-known bug. Enchanters will need to deal with merely being S tier rather than God-like, and people will need to duo/group more.
Well verant changed the lull resists rate to what we now have on p99 around luclin/pop apparently. Can't say if it was always meant go be terrible but at a point they figured lulls should be better.

For a lot of stuff you can get away with reverse charming anyway as an ench. Some stuff will just be more tricky but still doable. Some items are about to get a lot more rare though. I'm not sure groups will pick up the slack in chardok, even less in SG when most high level zones are already empty.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I feel bad for Paladins, but better to have the game functioning more like it should. Lulls aren't a thing Paladins should be doing anyway if the game was balanced better.
That's a load bearing if.
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  #39  
Old Today, 10:39 AM
sajbert sajbert is offline
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Paladins may have a stronger role if there ever were nerfs to channeling, charming and lulls to the extent that chanters and necros couldn't solo creep dungeons like Sebilis and shamans couldn't face tank with torpor. Suddenly people would have to resort to more honest means and group instead. In such a place a Paladin being a tank would be in higher demand. As is a Paladin rarely has the amount of gear or effort behind it to solo Crypt in Sebilis so it'd likely be a win for most Paladins.

However, I fear that a nerf would lull would only remove a fun aspect of the Paladin class whilst enchanters and necros and shamans still got everything on farm.
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  #40  
Old Today, 10:53 AM
Snaggles Snaggles is offline
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No change to lull will have a lasting effect on this sim. Most raiders are used to stuff that would send shivers up the spine of almost everyone from Live.

If they truly bork Lull crit resists it will make pallies more useful in that they are the most durable class who can cast this spell. They are also less consequential to a bad pull. Let them die…click them back.

I used lull a lot soloing to 60. Almost never now. I banked my CHA kit. Trust me, this is another overplayed fear like the Blue/Green merge. Even if it happens people will adapt. Those who can’t…were never good players to begin with. They should roll a cleric and learn how to count on their fingers.
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