Quote:
Originally Posted by Ennewi
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Yeah it seems like weapons were the default choice because of the paladin epic. It being the first and swords like Excalibur being associated with holy knights...makes sense, however limiting. If not weapons though, than what?
Again, cleric epic could have been a censer with 1-2 container slots for alchemy mats. It could have done little to no damage, so Bowl of Watery Protection or Sorcerous Bowl, but provided a groupwide buff. Either that or maybe a collection plate? With the wielder placing coins into it to maintain a passive effect.
Shaman epic could have been a dreamcatcher equipable in primary, secondary, ranged, neck slot...with the effect being? Only other item that comes to mind would be a medicine bag upgrade, granting shaman the ability to forage alchemy mats.
Bard epic...a tinkered music box? Ranged slot item that could have provided bonuses to songs. So, for example, Purifying Rhythms removing disease/poison counters as it did briefly in classic. Something along those lines.
Paladin epic...a head slot aura that enhanced all worn versions of AOB in group? And provided truesight? With worn effect +SVs, similar to white dragon helm.
Wizard epic...a primary, secondary, waist spellbook that doubled as a container, with certain spells having combo effects if a physical copy of each was placed inside?
Rogue epic...a mask would have been the obvious alternative, but with what effect?
Drawing blanks on other classes and slots.
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Perhaps they could have kept it a weapon (which was good at the time), but given folks the option to transform it similar to that Sarnak Hammer or Warrior Epic sheath.
Would allow the weapon to change to a shield for tanking for knights, or a bow for ranger, shawl like item for casters, etc. This could also solve for players not wanting to be boxed into a 'raid utility item' (Enc/Clr epic) but swapping if they are doing group/solo play (Necro epic looking at you)