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#31
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Because running them concurrent requires extra resources that aren't available.
Not to mention transferring items from one to the other results in massive fluctuations in no-longer-available market items every so often. Having one server that resets down the road? Yeah that's fine. Having two separate servers? That's fine if you fund it, assuming anyone would give you the source code (not likely). Having two servers that interact with each other? That has never been done in the entire history of this game, and there's a reason for it. | ||
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#32
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we need to reset p99 anyway -- i like it
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#33
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Quote:
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#34
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I don't have any 60's or 50's, but I think the core of people that do would hate to see the server wiped and delete all the good work they've put in. Would you want to wipe your 60's and start again, because other people "missed the boat" so to speak?
Think about it. What about the people that find the server in 1-2 years time when you levelled YOUR characters to 60 after the first wipe? Do their opinions matter? After all, it would only be fair. I don't like the inflation going on at the moment, the amount of EC opportunists manipulating Goonquest to hyperinflate prices on high end items. Nothing wrong with buying low/selling high... except for things (such as darkforge armor, which has spiralled in price since I bought some of mine) that mid level people will want but never be able to afford. That hurts the server in my opinion - the mountain becomes much higher to climb, if the player can't get help from guildies.
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#35
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Quote:
Quote:
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Binibren of Bristlebane (1999-2001) Siljen of Bristlebane (2001-2004) | |||||
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Last edited by binibren; 07-02-2011 at 12:12 PM..
Reason: typo
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#36
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Quote:
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What's the incentive to play there? To be at square one with everyone else? | ||||
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#37
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I think it's true that the first iteration wouldn't be totally compelling except for those who just wanted a fresh world. But later resets might include true progression or even (if the difficult problems can be overcome) legacy items like the manastone and rubicite armor.
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Binibren of Bristlebane (1999-2001) Siljen of Bristlebane (2001-2004) | |||
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#38
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I applaud your vision, but ultimately, it seems like a 'Having-your-cake-and-eating-it-too' situation.
You either: 1) Give a much larger playerbase (one that has grown from P99's day1) an opportunity to go back and camp those items knowing someday they can be introduced into P99 someday. That's not really good for the P99 economy. or) 2) As mentioned above, you never allow 'Legacy Items' and remove the incentive to play there except for the minority that wants a temporarily twink-free world. | ||
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#39
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I'm not sure why #2 is a disincentive, the point of progression servers is not to amass manastones. I think the OP's idea is interesting. | |||
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#40
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Quote:
http://www.fohguild.org/forums/mmorp...fight-191.html Quote:
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