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#1
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I also being ENC, must say developers have changed the game such it is VERY difficult for new players (bad gear,) to solo or group
1. I always Tash, and still i get Tons of resists... Even on Blu's. 2. My Yellow ENC pet gets his but kicked on ONE Blu. 3. WAY WAY too much hate from nukes. I first waited till 70 % before casting one nuke . Then i waited till 50 % cast my first nuke and still getting Aggro. What gives? And i pray to God that things are not being changed so we can be like EQ live | ||
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#2
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Quote:
People saying there charm is breaking right away please specify which mobs you are trying to charm. I think all that was changed is they switched the importance of CHA vs MR and now a lot of high MR hard to charm mobs are breaking it. I know in PoF the Gorgons are supposed to be not worth charming. As it was pre-patch they did in fact resist charm a lot but once it landed it lasted the same as any mob despite their high MR. It is supposed to have a similar but reduced chance for them to break it each tick based on MR. | |||
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#3
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Quote:
Also, I can't think of many raid mobs where a single player can do 14% damage to the mob with one nuke (until later expansions with higher lvl caps, AA's focus effects and such). If you meant over the duration of the fight then it's also moot because hate levels are constantly changing with each player character during the duration of the fight. So I'm not sure where you got this idea from. /threadjack off | |||
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Last edited by guineapig; 02-14-2010 at 03:26 PM..
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#4
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Quote:
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#6
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2//4 of my charms (lvl46 chanter 200cha) lasted 15 min, full duration , even after tash wore off. I am happy with the fix/nerf.
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#7
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I am pretty sure that you could still charm higher con mobs in live and have it last longer than a few seconds. Can you please post what the formula was and what it was changed to
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#8
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Well...everybody is saying how their CHA is so incredibly high that Charm should work better. Well in Classic, CHA was *way less important* than MR (hint, Tash).
Yes, CHA is (and should be) part of the formula, but it is supposed to be pretty low on the totem pole. -The level of the target mob is the most important (reds vs. blues, etc.). -MR is the next most important (as was noted earlier, different mobs have different default MR, so your mileage should vary). Tash will lower it further of course. -CHA is the least important of these items. Yes, it matters, but not as much as the above two items. | ||
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#9
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Tashing the mobs. Still breaking. Changed nothing. Not even the duration of the charm.
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#10
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Moving this to patch-bug thread!
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Last edited by Sippin; 02-14-2010 at 01:19 PM..
Reason: Moving this to patch-bug thread!
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