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#1
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 02-09-2011 at 11:37 PM..
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#2
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Since nobody else did it:
*Variance | ||
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#3
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lol tags
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#4
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[You must be logged in to view images. Log in or Register.]
__________________
Toons: Boommaster 60 Wiz/Tinkermaster 58 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 60 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 59 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
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#5
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I actually like the thought of all the mobs respawning at the same time, as long as that trigger for repops has an element of variance. That is 2-3 less days a week we have to burn people out wearing out their track hotkeys. (Yes, we actually track for mobs, with actual druids and rangers, 24/7 when mobs are due to spawn. No, we don't know when things will spawn no matter what nonsense you've read in R&F.) Quote:
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Shiftin Anout
Formerly of Tunare | ||||
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#6
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2. It would not be in any way GM enforced, so the GMs don't have to care. All the guilds that are capable of downing bosses would have to sign up for a raid calendar. Any guild that hijacks something would then be blacklisted by the entire raiding community. 3. We worked out a rotation just fine in classic on my server. I'm not saying it's not a huge mountain to climb, with all the animosity between guilds and grown men acting like children, but it would certainly be the ideal to work toward a rotation. Obviously this topic has been beaten to death on these forums, and by the looks of things it'll probably never happen. If the variance were removed though, I think a rotation would become more of a possibility once people realize how stupid it is to sit on a spawn with 200 other people and 4-5 guilds waiting to get the first engage. | |||
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#7
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__________________
Shiftin Anout
Formerly of Tunare | |||
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#8
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I don't think I'm misusing the made up word, because at the very least the trackers are gonna be poopsocking it up. I'll concede that it doesn't really extend the term to the rest of the guild, who are sleeping peacefully with their characters buffed and logged out by the spawn waiting for the batphone to ring. | |||
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#9
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I dont see how removing variance will change anything. Guilds will just line up (15 ppl camping) earlier and earlier. Poopsocking will increase because people will know exactly how long they have to sock to get a win. WRT to a rotation, on my server there was one during classic it was only ever player enforced, the main problem was when a new guild or alliance wanted to get in on the fun and further diluted the available mobs. The rotation was only ever Classic mobs/planes and fizzled out near the end of Kunark.
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#10
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Any system you invent that doesn't overtly force sharing is always going to have the same result, with a different way of getting there. Under the old rules, virtually all of the loot went to two guilds. Under the new rules, pretty much the same. When there was a full server repop, same thing again. This will never change until the quantity of targets increases to the point that even the slowest and least organized guilds can clear to, and kill a boss, before another guild can kill its choice target(s) and come back to it.
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