Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 07-08-2015, 12:03 PM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,037
Default

What is VoS?
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #32  
Old 07-08-2015, 12:04 PM
godbox godbox is offline
Fire Giant

godbox's Avatar

Join Date: Dec 2011
Posts: 712
Default

Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
What is VoS?
Dyslexic velious
  #33  
Old 07-08-2015, 12:09 PM
ghost182 ghost182 is offline
Sarnak

ghost182's Avatar

Join Date: Dec 2013
Posts: 290
Default

Archery in velious isn't good but isn't useless as a source of damage with the 2 fast cast nukes between shots. Seems like the bigger mistake was trying to make a hybrid out of an already hybrid class like Druid. Nukes as a source of ability with melee was a terrible idea when you can't melee through casting time.
  #34  
Old 07-08-2015, 01:31 PM
Ciroco Ciroco is offline
Sarnak


Join Date: Apr 2013
Posts: 366
Default

?

Nukes during melee are still a pretty good DPS increase, especially if you're not dual wielding.
  #35  
Old 07-08-2015, 02:00 PM
eisley eisley is offline
Planar Protector


Join Date: Nov 2009
Location: seattle
Posts: 1,181
Default

proc avatar

back out, shoot bow for 2 mins. return back to rogue jr mode
__________________
alksley <rampage> / <awakened> / <TSS>
  #36  
Old 07-08-2015, 02:03 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
?

Nukes during melee are still a pretty good DPS increase, especially if you're not dual wielding.
Yah Woodsmans + fast nukes
go go go

proc avatar, pop trueshot, feel studly pew pew pew
go back to your day job when TS drops
__________________
The Ancient Ranger
Awake again.
  #37  
Old 07-08-2015, 03:29 PM
milsorgen milsorgen is offline
Kobold

milsorgen's Avatar

Join Date: Mar 2011
Location: Pacific Northwest
Posts: 198
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Nothing about PoP was poorly implemented other than their initial flagging system. Once it was resolved to allow levels to unlock access to all the groupable zones it was perfection.

Books were great.
Lowering the barriers to travel is one of the great fuckups of MMOs in general if you ask me.
  #38  
Old 07-08-2015, 03:59 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by milsorgen [You must be logged in to view images. Log in or Register.]
Lowering the barriers to travel is one of the great fuckups of MMOs in general if you ask me.
Meh. When exploring a new location/expansion/game, I agree. Exploring a new dungeon, traveling across a new continent etc. After the newness wears off and the immersion decreases, running across West Karana for the 15th time really loses its allure and becomes a time sink more than anything else. You just auto run and hope you don't hit a tree while you make yourself food...

However when I started back in 1999, I fondly remember my run from Qeynos to Kelethin at level 9 on my Druid. One of the most exciting experiences in the game for me no doubt. 15 years on, I made that run again on my Druid at a later level I think, but after that with a few level 60s and some random other Alts, running around zones I've explored every corner of just isn't fun. Killing stuff, doing quests, grouping and raiding are what's fun now that I've finished exploring EQ.

One of EQs greatest fuckups was the spreadsheetization of quests and itemization. Nothing was unique when I quit. There were 4-5 Mercenary kill X mob quests per zone and 3-6 Partisan "lore" quests per zone and they all felt void of life. Little to no figuring them out was involved. The itemization since around SoF onwards was horrid. They standardized focus items so you didn't have to look at that, you maxed all stats, resists and mod2s innately without caring. The power difference between randomly picking gear from raids and selecting the BIS gear was negligible.
  #39  
Old 07-08-2015, 07:13 PM
Visual Visual is offline
Fire Giant

Visual's Avatar

Join Date: Feb 2012
Posts: 751
Default

Quote:
Originally Posted by milsorgen [You must be logged in to view images. Log in or Register.]
Lowering the barriers to travel is one of the great fuckups of MMOs in general if you ask me.
iirc Mcquaid fought to keep them out of the game, but was overruled by the team consensus
  #40  
Old 07-08-2015, 08:55 PM
TarukShmaruk TarukShmaruk is offline
Sarnak


Join Date: Jun 2013
Posts: 217
Default

Glad to see so much love for PoP around here

Luck in was a disastrous expansion with awful zones and awful lore and awful models but AAs imo were a needed thing and PoP was just awesome

The only thing I didn't like was how they kept trying to improve the graphics but ended up making everything look awful

The art style used in vanilla thru velious was fantastic
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:00 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.