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  #31  
Old 06-03-2015, 10:54 AM
Genedin Genedin is offline
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Does it not seem like most of these gearing assumptions are based upon someone having most of their slots filled with velious raid-gear? To have +2k HP and tons of resists, you'd have to have almost every armor piece replaced right?
  #32  
Old 06-03-2015, 11:18 AM
Malevz Malevz is offline
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Problem is not casters, problem is AC does not reduce damage, or does not appear to. So when a melee hits a caster it's like they have 0 AC.
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  #33  
Old 06-03-2015, 11:25 AM
Boeing B-29 Superfortress Boeing B-29 Superfortress is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Problem is not casters, problem is AC does not reduce damage, or does not appear to. So when a melee hits a caster it's like they have 0 AC.
AC has been upgraded to make a difference. Once velious levels of AC+ATK+HP come in, everyone NOT raiding velious will really start feeling the difference snowball
  #34  
Old 06-03-2015, 11:27 AM
Malevz Malevz is offline
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Sounds classic. I remember paladins and SK's killing full groups of mid/upper 50s.
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  #35  
Old 06-03-2015, 01:01 PM
awfal awfal is offline
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Quote:
Originally Posted by Pumped [You must be logged in to view images. Log in or Register.]
i played on rallos and can honestly say you didnt resist any nukes until you were vex thal geared with 200+ unbuffed

UNBUFFED

spell reductions are stupid and not classic, but then again this is a custom server anyways and no one cares.
this statement is just not true. i resisted most spells with 130+ resists.

spells hit for full damage on 98% of the rallos population because people were NOT WEARING GEAR. classic/kunark no-drop items didn't have much for resist on them, so you had casters/melee running around with 60-80 resists. only the top pvpers would even wear resist gear, no one wanted to lose their pixels. rarely would you ever see anyone in droppable gear unless they were deep inside a zone.

you also didn't have people running around with bags full of pumice, levi cloaks, etc - most people didn't even know what a pumice did back then.

nevertheless, in velious casters receive hp upgrades too, and there are plenty of strategic locations for casters to pvp in velious.

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  #36  
Old 06-03-2015, 01:06 PM
Malevz Malevz is offline
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Quote:
Originally Posted by awfal [You must be logged in to view images. Log in or Register.]
this statement is just not true. i resisted most spells with 130+ resists.

spells hit for full damage on 98% of the rallos population because people were NOT WEARING GEAR. classic/kunark no-drop items didn't have much for resist on them, so you had casters/melee running around with 60-80 resists. [/IMG]
He's right, on vallon you full resisted like 95% of mage nukes, wizard draughts, druid nukes, etc. That's why necros and wizards were more feared, -200 and -300 spells were nasty. I ran around with 120-130 mr unbuffed on my rogue and you were basically unsnareable and unnukable outside of lures. Rains weren't worth casting either. By comparison casters have it pretty easy on red99.
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  #37  
Old 06-03-2015, 01:15 PM
Raev Raev is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Problem is not casters, problem is AC does not reduce damage, or does not appear to. So when a melee hits a caster it's like they have 0 AC.
Actually, I have kind of a pet theory here. I'm betting that stuff like % to hit, damage distribution, ATK vs AC etc are all reused from the PVE code. So L60 melee attacks are treated the same as L60 NPC attacks, and a L60 NPC is supposed to stomp your face in unless your AC is truly epic.
  #38  
Old 06-03-2015, 01:18 PM
Uuruk Uuruk is offline
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Quote:
Originally Posted by awfal [You must be logged in to view images. Log in or Register.]
this statement is just not true. i resisted most spells with 130+ resists.

spells hit for full damage on 98% of the rallos population because people were NOT WEARING GEAR. classic/kunark no-drop items didn't have much for resist on them, so you had casters/melee running around with 60-80 resists. only the top pvpers would even wear resist gear, no one wanted to lose their pixels. rarely would you ever see anyone in droppable gear unless they were deep inside a zone.

you also didn't have people running around with bags full of pumice, levi cloaks, etc - most people didn't even know what a pumice did back then.

nevertheless, in velious casters receive hp upgrades too, and there are plenty of strategic locations for casters to pvp in velious.

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Strategic pvping at their bind point.
  #39  
Old 06-03-2015, 01:29 PM
Genedin Genedin is offline
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first person pvping huh? is this how you still do it?
  #40  
Old 06-03-2015, 01:32 PM
Malevz Malevz is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Actually, I have kind of a pet theory here. I'm betting that stuff like % to hit, damage distribution, ATK vs AC etc are all reused from the PVE code. So L60 melee attacks are treated the same as L60 NPC attacks, and a L60 NPC is supposed to stomp your face in unless your AC is truly epic.
That would make a lot of sense. Playing a rogue I used to take apart casters like nothing, but here it's far beyond that. I remember fighting warriors and hitting for like 10-20-30, a warrior with his back in the corner and a 2hander would take me apart with a few hits while I was lucky to dent them, SK's and Paladins were difficult with their AC too.

Here... something is off. Your theory is probably correct.
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