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  #1  
Old 06-03-2015, 02:15 AM
Kergan Kergan is offline
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All classes get more HP, AC and resists - a lot more. However, melee damage gets drastically improved through both skill upgrades (a lot of melee/hybrid melee get offensive skill increases) and weapon upgrades. Spell damage stays a constant, and while there are a few nice things in there like ice spear by and large casters take it in the rear end.

Rogues probably see the least damage increase due to the 15 damage cap, although some of the procs are pretty good on those weapons and they will see the defensive upgrades and + hp. The biggest "winner" in Velious is easily the monk, gaining access to high AC and + hp items to go along with their inherently superior avoidance. And to make sure they are OP'd as shit, they get triple attack and access to an inventory clicky 3 slot dispel and a fungus tunic with 10 resist all and +100 hp which are debatably the 2 best items of the xpac.

So yeah, roll your monk now.
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Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
Last edited by Kergan; 06-03-2015 at 02:18 AM..
  #2  
Old 06-03-2015, 03:46 AM
Bokke Bokke is offline
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Casters were viable during Velious on live. You could do very well with them.

With how melee seem to be on r99 though I'm pretty sure casters are going to be shredded. R99 mechanics are very different from live.
  #3  
Old 06-03-2015, 04:28 AM
Kergan Kergan is offline
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I think with the way things are now casters will be in trouble in Velious. The only possible benefit is if resist curves are changed as was previously stated so it will require a lot more resists compared to now. Velious zones are however bigger in general giving ranged classes a distinct advantage.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #4  
Old 06-03-2015, 10:54 AM
Genedin Genedin is offline
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Does it not seem like most of these gearing assumptions are based upon someone having most of their slots filled with velious raid-gear? To have +2k HP and tons of resists, you'd have to have almost every armor piece replaced right?
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Old 06-03-2015, 11:18 AM
Malevz Malevz is offline
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Problem is not casters, problem is AC does not reduce damage, or does not appear to. So when a melee hits a caster it's like they have 0 AC.
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  #6  
Old 06-03-2015, 11:25 AM
Boeing B-29 Superfortress Boeing B-29 Superfortress is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Problem is not casters, problem is AC does not reduce damage, or does not appear to. So when a melee hits a caster it's like they have 0 AC.
AC has been upgraded to make a difference. Once velious levels of AC+ATK+HP come in, everyone NOT raiding velious will really start feeling the difference snowball
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Old 06-03-2015, 01:15 PM
Raev Raev is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Problem is not casters, problem is AC does not reduce damage, or does not appear to. So when a melee hits a caster it's like they have 0 AC.
Actually, I have kind of a pet theory here. I'm betting that stuff like % to hit, damage distribution, ATK vs AC etc are all reused from the PVE code. So L60 melee attacks are treated the same as L60 NPC attacks, and a L60 NPC is supposed to stomp your face in unless your AC is truly epic.
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Old 06-03-2015, 01:32 PM
Malevz Malevz is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Actually, I have kind of a pet theory here. I'm betting that stuff like % to hit, damage distribution, ATK vs AC etc are all reused from the PVE code. So L60 melee attacks are treated the same as L60 NPC attacks, and a L60 NPC is supposed to stomp your face in unless your AC is truly epic.
That would make a lot of sense. Playing a rogue I used to take apart casters like nothing, but here it's far beyond that. I remember fighting warriors and hitting for like 10-20-30, a warrior with his back in the corner and a 2hander would take me apart with a few hits while I was lucky to dent them, SK's and Paladins were difficult with their AC too.

Here... something is off. Your theory is probably correct.
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  #9  
Old 06-03-2015, 02:21 PM
Genedin Genedin is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
That would make a lot of sense. Playing a rogue I used to take apart casters like nothing, but here it's far beyond that. I remember fighting warriors and hitting for like 10-20-30, a warrior with his back in the corner and a 2hander would take me apart with a few hits while I was lucky to dent them, SK's and Paladins were difficult with their AC too.

Here... something is off. Your theory is probably correct.
I've said time and time again. Getting backstabbed for 1800 DMG on a 1200AC lvl 60 warrior on a regular basis is not classic and the melee hit dmg/rates needs a nerf.
  #10  
Old 06-03-2015, 02:26 PM
Bazia Bazia is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
I've said time and time again. Getting backstabbed for 1800 DMG on a 1200AC lvl 60 warrior on a regular basis is not classic and the melee hit dmg/rates needs a nerf.
during classic no one was playing melees so melee damage was ninja buffed, I played a warrior throughout the whole thing and I remember logging in and hitting for a shitload more damage and missing way less after one of the patches and being extremely happy about it

it wasn't put in the patch notes for whatever reason, but it was a thing that I dont think it has ever been removed

very hard to get rebalances when it's a different developer doing the changes every couple months with no knowledge of what the people before them were doing
Last edited by Bazia; 06-03-2015 at 02:32 PM..
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