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#31
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Do you guys even enjoy playing anymore?
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![]() Uuur - Your favorite Master +1 cleric <LifeAlert> Rockwell - Your favorite 30 virgin <Aspen and Rockwell> | ||
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#32
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Quote:
I also challenge you to make a claim that does not leave your guild at the top of your list in terms of personal interests related to the Project 1999 Everquest Classic Game Experience. Please post it here so I can uphold you to your altruistic nature in the future. In terms of wanting to find a proper solution, of course we all want one! We all want solutions like rotations that work or FFA rules that don't promote large amounts of GM intervention due to players *not* having their fellow gamepal's best interests in mind, or even camping sessions that result in profitable clears of planes or sellable-items from things such as giants. Whatever works best and is agreed upon will become the rules. As of thus far, the rules are set and being followed to the tee! Kole1: As Skope mentioned, yes, the roll call rule is in effect to prevent you from sitting on a spawn unaware of it's existence while a raid force lumbers on over to kill the target. It's a last-ditch style effort to sway the result of the claim of a mob. /shout present takes 5 seconds to type, if you're slow. It's a great way to glean a mob from an opposing force, instead of waiting 20, 30 or 50 mitutes, depending on the target. | |||
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#33
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Skope, you are clearly confused on a key point which I think matters.
The "raid rule proposal" that was put together and sent to Nilbog was a proposal to replace the current SERVER RAID RULES as posted by Nilbog. It had NOTHING to do with the "player raid rules" that I've only just learned about today. Understanding that, maybe it puts things in a different light and explains why it wasn't some super-secret summit designed to fuck over everyone outside of IB/DA/WI. A (now former) officer from WI spoke with Durison of DA and Emil and Ektar of IB and they came up with a SERVER raid rule replacement proposal to submit to Nilbog for approval. Anyway, just wanted to clear that up.
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-Bumamgar
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#34
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/shout present does take 5 seconds to type, but there are emergencies in RL, and since there are more than 15 anyway ( and you are entitled to the camp), and have 30 minutes, why should you lose a camp in 60 seconds time because someone dropped a roll call on you at 8:45 wen you are sending your kids off to school , taking a pre-engage piss, shit or w/e. | |||
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#35
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Then maybe you require some explanation as well...
Those rules were also designed by the players, they're enforced by the GMs. Nevertheless my point still stands. a guild leader okay'd an officer's attempt to bypass other guilds and propose to Nilbog a certain set of rules that wasn't at all discussed with other guilds' leadership. I can understand certain members of IB and DA doing it, but you guys are new and clearly don't even understand the current rules but somehow seem to think your opinions are more valuable than those who have been around far longer and actually understand and ABIDE by the current ones. I'm not confused my friend, I'm just not seeing your glittery and gilded view of this matter. | ||
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#36
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This rule requires 15 active people, within a moments notice at random by any opposing force, as I read it. So literally you are required to have 15 people reading shout for some random person's roll call. IMHO, there should be a 5 minute warning to the 1 minute roll call. Rather than a 1 minute straight roll you lose the mob sry kthxbyesry. This rule isn't fair in any way shape or form. To fail to come up with a more fair version of this rule, you all show how stupid you are, and how you dont want to compromise , you want to screw each other over so bad that you'd build a stupid rule in. And since I havent seen ( although there may be ) a sticky that said RAID RULES READ OR LOSE MOB IN ONE MINUTE BEWARE ALL RAIDING GUILDS+++.. then you have given inadequate notice to the community at large and the rule would fail on due process grounds, if this were America. But its norrath. lolz | |||
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#37
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Sorry Kole, but not 10 minutes ago you had no idea what the rule was and now you'd like to change it.
The rule is absolutely fair and they've been this way for a while. Now that your guild decided that the rule is somehow "unfair" only after you disobeyed it lends you no credibility. if you'd like to change the rules you do it in the same manner that everyone else is trying to, not by picking and choosing what you like and what you don't. | ||
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#38
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The 30 minute timer serves a different purpose. It is intended to ensure you take down the mob in a reasonable time frame, and to step aside if you cannot. During this period you are uncontested and not held to any minimum people in zone. These sir, are two different apples. | |||
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#39
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I see. Well. In theory you could see the mob pop, call 30, and then call 1 minute instantly, thus eliminating the 30 minute timer altogether, if you are not there the SECOND (literal second) the mob spawns. Thats still pretty lame for a mob with a window the size of Skope's mom's vagina. Because it favors the non-possessory party. The people entitled to the camp need 15 UNAFK PEOPLE, but the people looking to remove the entitlement need 1, the person to track the mob, and call the 30 and rollcall simultaneously. Sure you need 15 in the zone, but how is that fair? I guess you could call 30 and roll instantly right back, and keep going back and forth until someone finally gets 15 on in a minute.. ...... ... but what sucker GM wants to watch that shit show? Skope. My opinion is this rule is stupid and slanted in favor of the group looking to usurp the camp and the mob. I can see it was intended to eliminate camping ,but it hasn't been used properly. | |||
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#40
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No, DA and IB seldom fail the roll call which is one of the reasons that other guilds had stopped trying to fight them for spawns. That system doesn't work either and I too think it's stupid and needs to go, but at least it provides a check and actually forces them to be active, or at least some of them.
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