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  #1  
Old 11-11-2013, 02:42 PM
Lowlife Lowlife is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
one account per ip/mac address w/e

one team per account

pras
pras, people (nihilium) will say how they can build 7 more PCs and box in their basement with 10 phone lines and 4 smart phones to get around it, but thats fine, if your life is that shitty go for it, it would be a reasonable restriction to those of us who have felt breasts irl
  #2  
Old 11-11-2013, 03:55 PM
runlvlzero runlvlzero is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
one account per ip/mac address w/e

one team per account

pras
yissss

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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
flying saucer is classic, Rodcet Nife follower here, u mad?

clearly never been to qeynos.
Samwise knows his stuff. He is going to be the next hobbit god in the next EQNEXT game.

*** I would like the idea of having unicorn mounts for only the good team in order to balance things a bit.
Last edited by runlvlzero; 11-11-2013 at 04:03 PM..
  #3  
Old 11-11-2013, 02:51 PM
Retti_ Retti_ is offline
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If only there was a way to change ip
  #4  
Old 11-11-2013, 02:56 PM
Vexenu Vexenu is offline
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All the city-based rulesets are silly. Each team on SZ naturally clustered around the cities they controlled. It didn't matter that Evil had numerically more cities, especially since two of them (Grobb & Oggok) are right next to each other and only used for Guk binding melees if anything. What matters is team population, not the numbers of cities naturally controlled.

Also, by limiting Kunark until after server launch, you remove Cabilis and the massive advantage of Evils controlling an entire continent. This is a far bigger impact than anything else that could be done.
  #5  
Old 11-11-2013, 03:46 PM
Ebony Ebony is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
All the city-based rulesets are silly. Each team on SZ naturally clustered around the cities they controlled. It didn't matter that Evil had numerically more cities, especially since two of them (Grobb & Oggok) are right next to each other and only used for Guk binding melees if anything. What matters is team population, not the numbers of cities naturally controlled.

Also, by limiting Kunark until after server launch, you remove Cabilis and the massive advantage of Evils controlling an entire continent. This is a far bigger impact than anything else that could be done.
Kunark was just one problem of many. Three of the evil City/newbie zones were ALL Evil & they could lvl up like they were on a Blue server. Good & Newt were fighting with each other from lvl 1 in most City/newbie zones for neut & fighting in ALL City/newbie zones for Good. That makes a HUGE lvling disadvantage for Good & neut & isn't something you can stop by starting with classic. Either you don't know what you're talking about or you're trying to pretend Kunark was the only huge Flaw in SZ's Team split & that is what's "silly"

Diety could work better but the Devs would HAVE to change some of the Races Diety options, Like say ALL High Elves & Wood Elves follow Tunare. Giving Good Team at least ONE City/newbie area they kinda control like other teams had. Evil having 3 or 4.

It's amazing how much the SZ zealots miss & knowing they only like what they like because that's how Sony did it makes it even more sad if they end up hurting Teams99 also.

The Devs here are really Great & do a LOT of work to let us play free EQ. If they want an SZ server clone that's fine but if there's a chance to change some of the Sony SNAFU's that killed SZ then I'd like to speak up while we have the chance.

I have to go to work now lol [You must be logged in to view images. Log in or Register.]

C U lot Later [You must be logged in to view images. Log in or Register.]
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  #6  
Old 11-11-2013, 03:00 PM
SamwiseRed SamwiseRed is offline
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the combine and vahshir are from norrath tho [You must be logged in to view images. Log in or Register.] not aliens.
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  #7  
Old 11-11-2013, 03:02 PM
Ebony Ebony is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
the combine and vahshir are from norrath tho [You must be logged in to view images. Log in or Register.] not aliens.
And that's why "Aliens" are not classic [You must be logged in to view images. Log in or Register.]
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  #8  
Old 11-11-2013, 03:42 PM
Ebony Ebony is offline
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Originally Posted by Ebony [You must be logged in to view images. Log in or Register.]
And that's why "Aliens from luclin" are not classic [You must be logged in to view images. Log in or Register.]
Fixed for Sam and Classic again lol [You must be logged in to view images. Log in or Register.]
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  #9  
Old 11-11-2013, 03:03 PM
SamwiseRed SamwiseRed is offline
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aliens are classic, just not people that live on luclin
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  #10  
Old 11-11-2013, 03:10 PM
Lowlife Lowlife is offline
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Nodcet Nife.

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Looks like a fucking Alien to me.
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