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  #31  
Old 11-14-2013, 12:06 PM
Yibz Yibz is offline
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Quote:
Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
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Simulated repop isn't classic. Not a fan.
Frequent patches with repops is classic as hell.
  #32  
Old 11-14-2013, 12:08 PM
Yibz Yibz is offline
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I still think you want to keep some sort of variance in though. Those mega socks at trak and VS were terrible.
  #33  
Old 11-14-2013, 01:29 PM
Jo soap Jo soap is offline
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Originally Posted by Melissa [You must be logged in to view images. Log in or Register.]
Rogean and crew maintain that variance is a good thing for anti poopsocking. All highend guilds have proven that they're gonna poopsock period. Whether with 10 or 2
I think one tracker or a couple of FTE’ers is less demanding on collective player time than having multiple ready to engage raid forces waiting for a respawn, even if that were only applicable toward the end of a non extendable window, and is therefore positive. Variance also prevents mobs becoming synced to playing hours which are unsociable for certain timezones (possibly even times which are unsociable for the majority of the player base, which disadvantages more casual players/guilds).

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Originally Posted by Melissa [You must be logged in to view images. Log in or Register.]
We, the majority, really really want simulated patch days where all bosses are up at the same time to force guilds to choose wisely.

Why not a hybrid of both? Variance (without that garbage extended bullshit) complete respawns?

I don’t really understand the proposal. Is it:

a full respawn that will occur within a given window? If this is the case, then I don’t see the relevance of trackers (your point 2) refers). On the odd occasion when it currently happens, a full respawn, and the subsequent total absence of mob spawns for a day or two, is an interesting change of pace, and it does indeed breed a different competition dynamic. I quite like the current situation though where I can get home from work and the chances are good that a raid target will spawn during my playtime. I think it would be pretty dull to have a full respawn happen while I am at work, then know I will have no opportunity to raid for x-days until the next respawn. This may happen several windows in a row, meaning that a significant period of time (several weeks?) may pass between my opportunities to raid;

Do you propose the current system, with an additional full respawn on a completely separate timer? If so, I’m concerned that doubling the rate of incoming items would make them less rewarding and effectively be taking a step to make the game 'easier'. Kunark has already been around for a very long time, do we need to accelerate the rate at which items enter the ‘market’? I concede however that respawns did happen due to server reboots on live (and as a euro player, these often worked in my favour);

Do you propose that the full repop and varience timers are integrated in some way? How would the respawn timers operate after mobs were killed as part of a repop scenario;

Or any other interpretations of your proposal which I have missed.



As an aside
Quote:
Originally Posted by Melissa [You must be logged in to view images. Log in or Register.]
Soooo full repop day was a crazy amount of fun and since rogean was having trouble getting it up (giggity, jk) it added a randomish factor...

Just sayin...this idea shouldn't be quickly dismissed! I know a ton of other guilds must've had a ton of fun coordinating raids and mobilization racing other guilds...
I found this randomish factor a little unfortunate, having arranged time off work to be home for what I hoped would be a repop, then instead dragging myself form bed at 4am when things came up (not intended as a complaint). As I mention above, full re-pops will always be at antisocial hours for some of the server playerbase. The majority of players on the server will not get out of bed to raid. As a Euro I hope that if a repop system were implemented it wouldn’t be weighted to benefit some time zones more than others as this would create a new imbalance of its own.
  #34  
Old 11-14-2013, 02:00 PM
Melissa Melissa is offline
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Now that I've been reminiscing on classic times? I propose that we keep current system and just do random full repops once a month or so...

But whatever...pretty sure this is just a pipe dream

All I know is that full repop days are hella fun
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  #35  
Old 11-14-2013, 04:41 PM
Gnomersy Gnomersy is offline
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Repop was a lot of fun IMO. Scheduled repop once every 60 days 1 random repop once a month keep other mechanics the same. Up until velious OFC.
  #36  
Old 11-14-2013, 05:59 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
...Would also involve regular days of dead time with no raiding. I'd actually really like that.
Feels good to relax the death grip once in a while, eh? I should imagine so.
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