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Hybrid boss respawns?
Rogean and crew maintain that variance is a good thing for anti poopsocking. All highend guilds have proven that they're gonna poopsock period. Whether with 10 or 2, whatever...
Rogean and crew also maintain that variance is good for the Euro/Asian population as well...to give them a chance that targets might spawn during their timeframe. We, the majority, really really want simulated patch days where all bosses are up at the same time to force guilds to choose wisely. Why not a hybrid of both? Variance (without that garbage extended bullshit) complete respawns? 1) This still lets Euro/Asians have a shot, and makes guilds decide which targets to go for, while still maintaining competition if two or more guilds choose same targets... 2) This might alleviate some poopsocking still since trackers will be spread out and there's only so many people who can log into trackers...we all know TMO still might carry and advantage in this, but they still need to concentrate forces and decide wisely. One could argue, well they're so big they can just split forces. Let's be honest, that takes a TON of effort, and if they do that, they still have to have the right people leading raids to be effective anyways... 3) This will be fun and create new dynamic, and actually be closer to classic...since variance isn't really classic anyways...I prefer simulated patch days during EST Primetime, but that's selfish of me hah... Keep R&F out, and please reply with constructive criticisms/support? I'd even welcome addendum's/fixes to my idea! I'm not sure I've seen this idea gain steam, but methinks given enough support, perhaps it might grace the ears of the devs... GM's/Devs please chime in from your perspectives on factors we're not thinking about. I think the server populace has proven it cannot police itself nor act with maturity. So, I'd imagine telling us to "deal with it" just won't cut it longterm. Or you don't have to...this is just a friendly open discussion... PS: Keep FTE Shouts too...enforce no-kiting/stalling like it sorta is now... Would this be difficult to code one variance timer which feeds respawn triggers to all raid bosses on the server simultaneously? |
and OF course the minor details will need to be ironed out like how often and etc...
hell I'd be fine with how it is now+the hybrid (ohnoes more loot too often you commie?) but at least it's closer to classic... |
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Another thing that I think would help the server would be to remove MQ - lots of hurt feelings if you removed it but I generally think it has a negative effect on the server and or what its worth, it mixes up the strategy with regards to targets on full repops. Workload and implementation are the utmost consideration though so anything that came from it would have to be fairly easy to cook up and maintain. My 2cp :) |
how about no variance and simulated repops.
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Remove variance from spawn timers altogether. Add variance in the form of a sim patch that go off on a biweekly basis, with a window of occurrence from day 8 - day 14 since the last patch.
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But i think the entire server is pretty tired of the garbage raid scene. |
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But I know Rogean wants to be able to cater to people on the other side of the world without opening another server for them...therefore my theory is that Rogean will not compromise some sort of random variance timers to allow for the possibility of respawns during those hours. |
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oops...comment edited...
i need to l2readingcomprehension anyways, i see zero foreseable weaknesses in the idea honestly... it preserves competition, gives guilds a shot at easier content, forces guilds to strategize/prioritize/compromise/sacrifice... It has little to do with redistribution of wealth...more to do with what's more classic... |
Yeah I'd be down. Would also involve regular days of dead time with no raiding. I'd actually really like that.
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