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  #31  
Old 09-04-2013, 01:01 PM
Brut Brut is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
The RP server live has (or had) no common tongue and it remains a popular server. Although you could probably chalk that up to "crap people will endure when they can buy all gear in the bazaar." Lol
It did have Common Tongue, you just started at 0 with it. Zoned into PoK and it was like any other server, except there was entry requirement of player having to sit around with someone spamming language hotkey.

Speaking of FV from live, make everything excluding epics/zone keys in new server tradable and insert item loot. Great success.
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  #32  
Old 09-04-2013, 01:03 PM
Vexenu Vexenu is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Fix resists, go with a straightup SZ ruleset, with no level limits for pvp past the 1-6 one, training allowed, no item loot, and velious at release and it will be a winner. That's all you need.
Far from being heavyhanded, that suggested ruleset is actually very light on changes, and most of them are behind the scenes. For example, leveling caps during the first month of the server don't change your in-game experience, they just prevent high level griefing during the critical early days of the server. A FV hammer does very little to change your gameplay as well, it just removes a major incentive for powergamers to roll Evil. Adding stats to the Good and Neutral teams is, again, a behind the scenes change, and is simply there to incentivize people to choose a non-Evil team.

These are very reasonable changes that are all purposeful and designed to correct the imbalance SZ had on live. The SZ ruleset was the best PvP ruleset, but it wasn't perfect. Also, it's 14 years later and we have to be much more careful conserving our player base. There will only be once chance to launch the server, hence it is critical that the ruleset chosen is one that maximizes fun and minimizes griefing during the server's first month, to get people invested in the server. Also, launching the server to coincide with Velious is also a bad idea. It would greatly weaken the server's launch because all returning players would go back to Blue where they already have geared and leveled characters. People who want to return for Velious aren't going to want to start over at level 1 to do so. The Teams server should be released pre-Velious so people can return and have some time to gear up in anticipation of Velious.

A vanilla SZ ruleset on a P1999 Teams server would be a total failure, and I say that as someone who loved SZ. Our game knowledge is too advanced at this point, and there are too many people from Red who would intentionally abuse the SZ ruleset to grief people off the server at the beginning. So really, the choice is not between some kind of modified ruleset and a classic SZ ruleset, the choice is between a modified ruleset and no server at all, because if Teams had vanilla SZ rules it would fail harder than Red by losing most of its potential new players shortly after launch.
  #33  
Old 09-04-2013, 01:05 PM
Swish Swish is offline
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Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
What a waste of time/effort for another server that will rarely break 100 pop. Sad really... [You must be logged in to view images. Log in or Register.]
A lot of mad about the new server not being a blue server I think.
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  #34  
Old 09-04-2013, 01:07 PM
Elderan Elderan is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
A lot of mad about the new server not being a blue server I think.
It is mixed really...

Will be a lot of pvp the first few months and then as a clear winning side is known most people will move over to it. Then it is a blue server with very limited pvp.
  #35  
Old 09-04-2013, 01:15 PM
Vexenu Vexenu is offline
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Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
It is mixed really...

Will be a lot of pvp the first few months and then as a clear winning side is known most people will move over to it. Then it is a blue server with very limited pvp.
This just isn't true. If all three teams can get a decent number of players to the mid-high levels, there becomes very little incentive to stack on a single, hardcoded team, because then they'll just be cockblocking each other for mobs. You are underestimating the number of people from Blue who are sick to death of TMO monopolizing raid content and who would jump at the chance to compete directly for mob spawns.

If Evil team was made FFA, guilds could stack on that side, but there would still be tons of PvP infighting over mobs. And Evils griefing their own newbies would lead more people to join Neutral and Good, further restoring balance.

Basically, stop projecting your own behavior onto everyone else. Just because you are the type of person who would always re-roll to play on the winning team doesn't mean everyone else would. Believe it or not, some people actually seek out a challenge and enjoy being on the side of the underdog rather than running with the zerg.
  #36  
Old 09-04-2013, 01:21 PM
Nirgon Nirgon is offline
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If you make a more broken than VZTZ server with great content and broken pvp mechanics..

it will still do the same as the VZTZ servers.

We saw 600ish at red launch, and had the powers that be not bent to "ITS FINE LAUNCH IT" stupidity (ripe in the custom pvp server crowd), I don't see it being in the shape it is in right now.

A total no rules server will do away with favoritism claims.

A server with cross teaming is no place for item loot. An FFA server ... was [You must be logged in to view images. Log in or Register.].

PS: Among other things
  #37  
Old 09-04-2013, 01:23 PM
Fawqueue Fawqueue is offline
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Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
The end result is the same, just a different means to get there.

The thing is R99 could add 150 population a night with some fixes which would take a month max to implement. However they want to add a whole new server with all new rules which will take 3-4 months to get running and take away nilbogs velious development time. Once this new T99 server goes live R99 will be dead as dead can get.

So what is the point?
Well there's a lot of people who think teams creates a better sense of community and more dynamic PvP. Both servers will have the issues that bothers current Red players fixed, so it will give PvP players an option on which style they like. If I'm wrong, Red will win and finally have population to support it. If I'm right, well then we'll all be glad they opened a better PvP server, and that's the point.
  #38  
Old 09-04-2013, 01:25 PM
Weekapaug Weekapaug is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Far from being heavyhanded, that suggested ruleset is actually very light on changes, and most of them are behind the scenes. For example, leveling caps during the first month of the server don't change your in-game experience, they just prevent high level griefing during the critical early days of the server. A FV hammer does very little to change your gameplay as well, it just removes a major incentive for powergamers to roll Evil. Adding stats to the Good and Neutral teams is, again, a behind the scenes change, and is simply there to incentivize people to choose a non-Evil team.

These are very reasonable changes that are all purposeful and designed to correct the imbalance SZ had on live. The SZ ruleset was the best PvP ruleset, but it wasn't perfect. Also, it's 14 years later and we have to be much more careful conserving our player base. There will only be once chance to launch the server, hence it is critical that the ruleset chosen is one that maximizes fun and minimizes griefing during the server's first month, to get people invested in the server. Also, launching the server to coincide with Velious is also a bad idea. It would greatly weaken the server's launch because all returning players would go back to Blue where they already have geared and leveled characters. People who want to return for Velious aren't going to want to start over at level 1 to do so. The Teams server should be released pre-Velious so people can return and have some time to gear up in anticipation of Velious.

A vanilla SZ ruleset on a P1999 Teams server would be a total failure, and I say that as someone who loved SZ. Our game knowledge is too advanced at this point, and there are too many people from Red who would intentionally abuse the SZ ruleset to grief people off the server at the beginning. So really, the choice is not between some kind of modified ruleset and a classic SZ ruleset, the choice is between a modified ruleset and no server at all, because if Teams had vanilla SZ rules it would fail harder than Red by losing most of its potential new players shortly after launch.
You are making tons of assumptions that have little basis in reality beyond your own conjecture. I didn't say coincide the relase with velious release on blue. I said release the server with Velious content on the server. That's when SZ live released and that content is needed to balance out Kunark. The content of this new server should be focused on what is best for this new server. Not marketing for Velious launch on blue. I'd love to have it ASAP as it sounds like you would, too, but they need to concentrate on what is best for this server overall, not people, myself included, itching for a new server.

He goes way too far with his changes and it's not even recognizable EQ. It's disney world.
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Last edited by Weekapaug; 09-04-2013 at 02:12 PM..
  #39  
Old 09-04-2013, 01:26 PM
Champion_Standing Champion_Standing is offline
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Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
The end result is the same, just a different means to get there.

The thing is R99 could add 150 population a night with some fixes which would take a month max to implement. However they want to add a whole new server with all new rules which will take 3-4 months to get running and take away nilbogs velious development time. Once this new T99 server goes live R99 will be dead as dead can get.

So what is the point?
R99 has so few players because of the people that play there.

My guess is that they are hoping this will bring back/lure in some blue players that are bored and some red players that can't stand the scum that infest red.

I have a feeling that they are going the change gameplay to change the server population and community route. But it won't work..the same shitbags that are on red will be on the new PvP server shitbagging it up and emptying out their server and whining about how they have nobody to play with on the forums.
  #40  
Old 09-04-2013, 01:29 PM
Weekapaug Weekapaug is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
If you're going to shut down an existing server they'll certainly be considering a merge for disenchanted R99 players.
Have a question about that....The twitch thing was kind of long and I got distracted with other things at times....Heard them talking about merges and xfers but missed what was actually being said...

Are they going to do xfers from red99 to blue or to teams99? Or was it a merge with one or the other?

Kind of missed all of that.
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