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  #371  
Old 10-01-2025, 02:02 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Can a BiS ranger solo Warlord Skarlorn in Sol B?

I was able to (albeit a close fight) with my non-BiS monk. I still think monk is leagues ahead of ranger in solo capability. Everywhere I have soloed on my ranger, I have soloed more effectively on a monk. Yes, the ranger doesn't have quite as good gear as the monk - but the ranger debate seems to point to requiring BiS gear to get to the same effectiveness as your average casual raiding monk.
of course they are leagues ahead, thats why i prefer mitigation by dps. the defense/block on monk is significantly better at reducing dmg.
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  #372  
Old 10-01-2025, 02:08 PM
Cecily Cecily is offline
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BIS ranger can solo King Tranix. Just hurts to think about getting BIS on a ranger and being outshined by EC tunnel monks (which I don't think is actually the case having a 60 monk with slightly better than EC gear, but it's uncomfortably close for the disparity in effort acquiring the gear).

I'm solidly in camp kill it faster. Proc reliance burns you too often and rangers recover quickly. I've only soloed 3 rangers to 60, so take that with a grain of salt.
Last edited by Cecily; 10-01-2025 at 02:12 PM..
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  #373  
Old 10-01-2025, 02:15 PM
kjs86z2 kjs86z2 is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Easy to say once the data is out. Why are you guys always so mad about people testing stuff?

Rip's idea of mitigation through higher DPS could have been valid. That's what came out of the monk common weap parses thread. A hypothesis remains one until somebody actually tests it.
It didn't need testing. Its a slow and a rune proc. Nothing is going to beat that as far as mobs per hour solo.

I've never played a ranger and I could have told you this.
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  #374  
Old 10-01-2025, 02:16 PM
Naethyn Naethyn is offline
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Mathematical summary:
=========================

Even though you started with:
10% chance to Parry
10% chance to Riposte
10% chance to Dodge
10% chance to Block

Does NOT mean only 60% of hits will get through!!!

In reality:

In this example, for every time a mob attacks you there is:
10 % chance you Parry it
9 % chance you Riposte it
8.1 % chance you Dodge it
7.29 % chance you Block it

and a 65.61% chance the mob hits you

So Block has a 10% chance to work, but an effective use of 7.29% because of earlier defensive checks.
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  #375  
Old 10-01-2025, 02:18 PM
Cecily Cecily is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
It didn't need testing. Its a slow and a rune proc. Nothing is going to beat that as far as mobs per hour solo.

I've never played a ranger and I could have told you this.
Rangers have trash DEX if they're not using avatar. If they have good DEX, they have deficiencies in AC/HP/STR. Slow + Rune is a lot more viable capping Dex. I don't think it's worth it with shitty gear and rangers have trouble benefiting from the AC on good gear.
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  #376  
Old 10-01-2025, 02:18 PM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Can a BiS ranger solo Warlord Skarlorn in Sol B?

I was able to (albeit a close fight) with my non-BiS monk. I still think monk is leagues ahead of ranger in solo capability. Everywhere I have soloed on my ranger, I have soloed more effectively on a monk. Yes, the ranger doesn't have quite as good gear as the monk - but the ranger debate seems to point to requiring BiS gear to get to the same effectiveness as your average casual raiding monk.
A monk is going to get to these mobs and get them killed before the ranger can even set up a pull unless its outdoors.

lmk when a ranger solos something significant
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  #377  
Old 10-01-2025, 02:20 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Mathematical summary:
=========================

Even though you started with:
10% chance to Parry
10% chance to Riposte
10% chance to Dodge
10% chance to Block

Does NOT mean only 60% of hits will get through!!!

In reality:

In this example, for every time a mob attacks you there is:
10 % chance you Parry it
9 % chance you Riposte it
8.1 % chance you Dodge it
7.29 % chance you Block it

and a 65.61% chance the mob hits you

So Block has a 10% chance to work, but an effective use of 7.29% because of earlier defensive checks.
What is the context for this? As far as I know there are no classes in the game that get block and parry. It's one or the other. Parry or Block get checked first from my understanding, depending on which one you have.

You are correct that earlier checks make subsequent checks less likely, as they are checked in sequential order. That is why you generally see more Parries/Blocks than Dodges and Ripostes.
Last edited by DeathsSilkyMist; 10-01-2025 at 02:24 PM..
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  #378  
Old 10-01-2025, 02:24 PM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Just hurts to think about getting BIS on a ranger and being outshined by EC tunnel monks (which I don't think is actually the case having a 60 monk with slightly better than EC gear, but it's uncomfortably close for the disparity in effort acquiring the gear).
Yah I sadly didn't realize this until I already spent a boatload of plat on a SEoC MQ. Rangers still very fun though. I think rangers really shine in places like KC where you can snipe nameds from unattended camps.
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  #379  
Old 10-01-2025, 02:24 PM
Cecily Cecily is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
A monk is going to get to these mobs and get them killed before the ranger can even set up a pull unless its outdoors.

lmk when a ranger solos something significant
This is what peak male performance looks like.

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  #380  
Old 10-01-2025, 02:25 PM
Naethyn Naethyn is offline
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That is in reference to shield block, not the block we have here. This is data from live:

Quote:
Preliminary Avoidance are checks that occur prior to a NPC actually landing a blow on you.

This is an explanation of how the defensive abilities fire in a nut shell.

The order is: Parry/Block --> Riposte --> Dodge --> Shield Block.

**Note: Nomenclature: Parry/Block will be refered to as "Parry" and Shield Block will be refered to as "Block". While no class gets both Parry and regular Block, tanks in particular use both Parry AND Shield Block thus, the guide will be written with that as the predominant theme.

Each defensive ability has a % chance of firing, thus causing you to avoid the attack. For the sake of easy math, lets assume each has a 10% chance to fire.

Mob attacks you:

First defensive tier: (Parry)
======================
Check 1: Parry (10%) So theres a 10% chance you successfully parry

Second defensive tier: (Riposte)
=======================

Parried?
(10% chance) Yes: Check 2: Still fires, Riposte (10%) but does nothing. Since you already "parried." Show "parried"

(90% chance) No: Check 2: Riposte (10%), attempt 2 at avoiding attack.

Not Parried, but Riposted: (9%...10% of the remaining 90%) Show "riposted"
-This shows that the chance to visibly see "riposted" is now 9%, regardless if parry fired or not

Third defensive tier: (Dodge)
=======================

Parried? (10% chance) Show "parried"

Not Parried: (90% chance)
---------------------------

Not Parried, but Riposted: (9%) Show "riposted"

Not Parried, AND not Riposted: (81% chance)
-------------------------------------------
Check Dodge (10%)

Not Parried, AND not Riposted, but Dodged: (8.1% chance..10% chance of the remaining 81%)

-This shows that the chance to visibly see "dodged" is only 8.1%

Fourth defensive tier: (Shield Block)
========================

Not Parried, AND, not Riposted, AND not Dodged: (72.9% chance)
----------------------------------------------------------------
Check Block (10%)

Not Parried, AND not Riposted, AND not Dodged, but Blocked: (7.29% chance):

-This shows that the chance to visibly see "blocked" is only 7.29%

In summation:
A single attack can be: dodged, parried, riposted and blocked, or any combination there of, but it will only "show" which ever checked first.

If you dodge and block a single attack, it will still show as "dodged" because you dodged it before you got to the shield block check point.

Since shield block is the last check, its ability decreases with every check before it. For you to see "You blocked suchandsuchs attack" It would mean you failed to dodge, parry, or riposte the attack first.
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