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  #1  
Old 10-02-2025, 02:09 PM
loramin loramin is offline
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  #2  
Old 10-02-2025, 02:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I'm the one who can't read
The funny thing is I am the one who said Loramin can't read, not Shovelquest. Pretty sure Loramin is still reading my posts, and just pretends to have me on ignore[You must be logged in to view images. Log in or Register.]
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  #3  
Old 10-02-2025, 03:11 PM
Cecily Cecily is offline
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It's literally all in the post, and that's actually sarcasm. But since you can't read:

1. Limited FT itemization, FT1 is ranger cap. FT is good.
2. Meditation skill is the lowest* on ranger out of all classes that can meditate. This means that med breaks are slower for them.
3. Having a larger mana pool increases uptime and is directly proportional to how many heals and other spells (regen/DS) you can cast to further extend that uptime. I like actively playing more than I like recovery.

So in a very common situation where you're the tank in an exp group on a ranger, your role is to spit flame licks and root CC. Tanks don't get time to sit. Rangers meditate poorly. Longer uptime before break is good.

Let me know if there's any big words or concepts you need explained.
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  #4  
Old 10-02-2025, 03:22 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
It's literally all in the post, and that's actually sarcasm. But since you can't read:

1. Limited FT itemization, FT1 is ranger cap. FT is good.
2. Meditation skill is the lowest* on ranger out of all classes that can meditate. This means that med breaks are slower for them.
3. Having a larger mana pool increases uptime and is directly proportional to how many heals and other spells (regen/DS) you can cast to further extend that uptime. I like actively playing more than I like recovery.

So in a very common situation where you're the tank in an exp group on a ranger, your role is to spit flame licks and root CC. Tanks don't get time to sit. Rangers meditate poorly. Longer uptime before break is good.

Let me know if there's any big words or concepts you need explained.
Let me ask you a question. Do you always meditate back to full mana before starting a new encounter, or do you sometimes start a new encounter under 100% mana?

If you generally start a new encounter at say 2000/2400 mana, you are not using 400 of your max mana that is from gear in each of those encounters.

Max mana is good when you are starting an encounter at max mana, let's say a solo artist challenge. You can cast more spells in a short period before OOM.

This is true across all classes. You don't need 3 60 Rangers to understand this.

On my SK I don't wait until 100% mana to start fighting a new mob in a group when I am tanking and/or pulling.
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  #5  
Old 10-02-2025, 03:37 PM
kjs86z2 kjs86z2 is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
It's literally all in the post, and that's actually sarcasm. But since you can't read:

1. Limited FT itemization, FT1 is ranger cap. FT is good.
2. Meditation skill is the lowest* on ranger out of all classes that can meditate. This means that med breaks are slower for them.
3. Having a larger mana pool increases uptime and is directly proportional to how many heals and other spells (regen/DS) you can cast to further extend that uptime. I like actively playing more than I like recovery.

So in a very common situation where you're the tank in an exp group on a ranger, your role is to spit flame licks and root CC. Tanks don't get time to sit. Rangers meditate poorly. Longer uptime before break is good.

Let me know if there's any big words or concepts you need explained.
for all that experience leveling rangers you didnt get very good at it did ya

the only thing a bigger mana pool does is make for longer med breaks...so if you're into that sort of thing, great...but you aren't gonna kill more mobs per hour having more mana
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  #6  
Old 10-02-2025, 03:27 PM
Cecily Cecily is offline
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That's a great question and if you had any reading comprehension I assume you would already know whether or not I med to full every encounter. You're the second person to bring up solo artist challenges and that's fundamentally not what the class is about. This is a class that chases frogs across Trak's Teeth. I posted Hektor's excellent solo video because I think it's cool, but it's not where the class shines at all.

Let me know if you have any relevant questions I haven't already answered.
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  #7  
Old 10-02-2025, 03:43 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
That's a great question and if you had any reading comprehension I assume you would already know whether or not I med to full every encounter. You're the second person to bring up solo artist challenges and that's fundamentally not what the class is about. This is a class that chases frogs across Trak's Teeth. I posted Hektor's excellent solo video because I think it's cool, but it's not where the class shines at all.

Let me know if you have any relevant questions I haven't already answered.
I read your previous post just fine. I ask for clarity because I don't want to be accused of putting words in your mouth.

It is safe to say you do NOT meditate back to full mana before the next pull in a group.

This means you understand that you aren't using your max mana most of the time in this scenario. That is the point everybody is making.
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  #8  
Old 10-02-2025, 03:32 PM
Snaggles Snaggles is offline
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Yea, basically your utility spells which are frequently casted are so low mana it’s effectively moot. Even using Enveloping Roots (80m) instead of grasping, ensnare (35m) instead of snare, and flame lick (10m) you will hardly ever struggle, certainly not with POTG or C2. There is a middle root which is like 60m, 1.5m max duration, and a slower cast time if needed.

The spells that cost mana are going to be the ones that bankrupt you. SoN for 20+ rogues, CoTP for everyone who seldom asks after in a full group, or Calefaction if trying to KS fairies on island 1 of Sky.

Greater healing might be the best argument for a mana dump while around a corner waiting for a heal…but it’s a bad hp/mana conversion and is rather horrid for in-fight use. Compared a 1.5 sec pally HoT or a chunky Drain Soul. To each their own but I’ve always priorized Mana/Wis just above AC, both of which are below SV Disease and poison…
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  #9  
Old 10-02-2025, 03:41 PM
Cecily Cecily is offline
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If you don't have mana recovery, those cheap spells will eventually tank your mana and the recovery is bad. You can maintain a semi-homeostasis longer with more mana.

And yeah in a raid situation, SoN/CoTP will nuke your mana if you're the sole ranger and that happens a lot. That's mainly the whole utility for mana raiding.

The class is for running around and killing blues. Solo artist/raiding perspectives from people who don't have rangers in the first place aren't adding anything to the conversation about what boils down to MY preference and playstyle for a bad class I enjoy. Mana isn't bad to stack on a ranger and I respectfully disagree if you fucking morons think otherwise.
Last edited by Cecily; 10-02-2025 at 03:43 PM..
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  #10  
Old 10-02-2025, 03:44 PM
Cecily Cecily is offline
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More mana not go out longer
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