![]() |
|
#341
|
||||
|
Quote:
| |||
|
#342
|
||||
|
Quote:
__________________
| |||
|
#343
|
||||
|
Quote:
| |||
|
#344
|
||||
|
Quote:
There are many situations where it wouldn’t be optimal. Toss a healer over, or better haste/attack buffs, maybe even Avatar. That said, an extra hundred dec would likely increase my chances of a slow proc…and I had a ton in the 70-80% range with plenty of health left to chew though. In hindsight a swap to the Cek after a slow would probably good too. After 30 geos I just didn’t want to keep the tests going. | |||
|
#345
|
|||
|
I think you handicapped yourself hard by not using avatar, especially with the gimmicks. It's huge for Cek sword as well, but you had wolf form for 40/100 atk. I found that archery with a 2 hander especially maintains avatar for like 80% uptime with just pulls without having to force a proc. Very good for goblin hunting in Droga, which is the only use case for a ranger as far I can tell.
Personally I would have swapped to Baton after EC proc and left the whip in offhand to minimize click fatigue. It's not optimal for rune procs but the wangjangling you were doing would drive me insane over an extended hunt. | ||
|
Last edited by Cecily; 10-01-2025 at 12:06 AM..
| |||
|
#346
|
||||
|
Quote:
I feel like it could have gone very poorly as well with bad RNG on procs. However, it would have to go abysmal to take more damage per fight (at least based on this small sample). With more Dex, in theory my proc rate would almost double. The last fight I had on the EC/Whip example I didn’t get a slow until around 20%, yet the rune whip must have been helping more than I realized. Personally the two pieces of info I’m going to think about, are: 1. Just because you don’t get a one-round slow doesn’t mean you shouldn’t hold out a bit longer if the payoff is a 50% reduction. 2. The Whip is not an outstanding weapon so far as BiS goes. It’s not a bad offhand though if you are taking any damage or need the MR. I don’t think the claw would make up for the hps it was offsetting. Claw for the parse; whip for the QoL. Note: this took a lot longer than the parse time. I expect most melee classes could move much quicker. I tended to end fights at like 10-60% health, even on the top end that isn’t “great” [You must be logged in to view images. Log in or Register.] . I mixed greater healing and sat with the fungi and chloro on. I also refreshed buffs more than needed to make sure they didn’t drop. | |||
|
Last edited by Snaggles; 10-01-2025 at 12:38 AM..
| ||||
|
#347
|
||||
|
Quote:
I think the baton would have been very solid compromise. | |||
|
#348
|
|||||||
|
Quote:
Quote:
Going back to the averages from Snaggle's data: Quote:
Quote:
(32 HP per Tick + 34 HP per Tick) / 6 seconds = 11 HP/Second. When you put everything together: 1. Meljeldin - (1628 / 11) = 148 seconds of recovery time + 86 seconds of kill time is 234 seconds per kill. 2. EC + Whip - (811 / 11) = 73 seconds of recovery time + 110 seconds of kill time is 183 seconds per kill.
__________________
| ||||||
|
#349
|
||||
|
Quote:
| |||
|
#350
|
|||||
|
Quote:
I have also tested the same concept on my Shadowknight using SK Epic vs. Ancient Fire Etched Flamberge. Quote:
1. Flamberge - 1210 Damage / 8.6 seconds = 141 seconds recovery time + 90 seconds of kill time is 232 seconds per kill. 2. Sk Epic - 584 Damage / 8.6 seconds = 68 seconds of recovery time + 110 seconds of kill time is 178 seconds per kill.
__________________
| ||||
![]() |
|
|