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#1
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You're proposing a guild rotation on a mob that can be trioed. Bit absurd. FTE seems to make perfect sense here.
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#2
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In the end it works better for everyone. Less hassle and headache. More time to plan for your window etc... | |||
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#3
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This is not classic at all. The variance is, but the original intention of the variance was so people would not sit and camp the spawnpoint of the mob for GMS to be forced to look up records for the FTE person. Things are incredibly cutthroat on this server, which in and of itself isn't a negative thing, but in this instance it seems overbearing and overburdoning especially for the enchanters not in the top guilds. Ask yourself this question - Are you happy to be mandated to sit and camp a mob for 2-7 days and do nothing else to have a chance at this mob? If you are fine doing that, do you feel the need for all other enchanters to do this exact same thing? | |||
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Last edited by Kope; 04-26-2012 at 02:39 PM..
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#4
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It is really hard to have a rotation when any 3or4 goobers can walk in and destroy it.
It seems odd that there is such a big variance on this mob, is it classic?
__________________
<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#5
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#6
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No rotation imo...this is the chance where the tier 2 guilds get to see what's it's like to race for a mob + where drama ensues!
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don't sweat the tekniq | ||
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#7
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#8
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I think the biggest thing to remember about this camp, as hellish as it is, is that there are a finite number of enchanters on this server, and that finite number does not grow very quickly. On average, 6-8 enchanters per month can get this fight done. Three months from now, this camp will still be annoying for the huge variance, but not likely annoying due to insane competition. Six months from now, it won't be a big deal at all.
The competition and variance work together as a rationing mechanism. For some people, the camp just isn't worth it right now, and that's ok. The current situation is not the way the camp will always be. | ||
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#9
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#10
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A rotation sounds like a good idea, as long as the enc's in the rotation have done the rest of the quest that can be done to that point and gotten all the other items needed.
On a side note, I don't understand why people think "o look, they couldn't possibly kill this mob with that force, so instead of watching them wipe and grabbed the mob after, I'll just steal agro off them and kill it". Let them wipe or let them impress you. If they start to kite the mob, or do something else cheesy to waste time, then pull it off them, but it seems really lame to me to assume something off the bat and steal their mob. I've even had a guide tell me i couldn't hold a certain camp solo. Then i explained to him how i planned to kill the named if/when he spawned. The guide then realized i could do it and was impressed. Next pop I got the named and killed it exactly as i planned. I am glad the guide confronted me though, cause maybe I really had no plan except to call in others to help me kill the named. I just happened to be fairly holding the camp in that case. You never know what someone has up their sleeve these days. | ||
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