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Old 04-26-2012, 12:42 PM
achtung achtung is offline
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You're proposing a guild rotation on a mob that can be trioed. Bit absurd. FTE seems to make perfect sense here.
  #2  
Old 04-26-2012, 12:50 PM
Broot Broot is offline
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Quote:
Originally Posted by achtung [You must be logged in to view images. Log in or Register.]
You're proposing a guild rotation on a mob that can be trioed. Bit absurd. FTE seems to make perfect sense here.
It's less about force assembly and more about avoiding the situation of 15 people poopsocking in a room. In the end it saves a lot of time and frustration, especially for people who have obligations that make variance windows tougher.

In the end it works better for everyone. Less hassle and headache. More time to plan for your window etc...
  #3  
Old 04-26-2012, 02:37 PM
Kope Kope is offline
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Quote:
Originally Posted by achtung [You must be logged in to view images. Log in or Register.]
You're proposing a guild rotation on a mob that can be trioed. Bit absurd. FTE seems to make perfect sense here.
My argument isn't about the force needed in the fight, it's the 2-7 day variance with a high chance of losing the mob if you don't have a group of friends bound/camped out in that room. The point of this agreement is to save many hours of camping a mob and becoming increasingly frustrated if you lose one or more mob that you have been camping for multiple days and doing nothing else.

This is not classic at all. The variance is, but the original intention of the variance was so people would not sit and camp the spawnpoint of the mob for GMS to be forced to look up records for the FTE person. Things are incredibly cutthroat on this server, which in and of itself isn't a negative thing, but in this instance it seems overbearing and overburdoning especially for the enchanters not in the top guilds.

Ask yourself this question - Are you happy to be mandated to sit and camp a mob for 2-7 days and do nothing else to have a chance at this mob?

If you are fine doing that, do you feel the need for all other enchanters to do this exact same thing?
Last edited by Kope; 04-26-2012 at 02:39 PM..
  #4  
Old 04-26-2012, 04:18 PM
Kassel Kassel is offline
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It is really hard to have a rotation when any 3or4 goobers can walk in and destroy it.

It seems odd that there is such a big variance on this mob, is it classic?
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  #5  
Old 04-26-2012, 05:31 PM
Kope Kope is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
It is really hard to have a rotation when any 3or4 goobers can walk in and destroy it.
This is why we need the server on board to implement something like this, something like the chancelor list is actually sounding quite good, so even after most enchanters have their epics, the people who need it can still work towards getting it.

Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
It seems odd that there is such a big variance on this mob, is it classic?
This was explained in one of my previous posts. It was originally intended (on live) for this variance to discourage players from sitting on the spawnpoint where every time the mob spawned the Gms would have to look into the logs of who engaged the mob first. It worked quite well on live, but here things are too cutthroat for this to work. To have a chance at the mob here you must sit on the spawn point for the duration of the variance with guild members camped and/or bound in the room to engage ASAP.
  #6  
Old 04-26-2012, 04:42 PM
tekniq tekniq is offline
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No rotation imo...this is the chance where the tier 2 guilds get to see what's it's like to race for a mob + where drama ensues!
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  #7  
Old 04-26-2012, 05:28 PM
Kope Kope is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
No rotation imo...this is the chance where the tier 2 guilds get to see what's it's like to race for a mob + where drama ensues!
Can you please elaborate on how this is a positive motive for not implementing a rotation or list.
  #8  
Old 04-26-2012, 06:50 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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I think the biggest thing to remember about this camp, as hellish as it is, is that there are a finite number of enchanters on this server, and that finite number does not grow very quickly. On average, 6-8 enchanters per month can get this fight done. Three months from now, this camp will still be annoying for the huge variance, but not likely annoying due to insane competition. Six months from now, it won't be a big deal at all.

The competition and variance work together as a rationing mechanism. For some people, the camp just isn't worth it right now, and that's ok. The current situation is not the way the camp will always be.
  #9  
Old 04-26-2012, 07:55 PM
Zinyen Zinyen is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I think the biggest thing to remember about this camp, as hellish as it is, is that there are a finite number of enchanters on this server, and that finite number does not grow very quickly. On average, 6-8 enchanters per month can get this fight done. Three months from now, this camp will still be annoying for the huge variance, but not likely annoying due to insane competition. Six months from now, it won't be a big deal at all.

The competition and variance work together as a rationing mechanism. For some people, the camp just isn't worth it right now, and that's ok. The current situation is not the way the camp will always be.
This is how I felt when epics first went in, but every time I go to the room I see more enchanters I've never seen anywhere else in the world before, sitting there.
  #10  
Old 04-27-2012, 01:28 AM
Handull Handull is offline
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A rotation sounds like a good idea, as long as the enc's in the rotation have done the rest of the quest that can be done to that point and gotten all the other items needed.

On a side note, I don't understand why people think "o look, they couldn't possibly kill this mob with that force, so instead of watching them wipe and grabbed the mob after, I'll just steal agro off them and kill it". Let them wipe or let them impress you. If they start to kite the mob, or do something else cheesy to waste time, then pull it off them, but it seems really lame to me to assume something off the bat and steal their mob.

I've even had a guide tell me i couldn't hold a certain camp solo. Then i explained to him how i planned to kill the named if/when he spawned. The guide then realized i could do it and was impressed. Next pop I got the named and killed it exactly as i planned. I am glad the guide confronted me though, cause maybe I really had no plan except to call in others to help me kill the named. I just happened to be fairly holding the camp in that case. You never know what someone has up their sleeve these days.
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